<?php
namespace entities\html;

class Input
{
   public function __construct(
      $name=null, $type=null, $value=null, $class=null, $clear_on_focus=false)
   {
      $this->name = $name;
      $this->type = $type;
      $this->value = $value;
      $this->class = $class;
      $this->clear_on_focus = $clear_on_focus;
   }
   public function __toString()
   {
      return $this->build_html();
   }
   private function build_html()
   {
      $markup = "<input";
      $markup .= $this->build_assignments();
      if ($this->clear_on_focus)
      {
         $markup .= " onFocus=\"this.value='';this.style.color='black'\"";
      }
      $markup .= "/>\n";
      return $markup;
   }
   protected function build_assignments()
   {
      $assignments = $this->build_assignment("name");
      $assignments .= $this->build_assignment("type");
      $assignments .= $this->build_assignment("value");
      $assignments .= $this->build_assignment("class");
      return $assignments;
   }
   private function build_assignment($name)
   {
      $value = $this->$name;
      if (!is_null($value))
      {
         return " $name=\"$value\"";
      }
      return null;
   }
}
<?php
namespace entities\html;

class Page
{
   private $scripts = array();
   public function __construct($title=null)
   {
      $this->set_title($title);
      $this->css_path = $GLOBALS["CSS_PATH"];
   }
   protected function set_title($title)
   {
      $this->title = $title;
   }
   public function __toString()
   {
      return $this->build_html();
   }
   private function build_html()
   {
      $markup = "<html>\n";
      $markup .= "<head>\n";
      $markup .= $this->build_head();
      $markup .= "</head>\n";
      $markup .= $this->build_body();
      $markup .= "</html>\n";
      return $markup;
   }
   protected function build_head()
   {
      $markup = $this->build_title();
      $markup .= $this->build_style_link();
      $markup .= $this->build_script_tags();
      $markup .= $this->build_description();
      $markup .= $this->build_thumbnail_link();
      $markup .= $this->build_favicon_link();
      return $markup;
   }
   private function build_title()
   {
      $markup = "<title>" . $this->title . "</title>\n";
      $markup .= new Meta($this->title, "title");
      return $markup;
   }
   private function build_style_link()
   {
      $tag = "<link href=\"" . $this->css_path . "\" rel=\"stylesheet\">\n";
      return $tag;
   }
   protected function build_script_tags()
   {
      $markup = "";
      foreach ($this->scripts as $path)
      {
         $markup .= new Script($path);
      }
      return $markup;
   }
   private function build_description()
   {
      return new Meta($GLOBALS["PAGE_DESCRIPTION"], "description") . "\n";
   }
   private function build_thumbnail_link()
   {
      $tag = "<link rel=\"image_src\"";
      $tag .= " href=\"" . $GLOBALS["THUMBNAIL_PATH"] . "\"/>";
      return $tag;
   }
   private function build_favicon_link()
   {
      return new Link("shortcut icon", $GLOBALS["FAVICON_PATH"]);
   }
   private function build_body()
   {
      $markup = "<body>\n";
      $markup .= $this->build_content();
      $markup .= "</body>\n";
      return $markup;
   }
   protected function build_content()
   {
      return "";
   }
   protected function add_script($path)
   {
      $this->scripts[] = $path;
   }
}
<?php
namespace entities\html;

class Script
{
   public function __construct($path=null, $content=null)
   {
      $this->path = $path;
      $this->content = $content;
   }
   public function __toString()
   {
      return $this->build_html();
   }
   public function build_html()
   {
      $markup = "<script";
      if (!is_null($this->path))
      {
         $markup .= " src=\"" . $this->path . "\"";
      }
      $markup .= ">";
      $markup .= $this->build_content();
      $markup .= "</script>\n";
      return $markup;
   }
   protected function build_content()
   {
      return $this->content;
   }
}
<?php
namespace entities\html;

class A extends Element
{
   public function __construct($href=null, $content=null, $id=null, $class=null)
   {
      parent::__construct("a", $id, $class);
      $this->add_attribute("href", $href);
      $this->content = $content;
   }
   protected function build_content()
   {
      $content = $this->content;
      if (is_null($content))
      {
         $content = $this->get_attribute("href");
      }
      return $content;
   }
}
<?php
namespace entities\html;

class IFrame extends Element
{
   public function __construct($id, $src, $width, $height)
   {
      parent::__construct("iframe", $id);
      $this->add_attribute("src", $src);
      $this->add_attribute("width", $width);
      $this->add_attribute("height", $height);
      $this->add_attribute("frameborder", "0");
   }
}
216.73.216.168
216.73.216.168
216.73.216.168
 
September 13, 2013

from array import array
from time import sleep

import pygame
from pygame.mixer import Sound, get_init, pre_init

class Note(Sound):

    def __init__(self, frequency, volume=.1):
        self.frequency = frequency
        Sound.__init__(self, self.build_samples())
        self.set_volume(volume)

    def build_samples(self):
        period = int(round(get_init()[0] / self.frequency))
        samples = array("h", [0] * period)
        amplitude = 2 ** (abs(get_init()[1]) - 1) - 1
        for time in xrange(period):
            if time < period / 2:
                samples[time] = amplitude
            else:
                samples[time] = -amplitude
        return samples

if __name__ == "__main__":
    pre_init(44100, -16, 1, 1024)
    pygame.init()
    Note(440).play(-1)
    sleep(5)

This program generates and plays a 440 Hz tone for 5 seconds. It can be extended to generate the spectrum of notes with a frequency table or the frequency formula. Because the rewards in Send are idealized ocean waves, they can also be represented as tones. Each level has a tone in its goal and a tone based on where the player's disc lands. Both play at the end of a level, sounding harmonic for a close shot and discordant for a near miss. The game can dynamically create these tones using the program as a basis.

I'm also building an algorithmically generated song: Silk Routes (Scissored). Here is an example of how it sounds so far.