from pygame import font

from GameChild import *

class Font(font.Font, GameChild):

    def __init__(self, parent, size):
        GameChild.__init__(self, parent)
        font.Font.__init__(self, self.get_resource("font", "path"), size)
import os
import time

from pygame import image

from GameChild import *
from Input import *

class ScreenGrabber(GameChild):

    def __init__(self, game):
        GameChild.__init__(self, game)
        self.subscribe_to(Input.command_event, self.save_display)

    def save_display(self, event):
        if event.command == "capture-screen":
            directory = self.get_configuration()["screen-capture-save-dir"]
            if not os.path.exists(directory):
                os.mkdir(directory)
            name = time.ctime().replace(" ", "-") + ".png"
            path = os.path.join(directory, name)
            capture = image.save(self.get_screen(), path)
from esp_hadouken.sprite.Sprite import *
from esp_hadouken.pgfw.GameChild import *

class Diortem(Sprite):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.init_sprite()

    def init_sprite(self):
        configuration = self.get_configuration()
        image_path = self.get_resource("diortem", "image-path")
        Sprite.__init__(self, self.parent, image_path, self.parent)
from os import walk, remove
from os.path import sep, join, exists, realpath, relpath
from re import findall

from Configuration import *

class Setup:

    config = Configuration(local=True)

    @classmethod
    def remove_old_mainfest(self):
        path = "MANIFEST"
        if exists(path):
            remove(path)

    @classmethod
    def build_package_list(self):
        packages = []
        for root, dirs, files in walk("esp_hadouken"):
            packages.append(root.replace(sep, "."))
        return packages

    @classmethod
    def build_data_map(self):
        install_root = self.config["resources-install-path"]
        include = [(install_root, ["config", "hi-scores"])]
        exclude = map(realpath,
                      [".git", "esp_hadouken", "resources/local", "dist",
                       "build"])
        for root, dirs, files in walk("."):
            removal = []
            for directory in dirs:
                if realpath(join(root, directory)) in exclude:
                    removal.append(directory)
            for directory in removal:
                dirs.remove(directory)
            if root != ".":
                destination = join(install_root, relpath(root))
                listing = []
                for file_name in files:
                    listing.append(join(root, file_name))
                include.append((destination, listing))
        return include

    @classmethod
    def translate_title(self):
        return self.config["game-title"].replace(" ", "-")

    @classmethod
    def build_description(self):
        return "\n%s\n%s\n%s" % (file("description").read(),
                                 "Changelog\n=========",
                                 self.translate_changelog())

    @classmethod
    def translate_changelog(self):
        translation = ""
        for line in file("changelog"):
            line = line.strip()
            if line.startswith("esp-hadouken"):
                version = findall("\((.*)\)", line)[0]
                translation += "\n%s\n%s\n" % (version, "-" * len(version))
            elif line and not line.startswith("--"):
                if line.startswith("*"):
                    translation += line + "\n"
                else:
                    translation += "  " + line + "\n"
        return translation
import re
import os
from sys import argv
from os.path import exists, join

import pygame

class Configuration(dict):

    assignment_operator = "="
    comments_operator = "#"
    field_separator = ","
    keys_prefix = "keys_"
    
    int_parameters = [
        "display-frame-duration", "display-wait-duration",
        "introduction-diortem-y", "overworld-toy-y", "overworld-wall-y",
        "overworld-dot-y", "joy-advance", "overworld-bandits-margin",
        "ending-score-size", "background-music-channel-id",
        "octo-level-min-gap", "octo-level-barrier-height",
        "octo-level-scroll-speed", "level-checker-width",
        "tooth-level-scroll-speed", "circulor-level-scroll-speed",
        "diortem-level-scroll-speed", "horse-level-scroll-speed",
        "horse-level-step-limit", "level-exit-alpha", "joy-pause",
        "introduction-prompt-size", "introduction-controls-height",
        "introduction-controls-size", "introduction-controls-offset",
        "introduction-controls-alpha", "timer-max-time",
        "scoreboard-palette-length", "scoreboard-prompt-margin",
        "scoreboard-prompt-text-size", "scoreboard-palette-brightness",
        "ending-input-message-y", "ending-input-message-size",
        "scoreboard-padding", "scoreboard-row-height",
        "scoreboard-interval-length", "scoreboard-width", "scoreboard-alpha",
        "scoreboard-rank-size", "scoreboard-total-size",
        "scoreboard-initials-size", "scoreboard-split-size",
        "scoreboard-initials-margin", "scoreboard-heading-height",
        "scoreboard-heading-checker-count", "scoreboard-heading-margin",
        "scoreboard-heading-title-size", "scoreboard-heading-title-indent",
        "scoreboard-heading-title-offset", "distance-text-size"]

    float_parameters = [
        "dot-thrust-magnitude", "dot-initial-blink-frequency",
        "dot-max-blink-frequency", "introduction-entrance-speed",
        "introduction-exit-speed", "level-max-dot-displacement",
        "tooth-level-switch-frequency", "circulor-level-speed",
        "distance-modifier"]

    list_parameters = [
        "keys-up", "keys-right", "keys-down", "keys-left", "keys-quit",
        "keys-pause", "sprite-inner-palette", "sprite-outer-palette",
        "keys-advance", "keys-capture-screen", "keys-reset",
        "octo-level-palette", "horse-level-palette", "diortem-level-palette",
        "circulor-level-palette", "tooth-level-palette", "keys-pause",
        "keys-mute", "keys-skip", "keys-previous", "keys-next",
        "game-platforms", "keys-fullscreen"]

