EVR.Sound.Controls.Button.Volume.Deamplify = function(container)
{
   EVR.Sound.Controls.Button.Volume.call(
      this, container, ALIGN_LEFT, SOUND_DEAMPLIFY_ICON);
   this.set_attributes();
   this.append();
}
EVR.Sound.Controls.Button.Volume.Deamplify.prototype = 
   new EVR.Sound.Controls.Button.Volume;
EVR.Sound.Controls.Button.Volume.Deamplify.prototype.respond = function()
{
   this.audio.decrease_volume();
   EVR.Sound.Controls.Button.Volume.prototype.respond.call(this);
}
EVR.Sound.Controls.Button.Volume.Deamplify.prototype.update = function()
{
   if (this.audio.volume <= 0)
   {
      this.focused_opacity = this.unfocused_opacity;
   }
   else
   {
      this.focused_opacity = SOUND_CONTROLS_FOUCUSED_OPACITY;
   }
   this.set_opacity();
}
EVR.Sound.Controls.Button.Volume.Deamplify.prototype.toString = function()
{
   return "[object EVR.Sound.Controls.Button.Volume.Deamplify]";
}
EVR.include("sound/controls/button/volume/Amplify.js");
EVR.include("sound/controls/button/volume/Deamplify.js");
EVR.Sound.Controls.Button.Volume = function(container, alignment, icon)
{
   EVR.Sound.Controls.Button.call(this, container, alignment);
   this.icon = icon;
   this.disable_selection();
}
EVR.Sound.Controls.Button.Volume.prototype = new EVR.Sound.Controls.Button;
EVR.Sound.Controls.Button.Volume.prototype.disable_selection = function()
{
   if (!!this.element)
   {
      var element = this.element;
      element.onselectstart = function() { return false };
      element.onmousedown = function() { return false };
   }
}
EVR.Sound.Controls.Button.Volume.prototype.set_attributes = function()
{
   this.set_color(SOUND_BUTTON_BACKGROUND);
   this.set_proportions(SOUND_BUTTON_WIDTH, SOUND_BUTTON_HEIGHT);
   this.set_text();
   this.css.cursor = "default";
}
EVR.Sound.Controls.Button.Volume.prototype.set_text = function()
{
   var font = SOUND_CONTROLS_FONT_FAMILY;
   var color = SOUND_CONTROLS_FONT_COLOR;
   var size = SOUND_CONTROLS_FONT_SIZE;
   EVR.Sound.Controls.Button.prototype.set_text.call(
      this, this.icon, font, color, size);
}
EVR.Sound.Controls.Button.Volume.prototype.toString = function()
{
   return "[object EVR.Sound.Controls.Button.Volume]";
}
EVR.Sound.Controls.Button.Volume.Amplify = function(container)
{
   EVR.Sound.Controls.Button.Volume.call(
      this, container, ALIGN_RIGHT, SOUND_AMPLIFY_ICON);
   this.set_attributes();
   this.append();
}
EVR.Sound.Controls.Button.Volume.Amplify.prototype = 
   new EVR.Sound.Controls.Button.Volume;
EVR.Sound.Controls.Button.Volume.Amplify.prototype.respond = function()
{
   this.audio.increase_volume();
   EVR.Sound.Controls.Button.Volume.prototype.respond.call(this);
}
EVR.Sound.Controls.Button.Volume.Amplify.prototype.update = function()
{
   if (this.audio.volume >= 1)
   {
      this.focused_opacity = this.unfocused_opacity;
   }
   else
   {
      this.focused_opacity = SOUND_CONTROLS_FOUCUSED_OPACITY;
   }
   this.set_opacity();
}
EVR.Sound.Controls.Button.Volume.Amplify.prototype.toString = function()
{
   return "[object EVR.Sound.Controls.Button.Volume.Amplify]";
}
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
	  "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">

  <head>
    <meta http-equiv="Content-Type" content="text/html;charset=utf-8" />
    <title>-</title>
    <style type="text/css">
      img
      {
        width: 480px;
        margin: 30px;
      }
    </style>
  </head>

