from random import random

from pygame.mixer import Sound

from _send.pgfw.GameChild import GameChild

class Track(GameChild):

    def __init__(self, parent, path, volume):
        GameChild.__init__(self, parent)
        self.path = path
        self.volume = volume
        self.channel = None
        self.frequency = self.get_configuration("title", "pan-frequency")
        self.set_sound()

    def set_sound(self):
        sound = Sound(self.path)
        sound.set_volume(self.volume)
        self.sound = sound

    def play(self):
        self.channel = self.sound.play(-1)

    def update(self):
        if self.channel and random() < self.frequency:
            self.parent.set_random_panning(self.channel)
from re import match

from _send.pgfw.GameChild import GameChild
from _send.tartan.Tartan import Tartan

class Tartans(GameChild, dict):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.load()

    def load(self):
        patterns = file(self.get_resource("tartan", "path"))
        while True:
            line = patterns.readline()
            if not line:
                break
            name = line.strip()
            self[name] = Tartan(self, name, patterns)
from re import match, sub
from itertools import izip, chain

from pygame import Surface, Color, PixelArray
from pygame.image import save

from _send.pgfw.GameChild import GameChild

class Tartan(GameChild, Surface):

    def __init__(self, parent, name=None, patterns=None):
        GameChild.__init__(self, parent)
        self.fields = self.get_game().fields
        self.name = name
        self.load_configuration()
        if patterns is not None:
            self.load(patterns)
        self.init_surface(0)
        # self.generate(store=True)

    def load_configuration(self):
        config = self.get_configuration("tartan")
        self.thread_size = config["thread-size"]
        self.sample_size = config["sample-size"]

    def load(self, patterns):
        self.sett = self.parse_sett(patterns.readline())
        self.asymmetric = bool(int(patterns.readline().strip()))
        self.palette = self.parse_palette(patterns)

    def parse_sett(self, line):
        sett = []
        size = 0
        for stripe in line.strip().split(" "):
            identifier, width = match("([A-Z]+)([0-9]+)", stripe).groups(0)
            width = int(width)
            size += width
            sett.append(Stripe(identifier, width))
        self.sett_width = size
        return sett

    def parse_palette(self, patterns):
        palette = {}
        while True:
            line = patterns.readline().strip()
            if not line:
                break
            for color in line.split(";"):
                color = color.strip()
                if color:
                    assignment = map(str.strip, color.split("="))
                    palette[assignment[0]] = Color("#%sFF" % assignment[1][:6])
        return palette

    def generate(self, scale=None, store=False):
        if not scale:
            scale = self.get_default_scale()
        surface = self.select_surface(scale, store)
        self.paint(scale, surface)
        if not store:
            return surface

    def get_default_scale(self):
        return self.fields.get(self.name).tartan_scale

    def select_surface(self, scale, store):
        size = self.get_size(scale)
        if store:
            self.init_surface(size)
            surface = self
        else:
            surface = Surface((size, size))
        return surface

    def get_size(self, scale):
        sett = self.sett
        sett_width = self.sett_width
        if not self.asymmetric:
            size = scale * (sett_width * 2 - sett[-1].width - sett[0].width)
        else:
            size = scale * sett_width
        return size

    def init_surface(self, size):
        Surface.__init__(self, (size, size))

    def paint(self, scale, surface):
        offset, overflow = 0, 0
        sett = self.sett
        pixels = PixelArray(surface)
        for stripe in self.get_stripes_generator(scale):
            width = stripe.width
            color = self.palette[stripe.identifier]
            if overflow:
                width -= 1 - overflow
                blend = self.blend_colors(previous_color, color, overflow)
                self.draw_line(pixels, offset, 1, blend)
                offset += 1
            if width >= 1:
                truncated = int(width)
                self.draw_line(pixels, offset, truncated, color)
                offset += truncated
                overflow = width - truncated
            else:
                overflow = max(width, 0)
            previous_color = color
        del pixels

    def get_stripes_generator(self, scale):
        sett = self.sett
        if not self.asymmetric:
            return (stripe.get_scaled(scale) for stripe in
                    chain(sett[:-1], reversed(sett[1:])))
        return (stripe.get_scaled(scale) for stripe in sett)

    def draw_line(self, pixels, offset, width, color):
        thread_size = self.thread_size
        operator = thread_size * 2
        for y in xrange(offset, min(offset + width, len(pixels[0]))):
            for x in xrange(0, len(pixels[0])):
                if (x + y) % operator < thread_size:
                    pixels[x][y] = color
        for x in xrange(offset, min(offset + width, len(pixels[0]))):
            for y in xrange(0, len(pixels[0])):
                if (x + y) % operator >= thread_size:
                    pixels[x][y] = color

    def blend_colors(self, alpha, beta, ratio):
        alpha = (component * ratio for component in alpha)
        beta = (component * (1 - ratio) for component in beta)
        blend = [int(sum(components)) for components in izip(alpha, beta)]
        return Color(*blend)

    def write_sample(self):
        step = self.get_width()
        shift = step / 2
        count = self.sample_size
        size = step * count
        offsets = range(-shift, size + step, step)
        sample = Surface((size, size))
        for x in offsets:
            for y in offsets:
                sample.blit(self, (x, y))
        path = "resource/local/img/tartan/generated/%02i-%s.png" % \
               (self.fields.get_index(self.name) + 1,
                self.get_filesystem_formatted_name())
        save(sample, path)

    def get_filesystem_formatted_name(self):
        return sub("[^\w-]", "_", self.name.replace(" ", "-"))


class Stripe:

    def __init__(self, identifier, width):
        self.identifier = identifier
        self.width = width

    def __repr__(self):
        return "<%s at %s (%s %.3f)>" % \
               (self.__class__.__name__, hex(id(self)), self.identifier,
                self.width)

    def get_scaled(self, scale):
        return Stripe(self.identifier, self.width * scale)
216.73.216.124
216.73.216.124
216.73.216.124
 
August 12, 2013

I've been researching tartan/plaid recently for decoration in my updated version of Ball & Cup, now called Send. I want to create the atmosphere of a sports event, so I plan on drawing tartan patterns at the vertical edges of the screen as backgrounds for areas where spectator ants generate based on player performance. I figured I would make my own patterns, but after browsing tartans available in the official register, I decided to use existing ones instead.

I made a list of the tartans that had what I thought were interesting titles and chose 30 to base the game's levels on. I sequenced them, using their titles to form a loose narrative related to the concept of sending. Here are three tartans in the sequence (levels 6, 7 and 8) generated by an algorithm I inferred by looking at examples that reads a tartan specification and draws its pattern using a simple dithering technique to blend the color stripes.


Acadia


Eve


Spice Apple

It would be wasting an opportunity if I didn't animate the tartans, so I'm thinking about animations for them. One effect I want to try is making them look like water washing over the area where the ants are spectating. I've also recorded some music for the game. Here are the loops for the game over and high scores screens.

Game Over

High Scores