<?php
namespace entities\evr\security;

class Key_Hashes
{
   public function __construct()
   {
      $this->set_path();
      $this->set_hashes();
   }
   private function set_path()
   {
      $this->path = $GLOBALS["KEY_HASHES_PATH"];
   }
   private function set_hashes()
   {
      $this->hashes = file($this->path, FILE_IGNORE_NEW_LINES);
   }
   public function write()
   {
      $string = implode("\n", $this->hashes) . "\n";
      file_put_contents($this->path, $string);
   }
   public function remove($hash)
   {
      $hashes = $this->hashes;
      foreach (range(0, count($hashes) - 1) as $ii)
      {
         if ($hashes[$ii] == $hash)
         {
            array_splice($hashes, $ii, 1);
            break;
         }
      }
      $this->hashes = $hashes;
   }
}
<?php
namespace entities\evr\security;
use entities\html as html;

class Security
{
   public function __construct()
   {
      $this->registrar = new Registrar();
      $this->cookie = new Cookie();
      $this->set_username();
      $this->addresses = new Addresses($this->username);
   }
   private function set_username()
   {
      $username = null;
      if ($this->is_login())
      {
         $submission = $this->get_post_parameter("username");
         $username = $this->find_user_directory($submission);
      }
      else if ($this->cookie->exists())
      {
         $username = $this->cookie->get_username();
      }
      $this->username = $username;
   }
   private function is_login()
   {
      $action = $this->get_post_parameter("action");
      return $action == $GLOBALS["LOGIN_BUTTON_TEXT"];
   }
   public function register_user()
   {
      return $this->registrar->register();
   }
   public static function validate_key()
   {
      $hashes = new Key_Hashes();
      $key = self::get_post_parameter("key");
      if (self::find_hash($hashes, $key))
      {
         return true;
      }
      self::show_error("Key not found");
      return false;
   }
   public static function find_hash($hashes, $key)
   {
      foreach ($hashes->hashes as $hash)
      {
         if (self::match_to_hash($key, $hash))
         {
            return $hash;
         }
      }
   }
   public static function match_to_hash($key, $hash)
   {
      if (!$hash)
      {
         return $hash == crypt($key);
      }
      return $hash == crypt($key, $hash);
   }
   public static function show_error($message)
   {
      echo new html\Div(null, "error", $message);
   }
   public function validate_user()
   {
      $action = $this->get_post_parameter("action");
      if ($this->is_login())
      {
         return $this->log_user_in();
      }
      else if ($this->cookie->exists())
      {
         return $this->validate_cookie();
      }
   }
   public static function get_post_parameter($name)
   {
      if (isset($_POST[$name]))
      {
         return $_POST[$name];
      }
   }
   private function log_user_in()
   {
      $password = $this->get_post_parameter("password");
      if ($hash = $this->verify_credentials($this->username, $password))
      {
         if ($this->get_post_parameter("remember"))
         {
            $this->cookie->set($this->username, $hash);
            $this->addresses->add_current();
         }
         return true;
      }
      return false;
   }
   public static function verify_credentials($username, $password)
   {
      $hash = self::get_stored_hash($username);
      if (self::match_to_hash($password, $hash))
      {
         return $hash;
      }
      self::show_error("Username/password not found");
   }
   public static function get_stored_hash($username)
   {
      $root = $GLOBALS["USERS_PATH"] . "/";
      $path = "$root$username/" . $GLOBALS["USER_HASH_PATH"];
      if (is_file($path))
      {
         return trim(file_get_contents($path));
      }
      return null;
   }
   public static function find_user_directory($username)
   {
      $root = $GLOBALS["USERS_PATH"];
      foreach (scandir($root) as $file_name)
      {
         $path = "$root/$file_name";
         if (is_dir($path) && !strcasecmp($file_name, $username))
         {
            return $file_name;
         }
      }
   }
   private function validate_cookie()
   {
      $hash = $this->cookie->get_hash();
      $stored = self::get_stored_hash($this->username);
      if ($hash == $stored)
      {
         if ($this->addresses->find_current_address())
         {
            $this->cookie->set($this->username, $hash);
            return true;
         }
      }
      return false;
   }
   public static function show_success($message)
   {
      echo new html\Div(null, "success", $message);
   }
   public static function remove_key()
   {
      $key = self::get_post_parameter("key");
      $hashes = new Key_Hashes();
      $hash = self::find_hash($hashes, $key);
      $hashes->remove($hash);
      $hashes->write();
   }
   public function change_password()
   {
      return $this->registrar->change_password();
   }
   public function reset_password()
   {
      return $this->registrar->reset_password();
   }
}
216.73.216.119
216.73.216.119
216.73.216.119
 
August 12, 2013

I've been researching tartan/plaid recently for decoration in my updated version of Ball & Cup, now called Send. I want to create the atmosphere of a sports event, so I plan on drawing tartan patterns at the vertical edges of the screen as backgrounds for areas where spectator ants generate based on player performance. I figured I would make my own patterns, but after browsing tartans available in the official register, I decided to use existing ones instead.

I made a list of the tartans that had what I thought were interesting titles and chose 30 to base the game's levels on. I sequenced them, using their titles to form a loose narrative related to the concept of sending. Here are three tartans in the sequence (levels 6, 7 and 8) generated by an algorithm I inferred by looking at examples that reads a tartan specification and draws its pattern using a simple dithering technique to blend the color stripes.


Acadia


Eve


Spice Apple

It would be wasting an opportunity if I didn't animate the tartans, so I'm thinking about animations for them. One effect I want to try is making them look like water washing over the area where the ants are spectating. I've also recorded some music for the game. Here are the loops for the game over and high scores screens.

Game Over

High Scores