EVR.include("menu/Command.js");
EVR.Menu.Parser = function(container, width, height, margin, dispatcher)
{
   this.container = container;
   this.width = width;
   this.height = height;
   this.margin = margin;
   this.dispatcher = dispatcher;
   this.parse();
}
EVR.Menu.Parser.prototype.parse = function()
{
   var document = this.fetch_folder(MENU_INITIAL_SCRIPT);
   this.options = [];
   this.build_options(document.firstChild, this.options, true);
}
EVR.Menu.Parser.prototype.fetch_folder = function(file)
{
   var path = SOURCE_PATH + "menu/folder/" + file;
   var document = new EVR.Requester(path, null).execute();
   return document;
}
EVR.Menu.Parser.prototype.build_path = function(name)
{
   return MENU_PATH + name + MENU_EXTENSION;
}
EVR.Menu.Parser.prototype.build_options = function(node, options, visible)
{
   var current = node.firstChild;
   for (var ii = 0; current; ii++)
   {
      options.push(this.build_option(current, ii, visible));
      current = current.nextElementSibling || current.nextSibling;
      if (!!!current || current.nodeType == 3)
      {
	 break;
      }
   }
   return options;
}
EVR.Menu.Parser.prototype.build_option = function(node, ii, visible)
{
   var name = this.extract_name(node);
   var command = new EVR.Menu.Command(node);
   var option = new EVR.Menu.Option(
      this.container, this.dispatcher, ii, name, this.width, this.height,
      this.margin, visible, command);
   this.add_children(option, node);
   return option;
}
EVR.Menu.Parser.prototype.extract_name = function(node)
{
   var name = node.firstChild.nodeValue;
   name = name.replace(/^\s+|\s+$/g, "");
   name = name.toUpperCase();
   return name;
}
EVR.Menu.Parser.prototype.add_children = function(option, node)
{
   if (node.tagName == "folder")
   {
      node = this.fetch_folder(node.getAttribute("script")).firstChild;
      option.children = [];
      this.build_options(node, option.children, false);
   }
}
EVR.Menu.Parser.prototype.toString = function()
{
   return "[object EVR.Menu.Parser]";
}
EVR.Menu.Dispatcher = function(evr, menu)
{
   this.evr = evr;
   this.menu = menu;
}
EVR.Menu.Dispatcher.prototype.escape = function()
{
   this.menu.escape();
}
EVR.Menu.Dispatcher.prototype.load_level = function(id, practice)
{
   practice = parseInt(practice) ? true : false;
   this.evr.load_level(id, practice);
}
EVR.Menu.Dispatcher.prototype.load_album = function(index)
{
   this.evr.load_album(index - 1);
}
EVR.Menu.Dispatcher.prototype.load_instructions = function()
{
   this.evr.load_instructions();
}
EVR.Menu.Dispatcher.prototype.load_history = function()
{
   this.evr.load_history();
}
EVR.Menu.Dispatcher.prototype.load_account = function()
{
   this.evr.load_account();
}
EVR.Menu.Dispatcher.prototype.log_out = function()
{
   this.evr.log_out();
}
EVR.Menu.Dispatcher.prototype.load_about = function()
{
   this.evr.load_about();
}
EVR.Menu.Dispatcher.prototype.load_ending = function()
{
   this.evr.load_ending();
}
EVR.Menu.Dispatcher.prototype.ignore = function()
{
}
EVR.Menu.Dispatcher.prototype.toString = function()
{
   return "[object EVR.Menu.Dispatcher]";
}
EVR.Menu.Background = function(container)
{
   EVR.Graphic.call(this, container, null, null, ALIGN_CENTER);
   this.set_proportions(1, .36);
   this.place(null, -.0025);
//    this.set_color(MENU_BACKGROUND_COLOR);
//    this.css.borderTop = "2px solid #505050";
//    this.css.borderBottom = "2px solid #505050";
   this.append();
}
EVR.Menu.Background.prototype = new EVR.Graphic;
EVR.Menu.Background.prototype.toString = function()
{
   return "[object EVR.Menu.Background]";
}
<?php
require_once(dirname(__FILE__) . "/Levels.php");
echo new folder\Levels(true);
<?php
require_once(dirname(__FILE__) . "/Album.php");
echo new folder\Album();
<?php
namespace folder;
require_once "Builder.php";
class Main extends Builder
{
   public function __construct()
   {
      parent::__construct(False);
   }
   protected function add_options()
   {
      $this->add_folder("Play", "fetch_levels_folder");
      $this->add_folder("Practice", "fetch_practice_levels_folder");
      if ($this->progress > 0)
      {
         $this->add_folder("Browse Album", "fetch_album_folder");
      }
      if ($this->progress > 0)
      {
         $this->add_option("Records", "load_history");
      }
      $this->add_option("How to Play", "load_instructions");
      if (!\account\is_permanent_account($this->user_path))
      {
         $this->add_option("Log in / Register", "load_account");
      }
      $this->add_option("About", "load_about");
      if (\account\is_permanent_account($this->user_path))
      {
         $this->add_option("Log out (" . $_COOKIE["name"] . ")", "log_out");
      }
      if ($this->progress >= 10)
      {
         $this->add_option("View Ending", "load_ending");
      }
      $this->add_option("Press F11 for fullscreen", "ignore");
   }
   private function add_folder($name, $script)
   {
      $this->startElement("folder");
      $this->writeAttribute("script", $script . ".php");
      $this->text($name);
      $this->endElement();
   }
   private function add_option($name, $action)
   {
      $this->startElement("option");
      $this->writeAttribute("action", $action);
      $this->text($name);
      $this->endElement();
   }
}
3.92.28.84
3.92.28.84
3.92.28.84
 
July 19, 2017


f1. BOSS

Games are corrupt dissolutions of nature modeled on prison, ordering a census from the shadows of a vile casino, splintered into shattered glass, pushing symbols, rusted, stale, charred, ultraviolet harbingers of consumption and violence, badges without merit that host a disease of destruction and decay.

You are trapped. You are so trapped your only recourse of action is to imagine an escape route and deny your existence so fully that your dream world becomes the only reality you know. You are fleeing deeper and deeper into a chasm of self-delusion.

While you're dragging your listless, distending corpus from one cell to another, amassing rewards, upgrades, bonuses, achievements, prizes, add-ons and status boosts in rapid succession, stop to think about what's inside the boxes because each one contains a vacuous, soul-sucking nightmare.

Playing can be an awful experience that spirals one into a void of harm and chaos, one so bad it creates a cycle between the greater and lesser systems, each breaking the other's rules. One may succeed by acting in a way that ruins the world.