from glob import glob
from os.path import join

from pygame import Color, PixelArray
from pygame.image import load

from lib.pgfw.pgfw.GameChild import GameChild

class View(GameChild):

    MAX_ALPHA = 255

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.index = 0
        self.alpha = self.MAX_ALPHA
        self.frame_index = 1
        self.display_surface = self.get_display_surface()
        self.load_configuration()
        self.set_frames()

    def load_configuration(self):
        config = self.get_configuration("view")
        self.coordinates = config["coordinates"]
        self.root = config["path"]
        self.alpha_step = config["alpha-step"]

    def set_frames(self):
        frames = []
        for path in sorted(glob(join(self.get_resource(self.root), "[0-9]*"))):
            frames.append(load(path).convert())
        self.frames = frames

    def update(self):
        self.decrement_alpha()
        self.draw()

    def decrement_alpha(self):
        alpha = self.alpha - self.alpha_step
        if alpha <= 0:
            alpha = self.MAX_ALPHA
            self.get_previous_frame().set_alpha(alpha)
            self.increment_frame_index()
        self.get_previous_frame().set_alpha(alpha)
        self.alpha = alpha

    def get_current_frame(self):
        return self.frames[self.frame_index]

    def increment_frame_index(self):
        index = self.frame_index + 1
        if index >= len(self.frames):
            index = 0
        self.frame_index = index

    def draw(self):
        display_surface = self.display_surface
        coordinates = self.coordinates
        display_surface.blit(self.get_current_frame(), coordinates)
        display_surface.blit(self.get_previous_frame(), coordinates)

    def get_previous_frame(self):
        frames = self.frames
        index = self.frame_index - 1
        if index < 0:
            index = len(frames) - 1
        return frames[index]
from pygame import Rect

from lib.pgfw.pgfw.GameChild import GameChild

class Collection(GameChild, Rect):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.load_configuration()
        self.init_rect()

    def load_configuration(self):
        config = self.get_configuration("collection")
        self.coordinates = config["coordinates"]
        self.size = config["size"]

    def init_rect(self):
        Rect.__init__(self, self.coordinates, self.size)
from os.path import join
from glob import glob

from pygame import Surface
from pygame.image import load

from lib.pgfw.pgfw.GameChild import GameChild
from food_spring.gaia.Swapper import Swapper

class Gaia(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.offset = self.get_configuration("gaia", "offset")
        self.set_images()
        self.swapper = Swapper(self)

    def set_images(self):
        images = []
        for path in sorted(glob(join(self.get_resource("gaia", "path"),
                                     "*.png"))):
            images.append(load(path).convert_alpha())
        self.images = images
from random import shuffle, choice

from pygame import Surface
from pygame.time import get_ticks
from pygame.locals import *

from lib.pgfw.pgfw.GameChild import GameChild
from lib.pgfw.pgfw.Sprite import Sprite

class Swapper(GameChild, Surface):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.load_configuration()
        self.init_surface()
        self.set_segments()

    def load_configuration(self):
        config = self.get_configuration("introduction")
        self.segment_count = config["segments"]
        self.transition_time = config["transition"]

    def init_surface(self):
        parent = self.parent
        offset = parent.offset
        line, spread  = parent.images
        Surface.__init__(self, (line.get_width(), line.get_height() + offset),
                         SRCALPHA)
        self.blit(line, (0, 0))
        self.blit(spread, (0, offset))
        rect = self.get_rect()
        rect.left = self.get_display_surface().get_width() / 2 - \
                    self.get_width() / 2
        self.rect = rect

    def set_segments(self):
        width, height = self.get_size()
        count = self.segment_count
        segment_width = width / count
        remainder = width % count
        x = 0
        segments = []
        for _ in xrange(count):
            adjusted_width = segment_width + (remainder > 0)
            segments.append(Segment(self, x, 0, adjusted_width, height))
            x += adjusted_width
            remainder -= 1
        self.segments = segments

    def swap(self, p, q):
        if isinstance(p, int):
            p, q = self.segments[p], self.segments[q]
        if not (p.moving() or q.moving()):
            p.set_destination(q.location.right)
            q.set_destination(p.location.right)

    def update(self):
        for segment in self.segments:
            segment.update()
        self.swap(choice(self.segments), choice(self.segments))


class Segment(Sprite):

    def __init__(self, parent, *args):
        Sprite.__init__(self, parent)
        self.add_frame(self.parent.subsurface(args).copy())
        self.location.topleft = args[0] + self.parent.rect.left, args[1]
        self.destination = self.location.right

    def moving(self):
        return self.destination != self.location.right

    def set_destination(self, right):
        self.destination = right
        self.distance = abs(self.location.right - right)
        self.last_ticks = get_ticks()

    def update(self):
        right = self.location.right
        destination = self.destination
        ticks = get_ticks()
        if self.moving():
            elapsed = float(ticks - self.last_ticks)
            step = int(self.distance * elapsed / self.parent.transition_time) \
                   or 1
            if destination < right:
                step = -step
            self.move(step)
            if abs(step) >= abs(self.location.right - destination):
                self.location.right = destination
        self.last_ticks = ticks
        Sprite.update(self)
3.235.66.217
3.235.66.217
3.235.66.217
 
March 22, 2020

The chicken nugget business starter kit is now available online! Send me any amount of money through Venmo or PayPal, and I will mail you a package which will enable you to start a chicken nugget business of your own, play a video game any time you want, introduce a new character into your Animal Crossing village, and start collecting the chicken nugget trading cards.

The kit includes:

  • jellybean
  • instruction manual
  • limited edition trading card

By following the instructions you'll learn how to cook your own chicken or tofu nugget and be well on your way to financial success. I'm also throwing in one randomly selected card from the limited edition trading card set. Collect them, trade them, and if you get all eighteen and show me your set, I will give you an exclusive video game.

All orders are processed within a day, so you can have your kit on your doorstep as quickly as possible. Don't sleep on this offer! Click the PayPal button or send a Venmo payment of any amount to @ohsqueezy, and in a matter of days you'll be counting money and playing video games.

PayPal me