  <body>
    <?php
      foreach (glob("*.png") as $ii => $file)
      {
         echo "\t<img src=\"$file\" alt=\"$ii\" />\n";
      }
    ?>
  </body>

</html>
var HEIGHT_RATIO = .375;
var STRIPE_HEIGHT = .7;
var STRIPE_PALETTE = ["#AA8ADE", "#916D10", "#F88C37"];
var STRIPE_DURATION = 420;
var CRAWL_STEP = .02;
var CRAWL_FRAME_DURATION = 150;
var DINING_HEIGHT = .2;
var TITLE_MIN_HEIGHT = 100;
var GLYPH_HEIGHT = .2;
var GLYPH_WIDTH = .008;
var GLYPH_LETTER_RATIO = .5;
var GLYPH_SHADOW_OFFSET = .75;
var TITLE_PALETTE = ["#d00000", "#b0b0b0", "#0000d0"];
var TITLE_FLASH_FRAME_DURATION = 880;
var TITLE_SHADOW_BRIGHTNESS = 60;
var TITLE_TEXT_BRIGHTNESS = 45;

BH = function()
{
    this.stripes_palette = STRIPE_PALETTE;
    this.stripes_shift = false;
    this.title_palette = TITLE_PALETTE;
    this.title_center_index = 0;
    this.setEventHandlers();
    this.setChildren();
    this.convertTitle();
    this.arrange();
    this.startFlash();
    this.startCrawl();
    this.startTitleFlash();
}

BH.prototype.setEventHandlers = function()
{
    var current = this;
    window.onresize = function() { current.arrange() };
}

BH.prototype.setChildren = function()
{
    this.harvester = document.getElementById("harvester");
    this.cabinet = document.getElementById("cabinet");
    this.feeder = document.getElementById("feeder");
    this.menu = document.getElementById("menu");
    this.blueprint = document.getElementById("blueprint");
    this.stripes = document.getElementById("stripes");
    this.crawl_right = document.getElementById("crawl-right");
    this.crawl_left = document.getElementById("crawl-left");
    this.dining = document.getElementById("dining");
    this.marquee = document.getElementById("marquee");
    this.title = document.getElementById("title");
}

BH.prototype.convertTitle = function()
{
    var title = this.title;
    var text = title.innerHTML;
    title.innerHTML = "";
    var ch, glyph;
    for (var ii = 0; ii < text.length; ii++)
    {
	ch = text.charAt(ii);
	if (ch != " " && ch != "\n" && ch != "\t")
	{
	    foreground = document.createElement("span");
	    foreground.className = "foreground";
	    foreground.style.zIndex = 1;
	    title.appendChild(foreground);
	    background = document.createElement("span");
	    background.innerHTML = ch;
	    background.className = "background";
	    background.style.zIndex = 0;
	    title.appendChild(background);
	}
    }
    this.glyphs = title.getElementsByTagName("span");
}

BH.prototype.arrange = function()
{
    this.clearStripes();
    var harvester = this.harvester;
    var harvester_w = harvester.clientWidth;
    var height = this.formatPx(harvester_w * HEIGHT_RATIO);
    harvester.style.height = height;
    var cabinet = this.cabinet;
    var feeder = this.feeder;
    var menu = this.menu;
    cabinet.style.height = height;
    feeder.style.height = height;
    menu.style.height = height;
    var cabinet_w = cabinet.clientWidth;
    feeder.style.width = this.formatPx(harvester_w - cabinet_w - menu.clientWidth);
    feeder.style.left = this.formatPx(cabinet_w);
    cabinet.getElementsByTagName("img")[0].height = cabinet.clientHeight;
    menu.getElementsByTagName("img")[0].height = menu.clientHeight;
    var win_h = window.innerHeight ? window.innerHeight : document.documentElement.clientHeight;
    var marquee = this.marquee;
    this.arrangeFeeder();
    this.arrangeTitle();
    this.addStripes();
}

