#include <stdio.h>
#include <stdlib.h>
#include "encode.h"
#include "read.h"
#include "pattern.h"

int encode_level(FILE* input_file, FILE* output_file)
{
   char character[1] = {' '};
   char* mode_string = encode_mode_string(input_file, output_file, character);
   if (!mode_string) return -1;
   if (!encode_sub_mode_string(input_file, output_file, character)) return -1;
   if (!encode_color_values(input_file, output_file, character)) return -1;
   if (!strcmp(mode_string, RAINBOW_MODE_STRING))
   {
      int ii = 0;
      char* beam_patterns[BEAM_PATTERN_COUNT];
      while (ii < BEAM_PATTERN_COUNT)
      {
         beam_patterns[ii++] = parse_pattern(input_file, character);
      }
      encode_course(beam_patterns, output_file);
   }
}

void encode_course(char** beam_patterns, FILE* output_file)
{
   int ii = 0, jj = 0, kk = 0, ll = 0;
   u8 color_index, position, length, gap;
   char* color_pattern = beam_patterns[0];
   char* position_pattern = beam_patterns[1];
   char* length_pattern = beam_patterns[2];
   char* gap_pattern = beam_patterns[3];
   while (color_pattern[ii])
   {
      if (!position_pattern[jj]) jj = 0;
      if (!length_pattern[kk]) kk = 0;
      if (!gap_pattern[ll]) ll = 0;
      printf(
         "%c%c%c%c ", color_pattern[ii], position_pattern[jj],
         length_pattern[kk], gap_pattern[ll]);
      color_index =  color_pattern[ii++] - 'A';
      position = position_pattern[jj++] - '0';
      length = length_pattern[kk++] - '0';
      gap = gap_pattern[ll++] - '0';
      fwrite(&color_index, sizeof(u8), 1, output_file);
      fwrite(&position, sizeof(u8), 1, output_file);
      fwrite(&length, sizeof(u8), 1, output_file);
      fwrite(&gap, sizeof(u8), 1, output_file);
   }
   printf("\n");
}

int encode_color_values(FILE* input_file, FILE* output_file, char* character)
{
   int ii;
   u32 byte_sequence;
   char* color_string;
   for (ii = 0; ii < COLOR_COUNT; ii++)
   {
      color_string = read_next_word(input_file, character);
      byte_sequence = strtol(color_string, NULL, 16);
      fwrite(&byte_sequence, sizeof(u8), 3, output_file);
      if (*character == '\n') break;
   }
   while (++ii < COLOR_COUNT)
   {
      byte_sequence = determine_color_from_index(output_file, ii);
      fwrite(&byte_sequence, sizeof(u8), 3, output_file);
   }
}

u32 determine_color_from_index(FILE* file, int ii)
{
   switch (ii)
   {
      case 0: return COLOR_RED;
      case 1: return COLOR_ORANGE;
      case 2: return COLOR_YELLOW;
      case 3: return COLOR_GREEN;
      case 4: return COLOR_BLUE;
      case 5: return COLOR_INDIGO;
      case 6: return COLOR_VIOLET;
   }
}
         

int encode_sub_mode_string(FILE* input_file, FILE* output_file, char* character)
{
   u8 byte_sequence;
   char* survival_sub_mode_string = read_next_word(input_file, character);
   if (!strcmp(survival_sub_mode_string, RACE_SUB_MODE_STRING))
   {
      byte_sequence = RACE_SUB_MODE_BYTE_SEQUENCE;
   }
   else if (!strcmp(survival_sub_mode_string, SURVIVAL_SUB_MODE_STRING))
   {
      byte_sequence = SURVIVAL_SUB_MODE_BYTE_SEQUENCE;
   }
   else
   {
      printf("Unrecognized sub-mode value in level definition\n");
      return -1;
   }
   fwrite(&byte_sequence, sizeof(u8), 1, output_file);
}

char* encode_mode_string(FILE* input_file, FILE* output_file, char* character)
{
   u8 byte_sequence;
   char* mode_string = read_next_word(input_file, character);
   if (!strcmp(mode_string, RAINBOW_MODE_STRING))
   {
      byte_sequence = RAINBOW_MODE_BYTE_SEQUENCE;
   }
   else
   {
      printf("Unrecognized mode value in level definition\n");
      return NULL;
   }
   fwrite(&byte_sequence, sizeof(u8), 1, output_file);
   return mode_string;
}
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "initialization.h"

