from os import listdir
from os.path import join

from pygame.mixer import Channel, Sound, music, find_channel

from GameChild import *
from Input import *

class Audio(GameChild):

    current_channel = None
    paused = False
    muted = False

    def __init__(self, game):
        GameChild.__init__(self, game)
        self.delegate = self.get_delegate()
        self.load_fx()
        self.subscribe(self.respond)

    def load_fx(self):
        fx = {}
        if self.get_configuration().has_option("audio", "sfx-path"):
            root = self.get_resource("audio", "sfx-path")
            if root:
                for name in listdir(root):
                    fx[name.split(".")[0]] = Sound(join(root, name))
        self.fx = fx

    def respond(self, event):
        if self.delegate.compare(event, "mute"):
            self.mute()

    def mute(self):
        self.muted = True
        self.set_volume()

    def unmute(self):
        self.muted = False
        self.set_volume()

    def set_volume(self):
        volume = int(not self.muted)
        music.set_volume(volume)
        if self.current_channel:
            self.current_channel.set_volume(volume)

    def play_bgm(self, path, stream=False):
        self.stop_current_channel()
        if stream:
            music.load(path)
            music.play(-1)
        else:
            self.current_channel = Sound(path).play(-1)
        self.set_volume()

    def stop_current_channel(self):
        music.stop()
        if self.current_channel:
            self.current_channel.stop()
        self.current_channel = None
        self.paused = False

    def play_fx(self, name, panning=.5):
        if not self.muted:
            channel = find_channel(True)
            if panning != .5:
                offset = 1 - abs(panning - .5) * 2
                if panning < .5:
                    channel.set_volume(1, offset)
                else:
                    channel.set_volume(offset, 1)
            channel.play(self.fx[name])

    def pause(self):
        channel = self.current_channel
        paused = self.paused
        if paused:
            music.unpause()
            if channel:
                channel.unpause()
        else:
            music.pause()
            if channel:
                channel.pause()
        self.paused = not paused

    def is_bgm_playing(self):
        current = self.current_channel
        if current and current.get_sound():
            return True
        return music.get_busy()
import os
delattr(os, "link")

from ball_cup.pgfw.Setup import Setup

if __name__ == "__main__":
    Setup().setup()
from _send.pgfw.SetupWin import SetupWin

if __name__ == "__main__":
    SetupWin().setup()
from _send.pgfw.Configuration import TypeDeclarations

class Types(TypeDeclarations):

    additional_defaults = {

        "display": {"path": "font-path"},

        "tartan": {"path": "path",

                   "float": "ratio-to-ball",

                   "int": ["thread-size", "sample-size"]},

        "title": {"path": ["channel-audio", "stream-audio"],

                  "float": ["pan-frequency", "lead-volume", "beat-volume"],

                  "int": ["arrow-overlap", "arrow-count", "arrow-saturation"],

                  "int-list": ["arrow-size", "arrow-hue", "background-offset"]},

        "arrow": {"int": "frame-count"},

        "static": {"path": "path",

                   "float": ["frequency", "volume"]},

        "fields": {"path": ["default-path", "custom-path"],

                   "list": "palette-base",

                   "float": "music-initial-volume"},

        "sideline": {"float": "proportion"},

        "cloth": {"float": "scroll-speed"},

        "ball": {"int-list": "base-velocity-range",

                 "int": "base-size",

                 "float": "base-deceleration"},

        "charge": {"int": ["peak-time", "margin"],

                   "int-list": ["transparent-color", "size-limits"],

                   "list": "colors"},

        "cup": {"int-list": ["color", "size-range"],

                "float": "size-range",

                "int": ["margin-vertical", "margin-right"]},

        "result": {"list": ["text", "colors"],

                   "int": ["margin", "font-size", "framerate"],

                   "float": "main-color-probability"},

        "scoreboard": {"int": ["height", "margin-top", "score-segment-width",
                               "score-border-width"],

                       "int-list": "score-border-color"},

        "life-meter": {"int": ["initial-lives", "max-lives"],

                       "path": ["heart-path", "miss-path"]},

        "score": {"path": "path"}

        }
from pygame.mixer import Sound

class SoundEffect(Sound):

    def __init__(self, path, volume):
        Sound.__init__(self, path)
        self.set_volume(volume)

from _send.pgfw.Game import Game
from _send.Types import Types
from _send.field.Fields import Fields
from _send.tartan.Tartans import Tartans
from _send.title.Title import Title
from _send.Editor import Editor

class Send(Game):

    def __init__(self):
        Game.__init__(self, type_declarations=Types())
        self.title.activate()

    def draw_sample_tiles(self):
        from pygame import Surface
        from pygame.image import save
        for name, tartan in self.tartans.iteritems():
            surface = Surface((100, 100))
            tile = tartan.generate(.2)
            for x in xrange(0, surface.get_width(), tile.get_width()):
                for y in xrange(0, surface.get_height(), tile.get_height()):
                    surface.blit(tile, (x, y))
            save(surface, "/tmp/%s.png" % \
                 tartan.get_filesystem_formatted_name())

    def set_children(self):
        Game.set_children(self)
        self.fields = Fields(self)
        self.tartans = Tartans(self)
        self.title = Title(self)
        if self.check_command_line(self.get_configuration("editor", "flag")):
            self.editor = Editor(self)

    def update(self):
        self.title.update()
        self.fields.update()
216.73.216.141
216.73.216.141
216.73.216.141
 
July 19, 2017


f1. BOSS

Games are corrupt dissolutions of nature modeled on prison, ordering a census from the shadows of a vile casino, splintered into shattered glass, pushing symbols, rusted, stale, charred, ultraviolet harbingers of consumption and violence, badges without merit that host a disease of destruction and decay.

You are trapped. You are so trapped your only recourse of action is to imagine an escape route and deny your existence so fully that your dream world becomes the only reality you know. You are fleeing deeper and deeper into a chasm of self-delusion.

While you're dragging your listless, distending corpus from one cell to another, amassing rewards, upgrades, bonuses, achievements, prizes, add-ons and status boosts in rapid succession, stop to think about what's inside the boxes because each one contains a vacuous, soul-sucking nightmare.

Playing can be an awful experience that spirals one into a void of harm and chaos, one so bad it creates a cycle between the greater and lesser systems, each breaking the other's rules. One may succeed by acting in a way that ruins the world.