    tuple_parameters = [
        "introduction-toy-position", "introduction-prompt-position",
        "display-dimensions", "octo-level-dimensions",
        "octo-level-dot-position", "octo-level-bandit-position",
        "octo-level-rect-position", "diortem-level-dimensions",
        "diortem-level-dot-position", "diortem-level-bandit-position",
        "horse-level-dimensions", "horse-level-dot-position",
        "horse-level-bandit-position", "circulor-level-dimensions",
        "circulor-level-dot-position", "circulor-level-bandit-position",
        "tooth-level-dimensions", "tooth-level-dot-position",
        "tooth-level-bandit-position", "ending-toy-size", "ending-toy-position",
        "ending-plate-position", "octo-level-void-padding",
        "octo-level-spawn-range", "level-blink-frequency-range",
        "tooth-level-void-padding", "tooth-level-radius-range",
        "tooth-level-spawn-range", "diortem-level-void-padding",
        "diortem-level-segment-width-range", "diortem-level-shift-range",
        "diortem-level-segment-height-range", "diortem-level-leg-range",
        "circulor-level-height-range", "circulor-level-base-range",
        "circulor-level-void-padding", "horse-level-size-range",
        "horse-level-void-padding", "scoreboard-prompt-dimensions",
        "scoreboard-column-widths", "distance-dimensions"]

    boolean_parameters = []
    true_values = ["yes", "y", "true", "t", "1"]

    path_values = [
        "dot-image-path", "introduction-bg-path", "toy-image-path",
        "overworld-bg-path", "overworld-wall-path", "screen-capture-save-dir",
        "overworld-bandits-path", "level-bandit-sprite-path", "ending-bg-path",
        "ending-plate-path", "introduction-audio-path", "overworld-audio-path",
        "level-audio-path", "ending-audio-path", "horse-level-maze-path",
        "level-failure-sound", "level-success-sound", "sfx-path",
        "level-exit-path", "pause-image-path", "display-icon-path", "font-path",
        "resources-install-path", "scoreboard-scores-path"]
    
    def __init__(self, local=False):
        self.local = local
        self.set_file_path()
        self.parse()

    def set_file_path(self):
        path = "config"
        installed_path = join("/usr/local/share/esp-hadouken/", path)
        if exists(installed_path) and self.use_installed_file():
            path = installed_path
        self.file_path = path

    def use_installed_file(self):
        if "-l" in argv or self.local:
            return False
        return True
    
    def parse(self):
        for line in file(self.file_path):
            line = line.strip()
            if len(line) > 0 and line[0] != self.comments_operator:
                (lval, rval) = map(
                    str.strip, line.split(self.assignment_operator))
                if lval in self.int_parameters:
                    rval = int(rval)
                if lval in self.float_parameters:
                    rval = float(rval)
                if lval in self.boolean_parameters:
                    rval = True if self.is_true_value(rval) else False
                if lval in self.path_values:
                    rval = self.translate_path(rval)
                if lval in self.tuple_parameters:
                    rval = eval(rval)
                if lval in self.list_parameters:
                    rval = map(str.strip, rval.split(self.field_separator))
                    if self.is_key_assignment(lval):
                        rval = map(lambda key: getattr(pygame, key), rval)
                self[lval] = rval

    def translate_path(self, rval):
        new = ""
        if rval[0] == "/":
            new += "/"
        return new + os.path.join(*rval.split("/"))

    def is_true_value(self, rval):
        return rval.lower() in self.true_values

    def is_key_assignment(self, lval):
        pattern = "^" + self.keys_prefix + "*"
        return re.match(pattern, lval) is not None
216.73.216.141
216.73.216.141
216.73.216.141
 
June 29, 2013

A few weeks ago, for Fishing Jam, I made a fishing simulation from what was originally designed to be a time attack arcade game. In the program, Dark Stew, the player controls Aphids, an anthropod who fishes for aquatic creatures living in nine pools of black water.



Fishing means waiting by the pool with the line in. The longer you wait before pulling the line out, the more likely a creature will appear. Aside from walking, it's the only interaction in the game. The creatures are drawings of things you maybe could find underwater in a dream.

The background music is a mix of clips from licensed to share songs on the Free Music Archive. Particularly, Seed64 is an album I used a lot of songs from. The full list of music credits is in the game's README file.

I'm still planning to use the original design in a future version. There would be a reaction-based mini game for catching fish, and the goal would be to catch as many fish as possible within the time limit. I also want to add details and obstacles to the background, which is now a little boring, being a plain, tiled, white floor.

If you want to look at all the drawings or hear the music in the context of the program, there are Windows and source versions available. The source should work on any system with Python and Pygame. If it doesn't, bug reports are much appreciated. Comments are also welcome :)

Dark Stew: Windows, Pygame Source

I wrote in my last post that I would be working on an old prototype about searching a cloud for organisms for Fishing Jam. I decided to wait a while before developing that game, tentatively titled Xenographic Barrier. Its main interactive element is a first-person scope/flashlight, so I'd like to make a Wii version of it.

I'm about to start working on a complete version of Ball & Cup. If I make anything interesting for it, I'll post something. There are a lot of other things I want to write about, like game analyses, my new GP2X and arcades in Korea, and there's still music to release. Lots of fun stuff coming!