from os.path import join

from pygame import Rect
from pygame.image import load
from pygame.transform import flip

from dark_stew.pgfw.Sprite import Sprite

class Rod(Sprite):

    def __init__(self, parent):
        Sprite.__init__(self, parent)
        self.load_frames()
        self.center = self.display_surface.get_rect().center
        self.load_line()
        self.deactivate()
        self.frames = [self.normal_frame]
        self.measure_rect()

    def load_frames(self):
        image = load(join(self.parent.sitting_path,
                          self.get_configuration("aphids", "rod-path")))
        self.normal_frame = self.fill_colorkey(image)
        self.mirrored_frame = self.fill_colorkey(flip(image, True, False))

    def load_line(self):
        image = load(join(self.parent.sitting_path,
                          self.get_configuration("aphids",
                                                 "line-path"))).convert_alpha()
        self.line = image
        self.line_rect = self.line.get_rect()

    def activate(self, dx, dy, mirror=False):
        self.active = True
        cx, cy = self.center
        self.rect.topleft = cx + dx, cy + dy
        if mirror:
            self.frames = [self.mirrored_frame]
            self.line_rect.topleft = self.rect.topright
        else:
            self.frames = [self.normal_frame]
            self.line_rect.topleft = self.rect.topleft

    def deactivate(self):
        self.active = False

    def draw(self):
        if self.active:
            Sprite.draw(self)
            self.display_surface.blit(self.line, self.line_rect)
from pygame import event, key as keys, mouse
from pygame.locals import *

from GameChild import *
from EventDelegate import *

class Input(GameChild):

    command_event = EventDelegate.command_event
    left_mouse_button = 1

    def __init__(self, game):
        GameChild.__init__(self, game)
        self.subscribe_to_events()

    def subscribe_to_events(self):
        self.subscribe_to(KEYDOWN, self.translate_key_press)
        self.subscribe_to(MOUSEBUTTONDOWN, self.translate_mouse_down)
        self.subscribe_to(MOUSEBUTTONUP, self.translate_mouse_up)
        self.subscribe_to(MOUSEMOTION, self.translate_mouse_motion)

    def translate_key_press(self, evt):
        key = evt.key
        config = self.get_configuration()
        if key in config["keys-quit"]:
            self.post_command("quit")
        if key in config["keys-capture-screen"]:
            self.post_command("capture-screen")
        if key in config["keys-reset"]:
            self.post_command("reset")

    def post_command(self, name):
        EventDelegate.post_event(self.command_event, command=name)

    def translate_mouse_down(self, evt):
        if evt.button == self.left_mouse_button:
            self.post_command("grab")

    def translate_mouse_up(self, evt):
        if evt.button == self.left_mouse_button:
            self.post_command("release")

    def translate_mouse_motion(self, evt):
        if mouse.get_pressed()[0]:
            self.post_command("drag")

    def is_key_pressed(self, identifier):
        poll = keys.get_pressed()
        for key in self.get_configuration()[identifier]:
            if poll[key]:
                return True
import os
import sys
import time

from pygame import image

from GameChild import *
from Input import *

class ScreenGrabber(GameChild):

    def __init__(self, game):
        GameChild.__init__(self, game)
        self.subscribe_to(Input.command_event, self.save_display)

    def save_display(self, event):
        if event.command == "capture-screen":
            directory = self.get_resource("capture-path")
            try:
                if not os.path.exists(directory):
                    os.mkdir(directory)
                name = self.build_name()
                path = os.path.join(directory, name)
                capture = image.save(self.get_screen(), path)
                print "Saved screen capture to %s" % directory + name
            except:
                print "Couldn't save screen capture to %s, %s" % \
                      (directory, sys.exc_info()[1])

    def build_name(self):
        config = self.get_configuration()
        prefix = config["capture-file-name-format"]
        extension = config["capture-extension"]
        return time.strftime(prefix) + extension
from pygame import display

from GameChild import *

class Display(GameChild):

