<?php

header("Content-type: text/xml");
define("ROOT", "../../../../../../users/");
define("LEVEL_IDS_FILE_NAME", "level_ids");
define("FIELD_SEPARATOR", "|");
define("FILE_SPECIAL_CHARACTER", "_");
define("LEVEL_FILE_EXTENSION", ".xml.gz");

$id = $_GET["id"];
$path = build_path($id);
if (!file_exists($path))
{
   $path = str_replace(".gz", "", $path);
}
ob_start();
readgzfile($path);
ob_end_flush();

function build_path($id)
{
   $entry = file_read_line($id);
   $fields = explode(FIELD_SEPARATOR, $entry);
   $user = $fields[0];
   $file_name = convert_name($fields[1]) . LEVEL_FILE_EXTENSION;
   $path = ROOT . $user . "/levels/" . $file_name;
   return $path;
}
function file_read_line($line)
{
   $path = ROOT . "/" . LEVEL_IDS_FILE_NAME;
   $levels = file($path);
   return trim($levels[$line - 1]);
}
function convert_name($name)
{
   $name = preg_replace("/[^a-zA-Z0-9]{1}/", FILE_SPECIAL_CHARACTER, $name);
   return strtolower($name);
}
EVR.Level.Summary.Time = function(container, level)
{
   this.container = container;
   this.level = level;
   this.set();
}
EVR.Level.Summary.Time.prototype.set = function()
{
   var level = this.level;
   var container = this.container;
   var relative = level.container;
   var font = TIME_FONT;
   var color = this.determine_color();
   var size = TIME_FONT_SIZE;
   var text = level.history.get_newest().time;
   this.text = new EVR.Text(container, text, font, color, size, relative);
   this.set_line_height();
   this.text.css.overflow = "visible";
   var style = container.style;
   style.verticalAlign = "middle";
   style.paddingLeft = TIME_PADDING;
   style.letterSpacing = TIME_LETTER_SPACING;
   style.overflow = "visible";
}
EVR.Level.Summary.Time.prototype.determine_color = function()
{
   if (this.level.goal_cleared())
   {
      return TIME_CLEAR_FONT_COLOR;
   }
   return TIME_FAIL_FONT_COLOR;
}
EVR.Level.Summary.Time.prototype.set_line_height = function()
{
   var text = this.text;
   var height = text.get_font_size();
   height -= height * TIME_LINE_HEIGHT_MODIFIER;
   text.set_line_height(height);
}
EVR.Level.Summary.Time.prototype.draw = function()
{
   this.text.set_font_size();
   this.set_line_height();
}
EVR.Level.Summary.Time.prototype.toString = function()
{
   return "[object EVR.Level.Summary.Time]";
}
EVR.Level.Summary.Goal = function(container, level)
{
   this.container = container;
   this.level = level;
   this.set();
}
EVR.Level.Summary.Goal.prototype.set = function()
{
   var level = this.level;
   var container = this.container;
   var string = this.get_goal_string();
   var family = GOAL_FONT_FAMILY;
   var color = GOAL_FONT_COLOR;
   var size = GOAL_FONT_SIZE;
   var relative = level.container;
   this.text = new EVR.Text(container, string, family, color, size, relative);
   this.set_attributes();
}
EVR.Level.Summary.Goal.prototype.get_goal_string = function()
{
   var level = this.level;
   var goal, text;
   if (level.is_clear())
   {
      goal = level.advanced;
      text = GOAL_ADVANCED_TEXT;
   }
   else
   {
      goal = level.goal;
      text = GOAL_TEXT;
   }
   return text + " " + goal.toString(0, 1);
}
EVR.Level.Summary.Goal.prototype.set_attributes = function()
{
   var text = this.text;
   text.set_color(GOAL_BACKGROUND);
   text.css.textAlign = GOAL_TEXT_ALIGN;
   text.css.letterSpacing = GOAL_LETTER_SPACING;
   text.css.marginTop = GOAL_MARGIN;
   text.css.padding = GOAL_PADDING + " 0";
}
EVR.Level.Summary.Goal.prototype.draw = function()
{
   this.text.set_font_size();
}
EVR.Level.Summary.Goal.prototype.toString = function()
{
   return "[object EVR.Level.Summary.Goal]";
}
EVR.Level.Summary.Accuracy = function(container, level)
{
   this.container = container;
   this.field = level.container;
   this.path = level.road.path;
   this.history = level.history;
   this.align();
   this.add_heading();
   this.add_accuracy();
}
EVR.Level.Summary.Accuracy.prototype.align = function()
{
   var style = this.container.style;
   style.verticalAlign = "middle";
   style.textAlign = "center";
}
EVR.Level.Summary.Accuracy.prototype.add_heading = function()
{
   var cell = this.container;
   var text = ACCURACY_HEADING;
   var font = ACCURACY_HEADING_FONT;
   var size = ACCURACY_HEADING_FONT_SIZE;
