<?php

require_once "Node.php";

class Element extends Node
{
   public $_name = null;
   public function __construct($name=null, $value=null)
   {
      parent::__construct($value);
      $this->_name = $name;
   }
   public function __get($name)
   {
      $value = $this->search($name);
      if (!$value)
      {
         $value = null;
      }
      return $value;
   }
   public function adopt(
      $new, $name=null, $unique=True, $offset=0, $additional_unique_field="")
   {
      if (!is_object($new))
      {
         $new = new Element($name, $new);
      }
      elseif ($name)
      {
         $new->_name = $name;
      }
      parent::adopt($new, $unique, $offset, $additional_unique_field);
   }
   protected function inspect_token($token, $match_by_class=False)
   {
      if ($match_by_class == True)
      {
         return $this instanceof $token ? $this : null;
      }
      return $token == $this->_name ? $this : null;
   }
   public function convert_to_raw_string()
   {
      $message = "($this->_name";
      $message .= ($this->_value || $this->_next) ? " " : "";
      $message .= (is_object($this->_value)) ?
         $this->_value->convert_to_raw_string() : "";
      $message .= (!is_object($this->_value)) ? "$this->_value)" : ")";
      $message .= ($this->_next) ? $this->_next->convert_to_raw_string() : "";

      return $message;
   }
   public function convert_to_tabbed_string($level=0)
   {
      $string = str_repeat("   ", $level);
      $string .= "$this->_name";
      $string .= (is_object($this->_value)) ? ":\n" : ": $this->_value\n";

      $string .= (is_object($this->_value)) ?
         $this->_value->convert_to_tabbed_string($level+1) : "";
      $string .= ($this->_next) ?
         $this->_next->convert_to_tabbed_string($level) : "";

      return $string;
   }
}
<?php
namespace structures\html;

class Link extends Element
{
   public function __construct($rel=null, $href=null)
   {
      parent::__construct("link", null, null, false);
      $this->add_attribute("rel", $rel);
      $this->add_attribute("href", $href);
   }
}
<?php
namespace structures\html;

class Title extends Element
{
   public function __construct($title)
   {
      parent::__construct("title");
      $this->title = $title;
   }
   protected function build_content()
   {
      return $this->title;
   }
}
<?php
namespace structures\html;

class Tr extends Element
{
   private $cells = array();
   public function __construct($id=null, $class=null)
   {
      parent::__construct("tr", $id, $class);
   }
   protected function build_content()
   {
      $markup = "";
      foreach ($this->cells as $cell)
      {
         $markup .= $cell;
      }
      return $markup;
   }
   public function insert_cell($cell, $id=null, $class=null)
   {
      if (!($cell instanceof Td))
      {
         $cell = new Td($cell, $id, $class);
      }
      $this->cells[] = $cell;
   }
}
<?php
namespace structures\html;

class Div extends Element
{
   public function __construct($content=null, $id=null, $class=null)
   {
      parent::__construct("div", $id, $class);
      $this->content = $content;
   }
   protected function build_content()
   {
      return $this->content;
   }
}
<?php
namespace structures\html;

class Element
{
   private $attributes = array();
   private $style_assignments = array();

   public function __construct($name, $id=null, $class=null, $close=true)
   {
      $this->name = $name;
      $this->add_attribute("id", $id);
      $this->add_attribute("class", $class);
      $this->close = $close;
   }

   protected function add_attribute($name, $value)
   {
      $this->attributes[$name] = $value;
   }

   protected function add_style($name, $value)
   {
      $this->style_assignments[$name] = $value;
   }

   public function get_style($name)
   {
      return $this->style_assignments[$name];
   }

   protected function get_default($value, $name)
   {
      if (!is_null($value))
      {
         return $value;
      }
      if (array_key_exists($name, $GLOBALS))
      {
         return $GLOBALS[$name];
      }
   }

   public function __toString()
   {
      return $this->build_html();
   }

   protected function build_html()
   {
      $markup = $this->build_opening_tag();
      $markup .= $this->build_content();
      if ($this->close === true)
      {
         $markup .= $this->build_closing_tag();
      }
      return $markup;
   }

   private function build_opening_tag()
   {
      $tag = "<" . $this->name;
      $tag .= $this->build_attributes();
      $tag .= ">";
      return $tag;
   }

   protected function build_attributes()
   {
      $attributes = "";
      foreach ($this->attributes as $name => $value)
      {
         if (!is_null($value) && $value !== false)
         {
            $attributes .= " $name";
            if ($value !== true)
            {
               $attributes .= "=\"$value\"";
            }
         }
      }
      $attributes .= $this->build_style_attribute();
      return $attributes;
   }

   private function build_style_attribute()
   {
      $attribute = "";
      $assignments = $this->style_assignments;
      if (!empty($assignments))
      {
         $attribute .= " style=\"";
         foreach ($assignments as $name => $value)
         {
            $attribute .= "$name: $value;";
         }
         $attribute .= "\"";
      }
      return $attribute;
   }

   protected function build_content()
   {
      return null;
   }

   private function build_closing_tag()
   {
      return "</" . $this->name . ">";
   }

   protected function get_attribute($name)
   {
      return $this->attributes[$name];
   }

   protected function break_line()
   {
      return "\n";
   }

   protected function get_relative_path($path)
   {
      $root = dirname($_SERVER["SCRIPT_FILENAME"]) . "/";
      return str_replace($root, "", $path);
   }
}
216.73.216.208
216.73.216.208
216.73.216.208
 
June 23, 2019

is pikachu dead

yes and how about that for a brain tickler that what you're seeing all along was a ghost. we used a digital stream of bits that in the future we call blood to recreate everything as a malleable substance that is projected through computers over a massive interstellar network that runs faster than the speed of light in order to simultaneously exist at every moment in time exactly the same way effectively creating a new dimension through which you can experience the timeless joy of video games. you can press a button and watch the impact of your actions instantaneously resonate eternally across an infinite landscape as you the master of a constantly regenerating universe supplant your reality with your imagination giving profoundly new meaning to the phrase what goes around comes around as what comes around is the manifestation of the thoughts you had before you were aware of them. thoughts before they were thought and actions before they were done! it's so revolutionary we saved it for 10,000 years from now but it's all recycled here in the past with you at the helm and the future at the tips of your fingers