BH.prototype.arrangeFeeder = function()
{
    var feeder = this.feeder;
    var images = feeder.getElementsByTagName("img");
    var range = feeder.clientHeight;
    var y, image;
    for (var ii = 0; ii < images.length; ii++)
    {
	image = images[ii];
	image.style.top = this.formatPx(parseInt((range - image.clientHeight) / 2));
	if (image.id == "crawl-left")
	{
	    var length = image.clientWidth;
	    image.style.left = this.formatPx(-length);
	    this.crawl_length = length;
	    this.crawl_step = parseInt(CRAWL_STEP * length);
	}
	else
	{
	    image.style.left = this.formatPx(0);
	}
    }
}

BH.prototype.arrangeTitle = function()
{
    var title = this.title;
    var range_x = title.clientWidth;
    var width = parseInt(GLYPH_WIDTH * range_x);
    this.resizeTitle();
    var range_y = title.clientHeight;
    var height = parseInt(GLYPH_HEIGHT * range_y);
    var shadow_offset = parseInt(GLYPH_SHADOW_OFFSET * width);
    var y = parseInt((range_y - height) / 2 - shadow_offset / 2);
    var glyphs = this.glyphs;
    title.style.fontSize = this.formatPx(GLYPH_LETTER_RATIO * height);
    var glyph_count = glyphs.length / 2;
    var width_all = width * glyph_count;
    var margin = (range_x - width_all) / (glyph_count + 1);
    var x = margin;
    var foreground, background, color;
    for (var ii = 0; ii < glyphs.length; ii += 2)
    {
	foreground = glyphs[ii];
	background = glyphs[ii + 1];
	foreground.style.height = this.formatPx(height);
	background.style.height = this.formatPx(height);
	foreground.style.lineHeight = this.formatPx(height);
	background.style.lineHeight = this.formatPx(height);
	foreground.style.top = this.formatPx(y);
	background.style.top = this.formatPx(y + shadow_offset);
	foreground.style.width = this.formatPx(width);
	background.style.width = this.formatPx(width);
	foreground.style.left = this.formatPx(x);
	background.style.left = this.formatPx(x - shadow_offset);
	x += margin + width;
    }
}

BH.prototype.resizeTitle = function()
{
    var title = this.title;
    var available = this.getWindowHeight() - this.marquee.offsetHeight - this.harvester.offsetHeight;
    var min_height = TITLE_MIN_HEIGHT;
    if (available > min_height)
    {
	title.style.height = this.formatPx(available);
    }
    else
    {
	title.style.height = this.formatPx(min_height);
    }
}

BH.prototype.getWindowHeight = function()
{
    if (typeof(window.innerHeight) != "undefined")
    {
	return window.innerHeight;
    }
    return document.documentElement.clientHeight;
}

BH.prototype.clearStripes = function()
{
    var stripes = this.stripes;
    while (stripes.firstChild)
    {
	stripes.removeChild(stripes.firstChild);
    }
}

BH.prototype.formatPx = function(measurement)
{
    return parseInt(measurement) + "px";
}

BH.prototype.addStripes = function()
{
    this.clearStripes();
    var stripes = this.stripes;
    var bound = this.cabinet.clientHeight;
    var height = parseInt(bound * STRIPE_HEIGHT);
    var sum = 0;
    var stripe;
    while (sum < bound)
    {
	stripe = document.createElement("div");
	stripe.innerHTML = "&nbsp;";
	stripe.style.height = this.formatPx(height);
	stripes.appendChild(stripe);
	sum += height;
    }
}

BH.prototype.startFlash = function()
{
    var current = this;
    window.setInterval(
	function() {
	    current.setStripeColors();
	}, STRIPE_DURATION);
}

BH.prototype.setStripeColors = function()
{
    var stripes = this.stripes.getElementsByTagName("div");
    var palette = this.stripes_palette;
    var palette_ii = this.stripes_shift;
    var color;
    for (var ii = 0; ii < stripes.length; ii++)
    {
	color = palette[palette_ii % palette.length];
	stripes[ii].style.background = color;
	palette_ii++;
    }
    this.stripes_shift = !this.stripes_shift;
}

