package Journal;

use feature "say";

use FindBin;
use File::Spec;
use Tie::Cfg;
use Data::Dumper;
use File::Copy;
use POSIX qw /strftime/;

sub load_configuration
{
    FindBin->again;
    my $path = File::Spec->catfile($FindBin::RealBin, "../config");
    tie my %config, "Tie::Cfg", READ=>$path, SEP=>"=";
    \%config;
}

sub get_root
{
    File::Spec->catfile($FindBin::RealBin, "..", shift);
}

sub get_greatest_index
{
    my $max = 0;
    my ($index, $name);
    for (@{(shift)})
    {
        if (/^[^.]/)
        {
            ($index, $name) = get_fields($_);
            if (int $index > $max)
            {
                $max = int $index;
            }
        }
    }
    $max;
}

sub get_fields
{
    shift =~ /^(0*\d+)(.*)/;
}

sub repad_paths
{
    my ($max, $paths, $root) = @_;
    my $length = length($max);
    my ($index, $name);
    for (@{$paths})
    {
        if (/^[^.]/)
        {
            ($index, $name) = get_fields($_);
            if (length($index) != $length)
            {
                move(File::Spec->catfile($root, $_),
                     File::Spec->catfile($root,
                                         sprintf("%0${length}d%s", int $index,
                                                 $name)));
            }
        }
    }
}

sub get_formatted_time
{
    strftime "%A, %B " . get_formatted_day() . ", %Y %H:%M %z", localtime;
}

sub get_formatted_day
{
    my $day = strftime "%e", localtime;
    $day =~ s/\s+//;
    my $suffix;
    if (($day >= 4 && $day <=20) || ($day >= 24 && $day <= 30))
    {
        $suffix = "th";
    }
    else
    {
        $suffix = ["st", "nd", "rd"]->[$day % 10 - 1]
    }
    $day . $suffix;
}

1;
if(!window.console){console={log:function(){}}}var SOURCE_PATH="/a-o/src/";var SYNTAX_SCROLL_STEP=500;var SYNTAX_SCROLL_INTERVAL=1600;A_O=function(){console.log(SOURCE_PATH);this.syntax=new A_O.Syntax();this.structures=new A_O.Structures()};A_O.include=function(b){var a=document.createElement("script");a.type="text/javascript";a.src=SOURCE_PATH+b;document.getElementsByTagName("head")[0].appendChild(a)};A_O.build_px=function(a){return a+"px"};A_O.Syntax=function(){this.loadElements();this.scroll()};A_O.Syntax.prototype.loadElements=function(){var a=document.getElementById("syntax");a.style.top=A_O.build_px(0);this.height=a.offsetHeight;this.parent=a.parentNode;this.original=a;this.duplicate()};A_O.Syntax.prototype.duplicate=function(){var a=this.original.cloneNode(true);this.parent.appendChild(a);this.clone=a;this.jump()};A_O.Syntax.prototype.jump=function(){var b=this.original;var c=this.height;var d=parseInt(b.style.top);var e=d+c;var a=e<0?e:0;b.style.top=A_O.build_px(a);this.clone.style.top=A_O.build_px(a+c)};A_O.Syntax.prototype.scroll=function(){var a=this;window.setInterval(function(){a.step()},SYNTAX_SCROLL_INTERVAL)};A_O.Syntax.prototype.step=function(){var c=SYNTAX_SCROLL_STEP;var b=this.original;var e=this.clone;var a=parseInt(b.style.top)-c;var d=parseInt(e.style.top)-c;b.style.top=A_O.build_px(a);e.style.top=A_O.build_px(d);if(d<0){this.jump()}};A_O.Structures=function(){this.loadElements();this.setHandlers()};A_O.Structures.prototype.loadElements=function(){var a=document.getElementById("menu");this.options=a.getElementsByTagName("a");this.structures=a.getElementsByTagName("img")};A_O.Structures.prototype.setHandlers=function(){var c=this.options;var b=this.structures.length-1;var e=this;var a=0;for(var d=0;d<c.length;d++){c[d].onmouseover=(function(f){return function(){e.displayStructure(f)}})(a++);if(a>b){a=0}}};A_O.Structures.prototype.displayStructure=function(a){var c=this.structures;var d;for(var b=0;b<c.length;b++){if(b==a){d=""}else{d="none"}c[b].style.display=d}};window.onload=function(){new A_O()};
<?php

function print_link_tag($path, $rel, $type=null)
{
   $path = resolve_uri_path($path);
   $tag = "<link rel=\"$rel\" ";
   if ($type)
   {
       $tag .= "type=\"$type\" ";
   }
   print_l($tag . "href=\"$path\"/>");
}

function resolve_uri_path($path)
{
   $path = str_replace($GLOBALS["system_root"] . "/", "/", $path);
   return join_paths($GLOBALS["uri_root"], $path);
}

function join_paths()
{
   return implode(DIRECTORY_SEPARATOR, func_get_args());
}

function print_l($string, $break=true)
{
   $end = $break ? "\n" : "";
   echo $string . $end;
}

function print_script_tag()
{
   $path = resolve_uri_path("src/A_O.js");
   print_l("<script src=\"$path\" type=\"text/javascript\"></script>");
}

function include_syntax()
{
   include choose_file("resource/syntax/index/*.html");
}

function choose_file($pattern)
{
   return random_element(glob(resolve_system_path($pattern)));
}

function resolve_system_path($path)
{
   return join_paths($GLOBALS["system_root"], $path);
}

