from os import listdir
from os.path import join

from transistors.GameChild import *
from Slide import *

class Slides(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.load()
        self.current = 0

    def load(self):
        slides = []
        directory = self.get_resource("introduction-images-path")
        for path in sorted(listdir(directory)):
            slides.append(Slide(self, join(directory, path)))
        self.slides = slides

    def reset(self):
        self.current = 0

    def advance(self):
        looped = False
        current = self.current + 1
        if current >= len(self.slides):
            current = 0
            looped = True
        self.current = current
        return not looped

    def draw(self):
        self.slides[self.current].draw()
from pygame import image
from pygame.transform import smoothscale

from transistors.GameChild import *

class Slide(GameChild):

    def __init__(self, parent, path):
        GameChild.__init__(self, parent)
        self.path = path
        self.destination = self.get_screen()
        self.load()

    def load(self):
        size = self.destination.get_size()
        self.slide = smoothscale(image.load(self.path), size).convert()

    def draw(self):
        self.destination.blit(self.slide, (0, 0))
class Parameters:

    ints = ["time-limit", "display-frame-duration", "display-wait-duration",
            "terrain-size", "orb-size", "orb-padding", "manna-size",
            "cells-type-count", "audio-bg-channel", "terrain-border"]

    floats = ["territory-initial-coverage"]

    tuples = ["display-dimensions"]

    paths = ["introduction-images-path", "capture-path"]

    str_lists = ["territory-colors", "keys-reset", "keys-capture-screen",
                 "keys-quit"]

    bools = []
import re
import os
from os.path import isfile, join

import pygame

from Parameters import *

class Configuration(dict):

    assignment_operator = "="
    comments_operator = "#"
    field_separator = ","
    keys_prefix = "keys_"
    true_values = ["yes", "y", "true", "t", "1"]
    
    def __init__(self):
        self.set_file_path()
        self.parse()

    def set_file_path(self):
        path = "config"
        if not isfile(path):
            path = join("/usr/local/share/transistors/", path)
        self.file_path = path            
    
    def parse(self):
        for line in file(self.file_path):
            line = line.strip()
            if len(line) > 0 and line[0] != self.comments_operator:
                (lval, rval) = map(
                    str.strip, line.split(self.assignment_operator))
                if lval in Parameters.ints:
                    rval = int(rval)
                if lval in Parameters.floats:
                    rval = float(rval)
                if lval in Parameters.bools:
                    rval = True if self.is_true_value(rval) else False
                if lval in Parameters.paths:
                    rval = os.path.join(*rval.split(os.sep))
                if lval in Parameters.tuples:
                    rval = eval(rval)
                if lval in Parameters.str_lists:
                    rval = map(str.strip, rval.split(self.field_separator))
                    if self.is_key_assignment(lval):
                        rval = map(lambda key: getattr(pygame, key), rval)
                self[lval] = rval

    def is_true_value(self, rval):
        return rval.lower() in self.true_values

    def is_key_assignment(self, lval):
        pattern = "^" + self.keys_prefix + "*"
        return re.match(pattern, lval) is not None
from transistors.GameChild import *
from transistors.EventDelegate import *
from terrain.Terrain import *

class World(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.deactivate()
        self.subscribe_to_events()
        self.add_terrain()

    def subscribe_to_events(self):
        self.subscribe_to(EventDelegate.state_change_event,
                          self.respond_to_state_change)

    def respond_to_state_change(self, evt):
        if evt.state == "introduction-finished":
            self.activate()

    def activate(self):
        self.active = True
        self.set_music()

    def set_music(self):
        self.get_audio().play_bgm(self.get_resource("world-music-path"))

    def deactivate(self):
        self.active = False

    def add_terrain(self):
        width, height = self.get_screen().get_size()
        terrain_width = self.get_configuration()["terrain-size"]
        terrain = []
        for ii in range(width / terrain_width + 1):
            for jj in range(height / terrain_width + 1):
                terrain.append(Terrain(self, (ii, jj)))
        self.terrain = terrain        

    def update(self):
        if self.active:
            for terrain in self.terrain:
                terrain.update()
from pygame import Surface, Rect, Color

from transistors.GameChild import *

class Terrain(GameChild, Surface):

    def __init__(self, parent, coordinates):
        GameChild.__init__(self, parent)
        self.coordinates = coordinates
        self.init_surface()
        self.set_rect()
        self.set_background()
        self.set_clip()

    def init_surface(self):
        width = self.get_configuration()["terrain-size"]
        Surface.__init__(self, (width, width))

    def set_rect(self):
        rect = self.get_rect()
        ii, jj = self.coordinates
        offset = self.get_width() / 2
        rect.topleft = ii * rect.w - offset, jj * rect.w - offset
        self.rect = rect

    def set_background(self):
        background = Surface(self.get_size())
        background.fill(Color(self.get_configuration()["terrain-border-color"]))
        self.blit(background, (0, 0))
        self.background = background

    def set_clip(self):
        width = self.get_width() - self.get_configuration()["terrain-border"]
        Surface.set_clip(self, Rect(0, 0, width, width))

    def update(self):
        self.clear()
        self.draw()

    def clear(self):
        self.blit(self.background, (0, 0))

    def draw(self):
        self.fill(Color("black"))
        self.get_screen().blit(self, self.rect)
34.204.180.1
34.204.180.1
34.204.180.1
 
July 19, 2017


f1. BOSS

Games are corrupt dissolutions of nature modeled on prison, ordering a census from the shadows of a vile casino, splintered into shattered glass, pushing symbols, rusted, stale, charred, ultraviolet harbingers of consumption and violence, badges without merit that host a disease of destruction and decay.

You are trapped. You are so trapped your only recourse of action is to imagine an escape route and deny your existence so fully that your dream world becomes the only reality you know. You are fleeing deeper and deeper into a chasm of self-delusion.

While you're dragging your listless, distending corpus from one cell to another, amassing rewards, upgrades, bonuses, achievements, prizes, add-ons and status boosts in rapid succession, stop to think about what's inside the boxes because each one contains a vacuous, soul-sucking nightmare.

Playing can be an awful experience that spirals one into a void of harm and chaos, one so bad it creates a cycle between the greater and lesser systems, each breaking the other's rules. One may succeed by acting in a way that ruins the world.