from random import random

from pygame.mixer import Sound

from _send.pgfw.GameChild import GameChild

class Track(GameChild):

    def __init__(self, parent, path, volume):
        GameChild.__init__(self, parent)
        self.path = path
        self.volume = volume
        self.channel = None
        self.frequency = self.get_configuration("title", "pan-frequency")
        self.set_sound()

    def set_sound(self):
        sound = Sound(self.path)
        sound.set_volume(self.volume)
        self.sound = sound

    def play(self):
        self.channel = self.sound.play(-1)

    def update(self):
        if self.channel and random() < self.frequency:
            self.parent.set_random_panning(self.channel)
from re import match

from _send.pgfw.GameChild import GameChild
from _send.tartan.Tartan import Tartan

class Tartans(GameChild, dict):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.load()

    def load(self):
        patterns = file(self.get_resource("tartan", "path"))
        while True:
            line = patterns.readline()
            if not line:
                break
            name = line.strip()
            self[name] = Tartan(self, name, patterns)
from re import match, sub
from itertools import izip, chain

from pygame import Surface, Color, PixelArray
from pygame.image import save

from _send.pgfw.GameChild import GameChild

class Tartan(GameChild, Surface):

    def __init__(self, parent, name=None, patterns=None):
        GameChild.__init__(self, parent)
        self.fields = self.get_game().fields
        self.name = name
        self.load_configuration()
        if patterns is not None:
            self.load(patterns)
        self.init_surface(0)
        # self.generate(store=True)

    def load_configuration(self):
        config = self.get_configuration("tartan")
        self.thread_size = config["thread-size"]
        self.sample_size = config["sample-size"]

    def load(self, patterns):
        self.sett = self.parse_sett(patterns.readline())
        self.asymmetric = bool(int(patterns.readline().strip()))
        self.palette = self.parse_palette(patterns)

    def parse_sett(self, line):
        sett = []
        size = 0
        for stripe in line.strip().split(" "):
            identifier, width = match("([A-Z]+)([0-9]+)", stripe).groups(0)
            width = int(width)
            size += width
            sett.append(Stripe(identifier, width))
        self.sett_width = size
        return sett

    def parse_palette(self, patterns):
        palette = {}
        while True:
            line = patterns.readline().strip()
            if not line:
                break
            for color in line.split(";"):
                color = color.strip()
                if color:
                    assignment = map(str.strip, color.split("="))
                    palette[assignment[0]] = Color("#%sFF" % assignment[1][:6])
        return palette

    def generate(self, scale=None, store=False):
        if not scale:
            scale = self.get_default_scale()
        surface = self.select_surface(scale, store)
        self.paint(scale, surface)
        if not store:
            return surface

    def get_default_scale(self):
        return self.fields.get(self.name).tartan_scale

    def select_surface(self, scale, store):
        size = self.get_size(scale)
        if store:
            self.init_surface(size)
            surface = self
        else:
            surface = Surface((size, size))
        return surface

    def get_size(self, scale):
        sett = self.sett
        sett_width = self.sett_width
        if not self.asymmetric:
            size = scale * (sett_width * 2 - sett[-1].width - sett[0].width)
        else:
            size = scale * sett_width
        return size

    def init_surface(self, size):
        Surface.__init__(self, (size, size))

    def paint(self, scale, surface):
        offset, overflow = 0, 0
        sett = self.sett
        pixels = PixelArray(surface)
        for stripe in self.get_stripes_generator(scale):
            width = stripe.width
            color = self.palette[stripe.identifier]
            if overflow:
                width -= 1 - overflow
                blend = self.blend_colors(previous_color, color, overflow)
                self.draw_line(pixels, offset, 1, blend)
                offset += 1
            if width >= 1:
                truncated = int(width)
                self.draw_line(pixels, offset, truncated, color)
                offset += truncated
                overflow = width - truncated
            else:
                overflow = max(width, 0)
            previous_color = color
        del pixels

    def get_stripes_generator(self, scale):
        sett = self.sett
        if not self.asymmetric:
            return (stripe.get_scaled(scale) for stripe in
                    chain(sett[:-1], reversed(sett[1:])))
        return (stripe.get_scaled(scale) for stripe in sett)

    def draw_line(self, pixels, offset, width, color):
        thread_size = self.thread_size
        operator = thread_size * 2
        for y in xrange(offset, min(offset + width, len(pixels[0]))):
            for x in xrange(0, len(pixels[0])):
                if (x + y) % operator < thread_size:
                    pixels[x][y] = color
        for x in xrange(offset, min(offset + width, len(pixels[0]))):
            for y in xrange(0, len(pixels[0])):
                if (x + y) % operator >= thread_size:
                    pixels[x][y] = color

    def blend_colors(self, alpha, beta, ratio):
        alpha = (component * ratio for component in alpha)
        beta = (component * (1 - ratio) for component in beta)
        blend = [int(sum(components)) for components in izip(alpha, beta)]
        return Color(*blend)

    def write_sample(self):
        step = self.get_width()
        shift = step / 2
        count = self.sample_size
        size = step * count
        offsets = range(-shift, size + step, step)
        sample = Surface((size, size))
        for x in offsets:
            for y in offsets:
                sample.blit(self, (x, y))
        path = "resource/local/img/tartan/generated/%02i-%s.png" % \
               (self.fields.get_index(self.name) + 1,
                self.get_filesystem_formatted_name())
        save(sample, path)

    def get_filesystem_formatted_name(self):
        return sub("[^\w-]", "_", self.name.replace(" ", "-"))


class Stripe:

    def __init__(self, identifier, width):
        self.identifier = identifier
        self.width = width

    def __repr__(self):
        return "<%s at %s (%s %.3f)>" % \
               (self.__class__.__name__, hex(id(self)), self.identifier,
                self.width)

    def get_scaled(self, scale):
        return Stripe(self.identifier, self.width * scale)
216.73.216.157
216.73.216.157
216.73.216.157
 
July 19, 2017


f1. BOSS

Games are corrupt dissolutions of nature modeled on prison, ordering a census from the shadows of a vile casino, splintered into shattered glass, pushing symbols, rusted, stale, charred, ultraviolet harbingers of consumption and violence, badges without merit that host a disease of destruction and decay.

You are trapped. You are so trapped your only recourse of action is to imagine an escape route and deny your existence so fully that your dream world becomes the only reality you know. You are fleeing deeper and deeper into a chasm of self-delusion.

While you're dragging your listless, distending corpus from one cell to another, amassing rewards, upgrades, bonuses, achievements, prizes, add-ons and status boosts in rapid succession, stop to think about what's inside the boxes because each one contains a vacuous, soul-sucking nightmare.

Playing can be an awful experience that spirals one into a void of harm and chaos, one so bad it creates a cycle between the greater and lesser systems, each breaking the other's rules. One may succeed by acting in a way that ruins the world.