from pygame import Surface
from pygame.locals import *
from pygame.image import load

from esp_hadouken.pgfw.GameChild import GameChild

class Glass(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.display_surface = self.get_screen()
        self.load_image()

    def load_image(self):
        self.image = load(self.get_resource("title", "glass-path")).convert()

    def update(self):
        self.display_surface.blit(self.image, (0, 0), None, BLEND_MAX)
from pygame.locals import *
from pygame.image import load
from pygame.font import Font

from esp_hadouken.pgfw.GameChild import GameChild
from esp_hadouken.pgfw.Input import Input
from esp_hadouken.Toy import Toy
from esp_hadouken.title.background.Background import Background
from esp_hadouken.title.menu.Menu import Menu
from esp_hadouken.title.Glass import Glass

class Title(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.leave_limit = self.get_screen().get_rect().right
        self.audio_path = self.get_resource("title", "audio-path")
        self.toy_position = self.get_configuration("title", "toy-position")
        self.delegate = self.get_delegate()
        self.deactivate()
        self.set_children()
        self.place_toy()
        self.subscribe(self.respond)

    def deactivate(self):
        self.active = False

    def set_children(self):
        self.toy = Toy(self)
        self.background = Background(self)
        self.glass = Glass(self)
        self.menu = Menu(self)

    def place_toy(self):
        self.toy.rect.topleft = self.toy_position

    def respond(self, event):
        compare = self.delegate.compare
        if compare(event, "reset-game"):
            self.activate()
        elif compare(event, "main-menu-selection", option="play"):
            self.deactivate()
        elif compare(event, "main-menu-selection", option="records"):
            self.deactivate()

    def activate(self):
        self.active = True
        self.start_music()

    def start_music(self):
        self.get_audio().play_bgm(self.audio_path)

    def update(self):
        if self.active:
            self.background.update()
            self.toy.update()
            self.glass.update()
            self.menu.update()
from pygame import Rect

from esp_hadouken.pgfw.GameChild import GameChild
from esp_hadouken.title.menu.Option import Option

class Menu(Rect, GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.display_surface = self.get_screen()
        self.fx = self.get_configuration("main-menu", "select-fx")
        self.delegate = self.get_delegate()
        self.init_rect()
        self.add_options()
        self.subscribe(self.respond)

    def init_rect(self):
        Rect.__init__(self, (0, 0), self.get_configuration("main-menu", "size"))
        self.center = self.display_surface.get_rect().center

    def add_options(self):
        self.options = [Option(self, ii) for ii in range(2)]

    def respond(self, event):
        if self.parent.active:
            compare = self.delegate.compare
            if compare(event, ["left", "right"]):
                play = self.get_audio().play_fx
                post = self.delegate.post
                name = "main-menu-selection"
                if compare(event, "left"):
                    play(self.fx[0])
                    post(name, option="play")
                elif compare(event, "right"):
                    play(self.fx[1])
                    post(name, option="records")

    def apply_to_options(self, name):
        for option in self.options:
            getattr(option, name)()

    def update(self):
        self.apply_to_options("update")
from random import randint

from pygame import Surface, PixelArray, Rect
from pygame.font import Font

from esp_hadouken.pgfw.Sprite import Sprite

class Option(Sprite):

    def __init__(self, parent, index):
        Sprite.__init__(self, parent)
        self.index = index
        self.load_configuration()
        self.set_framerate(self.framerate)
        self.add_frames()
        self.place()

    def load_configuration(self):
        config = self.get_configuration("main-menu")
        self.framerate = config["framerate"]
        self.width = config["option-width"]
        self.frame_count = config["frame-count"]
        self.text_color = config["text-color"]
        self.text_size = config["text-size"]
        self.text = config["option-text"]
        self.background_color_range = config["background-color-range"]
        self.font_path = self.get_resource("main-menu", "font-path")

    def add_frames(self):
        size = self.width, self.parent.h
        for ii in range(self.frame_count):
            surface = Surface(size)
            self.randomize(surface)
            self.add_text(surface)
            self.add_frame(surface)

    def randomize(self, surface):
        pixels = PixelArray(surface)
        for ii, column in enumerate(pixels):
            for jj, pixel in enumerate(column):
                pixels[ii][jj] = self.build_random_color()

    def build_random_color(self):
        color = self.background_color_range
        return randint(*color), randint(*color), randint(*color)

    def add_text(self, parent):
        index, color, antialias = self.index, self.text_color, True
        font = Font(self.font_path, self.text_size)
        if index == 0:
            surface = font.render(self.text[0], antialias, color)
        elif index == 1:
            surface = font.render(self.text[1], antialias, color)
        rect = surface.get_rect()
        rect.center = parent.get_rect().center
        parent.blit(surface, rect)

    def place(self):
        index = self.index
        if index == 0:
            self.rect.topleft = self.parent.topleft
        elif index == 1:
            self.rect.topright = self.parent.topright
from math import pi

from pygame import Surface, Rect
from pygame.draw import arc

from esp_hadouken.pgfw.Sprite import Sprite

class Sky(Sprite):

    def __init__(self, parent):
        Sprite.__init__(self, parent)
        self.load_configuration()
        self.add_frames()
        self.set_framerate(self.framerate)

    def load_configuration(self):
        config = self.get_configuration("title")
        self.framerate = config["sky-framerate"]
        self.step = config["sky-arc-step"]
        self.arc_thickness = config["sky-arc-thickness"]
        self.arc_color = config["sky-arc-color"]
        self.color = config["sky-color"]

    def add_frames(self):
        for ii in 0, 1:
            offset = -ii * self.step / 2
            surface = Surface(self.display_surface.get_size())
            surface.fill(self.color)
            self.draw_arcs(surface, offset)
            self.add_frame(surface)

    def draw_arcs(self, surface, offset):
        step = self.step
        reference = self.display_surface.get_rect()
        limit = reference.w
        rect = Rect(0, 0, step + offset, step + offset)
        center = reference.centerx, reference.bottom
        rect.center = center
        start_angle = pi / 2
        thickness = self.arc_thickness
        color = self.arc_color
        while rect.w / 2 <= limit:
            arc(surface, color, rect, start_angle, 0, thickness)
            rect.w += step
            rect.h += step
            rect.center = center
3.80.85.76
3.80.85.76
3.80.85.76
 
July 19, 2017


f1. BOSS

Games are corrupt dissolutions of nature modeled on prison, ordering a census from the shadows of a vile casino, splintered into shattered glass, pushing symbols, rusted, stale, charred, ultraviolet harbingers of consumption and violence, badges without merit that host a disease of destruction and decay.

You are trapped. You are so trapped your only recourse of action is to imagine an escape route and deny your existence so fully that your dream world becomes the only reality you know. You are fleeing deeper and deeper into a chasm of self-delusion.

While you're dragging your listless, distending corpus from one cell to another, amassing rewards, upgrades, bonuses, achievements, prizes, add-ons and status boosts in rapid succession, stop to think about what's inside the boxes because each one contains a vacuous, soul-sucking nightmare.

Playing can be an awful experience that spirals one into a void of harm and chaos, one so bad it creates a cycle between the greater and lesser systems, each breaking the other's rules. One may succeed by acting in a way that ruins the world.


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