FILE* initialize_translator(
   char* argv[], int* decode_flag, FILE** output_file, FILE** javascript_file)
{
   char output_method[3], input_method[3];
   determine_methods(output_method, input_method, *decode_flag);

   FILE* input_file = NULL;
   char* input_file_path = parse_arguments(argv, decode_flag);
   char* output_file_path;
   char* javascript_file_path;
   if (input_file_path)
   {
      input_file = open_file(input_file_path, input_method);
      if (input_file)
      {
         output_file_path =
            build_output_file_name(input_file_path, *decode_flag);
         *output_file = open_file(output_file_path, output_method);
         javascript_file_path =
            replace_extension(
               input_file_path, LEVEL_EXTENSION, JAVASCRIPT_EXTENSION);
         *javascript_file = open_file(javascript_file_path, "w");
      }
   }

   return input_file;
}

void determine_methods(
   char* output_method, char* input_method, int decode_flag)
{
   if (decode_flag)
   {
      strcpy(input_method, "rb");
      strcpy(output_method, "w");
   }
   else
   {
      strcpy(input_method, "r");
      strcpy(output_method, "wb+");
   }
}

// I think you may be wrong there *wink*
FILE* open_file(char* file_name, char* mode)
{
   FILE* file = fopen(file_name, mode);
   if (file == NULL)
   {
      printf("File could not be opened: %s\n", file_name);
   }
   return file;
}

char* build_output_file_name(char* input_file_path, int decode_flag)
{
   if (input_file_path == NULL) return;
   char* output_file_path = decode_flag ?
      replace_extension(input_file_path, ENCODED_EXTENSION, LEVEL_EXTENSION) :
      replace_extension(input_file_path, LEVEL_EXTENSION, ENCODED_EXTENSION);

   return output_file_path;
}

char* replace_extension(char* path, char* extension, char* replacement)
{
   int new_length = strlen(path) + strlen(replacement) - strlen(extension);
   char* new_path = malloc(sizeof(char) * (new_length+1));
   strcpy(new_path, path);
   char* truncate_position = strstr(new_path, extension);
   *truncate_position = '\0';
   strcat(new_path, replacement);
   return new_path;
}

char* parse_arguments(char* argv[], int* decode_flag)
{
   int ii;
   for (ii = 1; argv[ii]; ii++)
   {
      if (argv[ii][0] == '-')
      {
         if (argv[ii][1] == DECODE_OPTION_INDICATOR) *decode_flag = TRUE;
      }
      else return argv[ii];
   }
   print_usage();
   return NULL;
}
216.73.216.211
216.73.216.211
216.73.216.211
 
July 19, 2017


f1. BOSS

Games are corrupt dissolutions of nature modeled on prison, ordering a census from the shadows of a vile casino, splintered into shattered glass, pushing symbols, rusted, stale, charred, ultraviolet harbingers of consumption and violence, badges without merit that host a disease of destruction and decay.

You are trapped. You are so trapped your only recourse of action is to imagine an escape route and deny your existence so fully that your dream world becomes the only reality you know. You are fleeing deeper and deeper into a chasm of self-delusion.

While you're dragging your listless, distending corpus from one cell to another, amassing rewards, upgrades, bonuses, achievements, prizes, add-ons and status boosts in rapid succession, stop to think about what's inside the boxes because each one contains a vacuous, soul-sucking nightmare.

Playing can be an awful experience that spirals one into a void of harm and chaos, one so bad it creates a cycle between the greater and lesser systems, each breaking the other's rules. One may succeed by acting in a way that ruins the world.