   var color = ACCURACY_FONT_COLOR;
   var heading = new EVR.Text(cell, text, font, color, size, this.field);
   heading.css.textDecoration = ACCURACY_HEADING_TEXT_DECORATION;
   heading.css.letterSpacing = ACCURACY_HEADING_LETTER_SPACING;
   heading.css.backgroundColor = ACCURACY_BACKGROUND_COLOR;
   heading.css.borderBottom = ACCURACY_HEADING_BORDER;
   this.heading = heading;
}
EVR.Level.Summary.Accuracy.prototype.add_accuracy = function()
{
   var cell = this.container;
   var size = ACCURACY_FONT_SIZE;
   var text = this.history.get_newest().accuracy;
   var font = ACCURACY_FONT;
   var color = ACCURACY_FONT_COLOR;
   var accuracy = new EVR.Text(cell, text, font, color, size, this.field);
   accuracy.css.fontWeight = ACCURACY_FONT_WEIGHT;
   accuracy.css.letterSpacing = ACCURACY_LETTER_SPACING;
   accuracy.css.backgroundColor = ACCURACY_BACKGROUND_COLOR;
   accuracy.css.padding = "0 " + ACCURACY_PADDING + "px";
   this.accuracy = accuracy;
}
EVR.Level.Summary.Accuracy.prototype.draw = function()
{
   this.heading.set_font_size();
   this.accuracy.set_font_size();
}
EVR.Level.Summary.Accuracy.toString = function()
{
   return "[object EVR.Level.Summary.Accuracy]";
}
EVR.include("level/summary/Accuracy.js");
EVR.include("level/summary/Time.js");
EVR.include("level/summary/Goal.js");
EVR.include("level/summary/comparison/Comparison.js");
EVR.include("level/summary/graph/Graph.js");
EVR.Level.Summary = function(level)
{
   EVR.Table.call(this, level.road, "1%", "100%");
   level.road.set_color(SUMMARY_BACKGROUND);
   this.level = level;
   this.row = this.insert_row();
   this.add_finish_line();
   this.add_widgets();
   this.append();
}
EVR.Level.Summary.prototype = new EVR.Table;
EVR.Level.Summary.prototype.add_finish_line = function()
{
   var road = this.container;
   var finish_line = new EVR.Level.Road.Path.Line(road, LINE_FINISH);
   finish_line.place(SUMMARY_FINISH_LINE_OFFSET);
   finish_line.append();
   this.finish_line = finish_line;
}
EVR.Level.Summary.prototype.add_widgets = function()
{
   var level = this.level;
   var cell = this.insert_cell();
   this.accuracy = new EVR.Level.Summary.Accuracy(cell, level);
   this.goal = new EVR.Level.Summary.Goal(cell, level);
   this.graph = new EVR.Level.Summary.Graph(this.insert_cell(), level);
   this.comparison = new EVR.Level.Summary.Comparison(this.row, level);
   this.time = new EVR.Level.Summary.Time(this.insert_cell(), level);
}
EVR.Level.Summary.prototype.draw = function()
{
   this.comparison.draw();
   this.time.draw();
   this.goal.draw();
   this.accuracy.draw();
   this.graph.draw();
   this.finish_line.draw();
}
EVR.Level.Summary.prototype.toString = function()
{
   return "[object EVR.Level.Summary]";
}
34.200.218.187
34.200.218.187
34.200.218.187
 
December 3, 2013

Where in the mind's prism does light shine, inward, outward, or backward, and where in a plane does it intersect, experientially and literally, while possessing itself in a dripping wet phantasm?


Fig 1.1 What happens after you turn on a video game and before it appears?

The taxonomy of fun contains the difference between gasps of desperation and exaltation, simultaneously identical and opposite; one inspires you to have sex, while the other to ejaculate perpetually. A destruction and its procession are effervescent, while free play is an inseminated shimmer hatching inside you. Unlikely to be resolved, however, in such a way, are the climaxes of transitions between isolated, consecutive game states.

You walk through a door or long-jump face first (your face, not Mario's) into a painting. A moment passes for eternity, viscerally fading from your ego, corpus, chakra, gaia, the basis of your soul. It happens when you kill too, and especially when you precisely maim or obliterate something. It's a reason to live, a replicating stasis.


Fig 1.2 Sequence in a video game

Video games are death reanimated. You recurse through the underworld toward an illusion. Everything in a decision and logic attaches permanently to your fingerprint. At the core, you use its energy to soar, comatose, back into the biosphere, possibly because the formal structure of a mind by human standards is useful in the next world.