function print_follow_buttons()
{
   echo "<a href=\"/feed.rss\">";
   print_image_tag("img/badges/rss.png", "", "rss", false);
   print_l("</a>");
   echo "<a href=\"http://twitter.com/Dometoerio/\">";
   print_image_tag("img/badges/twitter.png", "", "twitter", false);
   print_l("</a>");
}

function print_image_tag($path, $class="", $id="", $break=true, $style="",
                         $resolve=true, $alt="")
{
   if ($resolve)
   {
      $path = resolve_uri_path($path);
   }
   print_l("<img src=\"$path\" class=\"$class\" id=\"$id\" style=\"$style\" " .
           "alt=\"$alt\" />", $break);
}

function print_scanner_animation()
{
   $animation = resolve_uri_path(choose_file("img/scanner/animations/*.gif"));
   echo "<div style=\"background: url('$animation')\">&nbsp;</div>\n";
}

function random_element($list)
{
   return $list[rand(0, count($list) - 1)];
}

function build_random_ip_address()
{
   return rand(101, 199) . "." . rand(0, 255) . "." . rand(0, 255) . "." .
      rand(0, 255);
}

function get_visitors_ip_address()
{
   return $_SERVER["REMOTE_ADDR"];
}

function print_structures()
{
   $paths = glob(resolve_system_path("img/structures/*.png"));
   $visible = rand(0, count($paths) - 1);
   foreach ($paths as $ii => $path)
   {
      $style = ($ii == $visible) ? "" : "display: none";
      print_image_tag($path, "", "", true, $style);
   }
}

function print_divider()
{
   $animation = choose_file("img/scrollers/animations/192.gif");
   $path = resolve_uri_path($animation);
   echo "<div id=\"divider\" style=\"background: url('$path')\">" .
      "&nbsp;</div>\n";
}

function print_articles()
{
    $paths = get_article_paths();
    $journal_config = parse_ini_file(
        resolve_system_path("resource/journal/config"), true, INI_SCANNER_RAW);
    $date_field = $journal_config["header"]["date_field"];
    foreach ($paths as $path)
    {
        $printed_body_line = false;
        print_l("<div class=\"entry\">");
        print_l("<div class=\"info\">");
        foreach (file($path) as $line)
        {
            if (preg_match("/^<!--/", $line))
            {
                if (preg_match("/^<!--[[:space:]]*$date_field/", $line))
                {
                    print_l("<span class=\"time\">" . get_date($line) .
                            "</span><span class=\"permalink\"><a href=\"/" .
                            get_article_id_from_path($path) .
                            "\">&diams;</a></span>");
                }
            }
            else
            {
                if (!$printed_body_line)
                {
                    print_l("</div>");
                    print_l("<div class=\"body\">");
                    $printed_body_line = true;
                }
                echo $line;
            }
        }
        print_l("</div>\n</div>");
    }
}

function get_article_paths()
{
    preg_match("/^(\/v)*(\/draft)*\/([0-9]+)\/*$/", $_SERVER["REQUEST_URI"],
               $matches);
    $expression = ".*\.html";
    if (count($matches) > 2 and $matches[2])
    {
        $root = resolve_system_path("resource/journal/draft/");
    }
    else
    {
        $root = resolve_system_path("resource/journal/entries/");
    }
    if (count($matches) > 3 and ($id = $matches[3]))
    {
        $pattern = "/^0*${id}/";
    }
    else
    {
        $pattern = "/$expression/";
    }
    $paths = array();
    $directory = opendir($root);
    while (($path = readdir($directory)) !== false)
    {
        if (preg_match($pattern, $path))
        {
            $paths[] = $root . $path;
        }
    }
    closedir($directory);
    if (!$paths)
    {
        $paths = glob($root . "*.html");
    }
    rsort($paths);
    return $paths;
}

function get_date($line)
{
    preg_match("/^<!--\s*\S+:\s*(.*)\s*-->/", trim($line), $matches);
    return date("M. d, Y, g a", strtotime($matches[1]));
}

function get_article_id_from_path($path)
{
    preg_match("/\/([0-9]+)_[^\/]*$/", $path, $matches);
    return intval($matches[1]);
}

function print_rss_button_images()
{
    $paths = glob(resolve_system_path("img/stale-mile/*.png"));
    for ($ii = 0; $ii < 6; $ii++)
    {
        $index = rand(0, count($paths) - 1);
        print_image_tag($paths[$index], "", "", false);
        array_splice($paths, $index, 1);
        if ($ii == 2)
        {
            print_l("<br />", false);
        }
    }
}

?>
216.73.216.141
216.73.216.141
216.73.216.141
 
December 3, 2013

Where in the mind's prism does light shine, inward, outward, or backward, and where in a plane does it intersect, experientially and literally, while possessing itself in a dripping wet phantasm?


Fig 1.1 What happens after you turn on a video game and before it appears?

The taxonomy of fun contains the difference between gasps of desperation and exaltation, simultaneously identical and opposite; one inspires you to have sex, while the other to ejaculate perpetually. A destruction and its procession are effervescent, while free play is an inseminated shimmer hatching inside you. Unlikely to be resolved, however, in such a way, are the climaxes of transitions between isolated, consecutive game states.

You walk through a door or long-jump face first (your face, not Mario's) into a painting. A moment passes for eternity, viscerally fading from your ego, corpus, chakra, gaia, the basis of your soul. It happens when you kill too, and especially when you precisely maim or obliterate something. It's a reason to live, a replicating stasis.


Fig 1.2 Sequence in a video game

Video games are death reanimated. You recurse through the underworld toward an illusion. Everything in a decision and logic attaches permanently to your fingerprint. At the core, you use its energy to soar, comatose, back into the biosphere, possibly because the formal structure of a mind by human standards is useful in the next world.