<?php
namespace entities\html;

class Input
{
   public function __construct(
      $name=null, $type=null, $value=null, $class=null, $clear_on_focus=false)
   {
      $this->name = $name;
      $this->type = $type;
      $this->value = $value;
      $this->class = $class;
      $this->clear_on_focus = $clear_on_focus;
   }
   public function __toString()
   {
      return $this->build_html();
   }
   private function build_html()
   {
      $markup = "<input";
      $markup .= $this->build_assignments();
      if ($this->clear_on_focus)
      {
         $markup .= " onFocus=\"this.value='';this.style.color='black'\"";
      }
      $markup .= "/>\n";
      return $markup;
   }
   protected function build_assignments()
   {
      $assignments = $this->build_assignment("name");
      $assignments .= $this->build_assignment("type");
      $assignments .= $this->build_assignment("value");
      $assignments .= $this->build_assignment("class");
      return $assignments;
   }
   private function build_assignment($name)
   {
      $value = $this->$name;
      if (!is_null($value))
      {
         return " $name=\"$value\"";
      }
      return null;
   }
}
<?php
namespace entities\html;

class Page
{
   private $scripts = array();
   public function __construct($title=null)
   {
      $this->set_title($title);
      $this->css_path = $GLOBALS["CSS_PATH"];
   }
   protected function set_title($title)
   {
      $this->title = $title;
   }
   public function __toString()
   {
      return $this->build_html();
   }
   private function build_html()
   {
      $markup = "<html>\n";
      $markup .= "<head>\n";
      $markup .= $this->build_head();
      $markup .= "</head>\n";
      $markup .= $this->build_body();
      $markup .= "</html>\n";
      return $markup;
   }
   protected function build_head()
   {
      $markup = $this->build_title();
      $markup .= $this->build_style_link();
      $markup .= $this->build_script_tags();
      $markup .= $this->build_description();
      $markup .= $this->build_thumbnail_link();
      $markup .= $this->build_favicon_link();
      return $markup;
   }
   private function build_title()
   {
      $markup = "<title>" . $this->title . "</title>\n";
      $markup .= new Meta($this->title, "title");
      return $markup;
   }
   private function build_style_link()
   {
      $tag = "<link href=\"" . $this->css_path . "\" rel=\"stylesheet\">\n";
      return $tag;
   }
   protected function build_script_tags()
   {
      $markup = "";
      foreach ($this->scripts as $path)
      {
         $markup .= new Script($path);
      }
      return $markup;
   }
   private function build_description()
   {
      return new Meta($GLOBALS["PAGE_DESCRIPTION"], "description") . "\n";
   }
   private function build_thumbnail_link()
   {
      $tag = "<link rel=\"image_src\"";
      $tag .= " href=\"" . $GLOBALS["THUMBNAIL_PATH"] . "\"/>";
      return $tag;
   }
   private function build_favicon_link()
   {
      return new Link("shortcut icon", $GLOBALS["FAVICON_PATH"]);
   }
   private function build_body()
   {
      $markup = "<body>\n";
      $markup .= $this->build_content();
      $markup .= "</body>\n";
      return $markup;
   }
   protected function build_content()
   {
      return "";
   }
   protected function add_script($path)
   {
      $this->scripts[] = $path;
   }
}
<?php
namespace entities\html;

class Script
{
   public function __construct($path=null, $content=null)
   {
      $this->path = $path;
      $this->content = $content;
   }
   public function __toString()
   {
      return $this->build_html();
   }
   public function build_html()
   {
      $markup = "<script";
      if (!is_null($this->path))
      {
         $markup .= " src=\"" . $this->path . "\"";
      }
      $markup .= ">";
      $markup .= $this->build_content();
      $markup .= "</script>\n";
      return $markup;
   }
   protected function build_content()
   {
      return $this->content;
   }
}
<?php
namespace entities\html;

class A extends Element
{
   public function __construct($href=null, $content=null, $id=null, $class=null)
   {
      parent::__construct("a", $id, $class);
      $this->add_attribute("href", $href);
      $this->content = $content;
   }
   protected function build_content()
   {
      $content = $this->content;
      if (is_null($content))
      {
         $content = $this->get_attribute("href");
      }
      return $content;
   }
}
<?php
namespace entities\html;

class IFrame extends Element
{
   public function __construct($id, $src, $width, $height)
   {
      parent::__construct("iframe", $id);
      $this->add_attribute("src", $src);
      $this->add_attribute("width", $width);
      $this->add_attribute("height", $height);
      $this->add_attribute("frameborder", "0");
   }
}
216.73.216.165
216.73.216.165
216.73.216.165
 
July 19, 2017


f1. BOSS

Games are corrupt dissolutions of nature modeled on prison, ordering a census from the shadows of a vile casino, splintered into shattered glass, pushing symbols, rusted, stale, charred, ultraviolet harbingers of consumption and violence, badges without merit that host a disease of destruction and decay.

You are trapped. You are so trapped your only recourse of action is to imagine an escape route and deny your existence so fully that your dream world becomes the only reality you know. You are fleeing deeper and deeper into a chasm of self-delusion.

While you're dragging your listless, distending corpus from one cell to another, amassing rewards, upgrades, bonuses, achievements, prizes, add-ons and status boosts in rapid succession, stop to think about what's inside the boxes because each one contains a vacuous, soul-sucking nightmare.

Playing can be an awful experience that spirals one into a void of harm and chaos, one so bad it creates a cycle between the greater and lesser systems, each breaking the other's rules. One may succeed by acting in a way that ruins the world.