<?php

$GLOBALS["uri_root"] = "/v";
$GLOBALS["system_root"] = ".";
require_once implode(DIRECTORY_SEPARATOR,
                    array($GLOBALS["system_root"], "src", "util.php"));

?>

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
	  "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">

  <head>
    <meta http-equiv="Content-Type" content="text/html;charset=utf-8" />
    <?php print_script_tag() ?>
    <title>Video Games</title>
    <?php print_link_tag("favicon.ico", "shortcut icon") ?>
    <?php print_link_tag("img/suPERA_Pantase.png", "image_src") ?>
    <?php print_link_tag("style.css", "stylesheet", "text/css") ?>
    <link rel="alternate" type="application/rss+xml" title="Alpha Omega in" 
          href="/feed.rss" />
  </head>

  <body>

    <!-- <?php print_r($_SERVER); ?> -->

    <div id="main">

      <div id="heading">

	<div id="syntax">
	  <?php include_syntax() ?>
	</div>

	<div class="title">
	  <div id="center">
            <a href="/">
	      <?php
                $ip = build_random_ip_address();
                print_l($ip);
              ?>
            </a>
	  </div>
	  <div id="left">
	    <?php print_l($ip); ?>
	  </div>
	  <div id="right">
	    <?php print_l($ip); ?>
	  </div>
	</div>
	<div class="title">
	  <div id="center">
            <a href="/">
	      <?php print_l($ip); ?>
            </a>
	  </div>
	  <div id="left">
	    <?php print_l($ip); ?>
	  </div>
	  <div id="right">
	    <?php print_l($ip); ?>
	  </div>
	</div>
	<div class="title">
	  <div id="center">
            <a href="/">
	      <?php print_l($ip); ?>
            </a>
	  </div>
	  <div id="left">
	    <?php print_l($ip); ?>
	  </div>
	  <div id="right">
	    <?php print_l($ip); ?>
	  </div>
	</div>

      </div>

      <div id="links">

	<div class="scanner">
	  <?php print_scanner_animation() ?>
	</div>

	<div id="menu">
	  <?php print_structures() ?>
	  <div>
	    <span class="heading">GAMES</span>
	    <a href="/games/esp/">E.S.P. Hadouken</a>
	    <a href="/games/evr/">Emoticon Vs. Rainbow</a>
	    <a href="/games/ong/">Ong</a>
	  </div>
	  <div>
	    <span class="heading">MUSIC</span>
	    <a href="/mix/1shot">One Shot</a>
	    <a href="/mix/grille">Grille</a>
	    <a href="/mix/space_dad">Space Dad</a>
	  </div>
	  <div>
	    <span class="heading">ETC.</span>
	    <a href="/visual/biolograms">Biolograms</a>
            <a href="/visual/portal">Portal</a>
	  </div>
	</div>

	<div class="scanner">
	  <?php print_scanner_animation() ?>
	</div>

      </div>

      <?php print_divider(); ?>

      <div id="log">
        <?php print_articles(); ?>
      </div>

      <div id="rss">
        <div>
          <?php print_rss_button_images(); ?>
        </div>
        <a href="/feed.rss">↠ RSS Feed ↞</a>
      </div>

      <!-- <table id="badge"> -->
      <!--   <tr> -->
      <!--     <td> -->
      <!--       <a href="http://kernel.org"><?php print_image_tag("img/badges/linux.png", "badge", "", false); ?></a> -->
      <!--     </td> -->
      <!--     <td> -->
      <!--       <a href="http://apache.org"><?php print_image_tag("img/badges/apache.png", "badge", "", false); ?></a> -->
      <!--     </td> -->
      <!--     <td> -->
      <!--       <a href="http://debian.org"><?php print_image_tag("img/badges/debian.png", "badge", "", false); ?></a> -->
      <!--     </td> -->
      <!--     <td> -->
      <!--       <a href="http://python.org"><?php print_image_tag("img/badges/python.png", "badge", "", false); ?></a> -->
      <!--     </td> -->
      <!--     <td> -->
      <!--       <a href="http://www.gnu.org/software/emacs/"><?php print_image_tag("img/badges/emacs.png", "badge", "", false); ?></a> -->
      <!--     </td> -->
      <!--     <td> -->
      <!--       <a href="http://gimp.org"><?php print_image_tag("img/badges/gimp.png", "badge", "", false); ?></a> -->
      <!--     </td> -->
      <!--   </tr> -->
      <!-- </table> -->

    </div>

  </body>

</html>
A_O.Syntax = function()
{
    this.loadElements();
    this.scroll();
}

A_O.Syntax.prototype.loadElements = function()
{
    var original = document.getElementById("syntax");
    original.style.top = A_O.build_px(0);
    this.height= original.offsetHeight;
    this.parent = original.parentNode;
    this.original = original;
    this.duplicate();
}

A_O.Syntax.prototype.duplicate = function()
{
    var clone = this.original.cloneNode(true);
    this.parent.appendChild(clone);
    this.clone = clone;
    this.jump();
}

A_O.Syntax.prototype.jump = function()
{
    var original = this.original;
    var height = this.height;
    var top = parseInt(original.style.top);
    var overflow = top + height;
    var place = overflow < 0 ? overflow : 0;
    original.style.top = A_O.build_px(place);
    this.clone.style.top = A_O.build_px(place + height);
}

A_O.Syntax.prototype.scroll = function()
{
    var current = this;
    window.setInterval(
	function()
	{
	    current.step();
	}, SYNTAX_SCROLL_INTERVAL);
}

A_O.Syntax.prototype.step = function()
{
    var step = SYNTAX_SCROLL_STEP;
    var original = this.original;
    var clone = this.clone;
    var o_top = parseInt(original.style.top) - step;
    var c_top = parseInt(clone.style.top) - step;
    original.style.top = A_O.build_px(o_top);
    clone.style.top = A_O.build_px(c_top);
    if (c_top < 0)
    {
	this.jump();
    }
}
216.73.216.42
216.73.216.42
216.73.216.42
 
December 3, 2013

Where in the mind's prism does light shine, inward, outward, or backward, and where in a plane does it intersect, experientially and literally, while possessing itself in a dripping wet phantasm?


Fig 1.1 What happens after you turn on a video game and before it appears?

The taxonomy of fun contains the difference between gasps of desperation and exaltation, simultaneously identical and opposite; one inspires you to have sex, while the other to ejaculate perpetually. A destruction and its procession are effervescent, while free play is an inseminated shimmer hatching inside you. Unlikely to be resolved, however, in such a way, are the climaxes of transitions between isolated, consecutive game states.

You walk through a door or long-jump face first (your face, not Mario's) into a painting. A moment passes for eternity, viscerally fading from your ego, corpus, chakra, gaia, the basis of your soul. It happens when you kill too, and especially when you precisely maim or obliterate something. It's a reason to live, a replicating stasis.


Fig 1.2 Sequence in a video game

Video games are death reanimated. You recurse through the underworld toward an illusion. Everything in a decision and logic attaches permanently to your fingerprint. At the core, you use its energy to soar, comatose, back into the biosphere, possibly because the formal structure of a mind by human standards is useful in the next world.