    def __init__(self, game):
        GameChild.__init__(self, game)
        self.set_screen()
        self.set_caption()

    def set_screen(self):
        configuration = self.get_configuration()
        self.screen = display.set_mode(configuration["display-dimensions"])

    def set_caption(self):
        display.set_caption(self.get_configuration()["game-title"])

    def get_screen(self):
        return self.screen

    def get_size(self):
        return self.screen.get_size()
from os.path import exists, join

from pygame import mixer

import Game

class GameChild:

    def __init__(self, parent=None):
        self.parent = parent

    def get_game(self):
        current = self
        while not isinstance(current, Game.Game):
            current = current.parent
        return current

    def get_configuration(self):
        return self.get_game().get_configuration()

    def get_input(self):
        return self.get_game().get_input()

    def get_screen(self):
        return self.get_game().display.get_screen()

    def get_timer(self):
        return self.get_game().timer

    def get_audio(self):
        return self.get_game().audio

    def get_delegate(self):
        return self.get_game().delegate

    def get_resource(self, key):
        config = self.get_configuration()
        path = config[key]
        if exists(path):
            return path
        else:
            return join(config["media-install-path"], path)

    def subscribe_to(self, kind, callback):
        self.get_game().delegate.add_subscriber(kind, callback)
216.73.216.83
216.73.216.83
216.73.216.83
 
March 3, 2021

Video 📺

Computers are a gun. They can see the target; they can pull the trigger. Computers were made by the military to blow people's brains out if they stepped out of line. Google Coral is the same technology that pollutes the oceans, and so is the computer I'm using, and so are the platforms I'm using to post this.

Game 🎲

Games are a context in which all play is purposeful. Games expose the fundamentally nihilistic nature of the universe and futility of pursuing any path other than the inevitability of death and the torture of an evil that knows and exploits absolute freedom. Games are not educational; they are education.

Propaganda 🆒

Education is propaganda — ego driven by-product conveying nothing that would enable us to expose that vanities made for gain subject us further to an illusion created by those in control: the illusion that quantity can represent substance and that data or observation can replace meaning. And why say it, or how, without contradicting yourself, that everything, once registered, no longer exists, and in fact never did, exists only in relation to other non-existent things, and when you look, it's not there, not only because it's long vanished, but because where would it be?


fig. 2: Gamer goo is a lubricant — not for your skin, but for facilitating your ability to own the competition (image from Gamer goo review)

As a result of video games, the great Trojan horse 🎠 of imperialist consumerist representationalism, people are divided in halves to encourage them to act according to market ordained impulses, to feign assurance, penetrating themselves deeper into a tyranny from which every action signals allegiance, confusing the world with definitions and borders, constantly struggling to balance or brace themselves against forces that threaten the crumbling stability of their ego.

F

or example, a cup 🥃 is designed and built to hold something, maintain order and prevent chaos. It keeps water from spilling back to where it belongs, back where it wants to go and gravity wants it to go. The cup is a trap, and it is used to assert dominance over nature, to fill with thoughts about existence, time and self, thoughts regarding dissimilarity between equal parts and patterns that manifest in variation. These ruminations disguised as revelations boil away to reveal isolated and self-aggrandizing thoughts about an analogy fabricated to herald the profundity of one's campaign's propaganda. You have no authentic impulse except to feed a delusion of ultimate and final supremacy. That is why you play games. That is your nature. That is why you eventually smash the cup to bits 💥 or otherwise watch it disintegrate forever because it, by being useful, threatens your facade of ownership and control.


fig. 3: worth1000

The cup is you; it reflects you; it is a lens through which you see yourself; it reassures you, confirming your presence; it says something, being something you can observe. When you move, it moves, and it opens after being closed. You can use it as a vessel for penetration fantasies, keeping you warm and fertile, a fine host for the plague of consciousness, you reptile, you sun scorched transgressor that not only bites the hand that feeds, but buries it deep within a sterile chamber where nothing remains for it as a means of escape except the corpses of others that infringed upon your feeding frenzy.