BH.prototype.startCrawl = function()
{
    var current = this;
    window.setInterval(
	function() {
	    current.crawl();
	}, CRAWL_FRAME_DURATION);
}

BH.prototype.crawl = function()
{
    var right = this.crawl_right;
    var left = this.crawl_left;
    var length = this.crawl_length;
    var step = this.crawl_step;
    var right_x = parseInt(right.style.left) + step;
    var left_x = parseInt(left.style.left) + step;
    if (right_x >= length)
    {
	right_x = 0;
	left_x = -length;
    }
    right.style.left = this.formatPx(right_x);
    left.style.left = this.formatPx(left_x);
}

BH.prototype.startTitleFlash = function()
{
    var current = this;
    window.setInterval(
	function() {
	    current.flashTitle();
	}, TITLE_FLASH_FRAME_DURATION);
}

BH.prototype.flashTitle = function()
{
    var glyphs = this.glyphs;
    var glyph_count = glyphs.length / 2;
    var start = parseInt(glyph_count / 2) - 1;
    var center = start + 1;
    var palette = this.title_palette;
    var palette_ii = this.incrementIndex(this.title_center_index, palette);
    this.title_center_index = palette_ii;
    var color, shadow, text_color;
    for (var ii = 0; ii <= start; ii++)
    {
	color = new Color(palette[palette_ii]);
	shadow = new Color(color.getString());
	text_color = new Color(color.getString());
	shadow.changeBrightness(TITLE_SHADOW_BRIGHTNESS);
	text_color.changeBrightness(TITLE_TEXT_BRIGHTNESS);
	glyphs[ii * 2].style.backgroundColor = color.getString();
	glyphs[ii * 2 + 1].style.backgroundColor = shadow.getString();
	glyphs[ii * 2 + 1].style.color = text_color.getString();
	glyphs[(glyph_count - ii - 1) * 2].style.backgroundColor = color.getString();
	glyphs[(glyph_count - ii - 1) * 2 + 1].style.backgroundColor = shadow.getString();
	glyphs[(glyph_count - ii - 1) * 2 + 1].style.color = text_color.getString();
	palette_ii = this.incrementIndex(palette_ii, palette);
    }
    color = new Color(palette[palette_ii]);
    shadow = new Color(color.getString());
    text_color = new Color(color.getString());
    shadow.changeBrightness(TITLE_SHADOW_BRIGHTNESS);
    text_color.changeBrightness(TITLE_TEXT_BRIGHTNESS);
    glyphs[center * 2].style.backgroundColor = color.getString();
    glyphs[center * 2 + 1].style.backgroundColor = shadow.getString();
    glyphs[center * 2 + 1].style.color = text_color.getString();
    palette_ii = this.incrementIndex(palette_ii, palette);
}

BH.prototype.incrementIndex = function(index, list)
{
    index += 1;
    if (index >= list.length)
    {
	index = 0;
    }
    return index;
}

window.onload = function() { new BH() };
3.236.232.99
3.236.232.99
3.236.232.99
 
July 19, 2017


f1. BOSS

Games are corrupt dissolutions of nature modeled on prison, ordering a census from the shadows of a vile casino, splintered into shattered glass, pushing symbols, rusted, stale, charred, ultraviolet harbingers of consumption and violence, badges without merit that host a disease of destruction and decay.

You are trapped. You are so trapped your only recourse of action is to imagine an escape route and deny your existence so fully that your dream world becomes the only reality you know. You are fleeing deeper and deeper into a chasm of self-delusion.

While you're dragging your listless, distending corpus from one cell to another, amassing rewards, upgrades, bonuses, achievements, prizes, add-ons and status boosts in rapid succession, stop to think about what's inside the boxes because each one contains a vacuous, soul-sucking nightmare.

Playing can be an awful experience that spirals one into a void of harm and chaos, one so bad it creates a cycle between the greater and lesser systems, each breaking the other's rules. One may succeed by acting in a way that ruins the world.