<?php
namespace account;
require_once "verify_user_credentials.php";
require_once "verify_temporary_credentials.php";
require_once "add_temporary_account.php";
$GLOBALS["USERS_DIRECTORY"] = "users/";
$GLOBALS["COOKIE_LENGTH"] = "2592000";
$GLOBALS["COOKIE_PATH"] = "/";
$GLOBALS["TEMP_USERS_DIRECTORY"] = "_tmp/";
function get_user_path()
{
   $root = find_users_root();
   if (permanent_credentials_exist())
   {
      $name = $_COOKIE["name"];
      if (verify_user_credentials($name, null, $_COOKIE["hash"])->count() == 0)
      {
         renew_cookie("name");
         renew_cookie("hash");
         return $root . $name . "/";
      }
   }
   $id = null;
   if (temporary_credentials_exist())
   {
      $id = $_COOKIE["id"];
      if (!verify_temporary_credentials($id, $_COOKIE["code"]))
      {
         $id = null;
      }
      else
      {
         renew_cookie("id");
         renew_cookie("code");
      }
   }
   if (is_null($id))
   {
      $id = add_temporary_account();
   }
   return $root . $GLOBALS["TEMP_USERS_DIRECTORY"] . $id . "/";
}
function find_users_root()
{
   $path = $GLOBALS["USERS_DIRECTORY"];
   while (!is_dir($path))
   {
      $path = "../" . $path;
   }
   return $path;
}
function permanent_credentials_exist()
{
   $name = array_key_exists("name", $_COOKIE);
   $hash = array_key_exists("hash", $_COOKIE);
   return $name && $hash;
}
function renew_cookie($name)
{
   $expiration = time() + intval($GLOBALS["COOKIE_LENGTH"]);
   $path = $GLOBALS["COOKIE_PATH"];
   setcookie($name, $_COOKIE[$name], $expiration, $path);
}
function temporary_credentials_exist()
{
   $id = array_key_exists("id", $_COOKIE);
   $code = array_key_exists("code", $_COOKIE);
   return $id && $code;
}
function is_permanent_account($path)
{
   return !preg_match("/_tmp\/.+\/$/", $path);
}
function find_temp_users_root()
{
   $path = find_users_root() . $GLOBALS["TEMP_USERS_DIRECTORY"];
   if (!is_dir($path))
   {
      mkdir($path, 0770);
   }
   return $path;
}   
function build_user_path($name)
{
   return find_users_root() . "$name/";
}
<?php
namespace account;
require_once "Errors.php";
require_once "validate_submission.php";
require_once "get_user_path.php";
require_once "add_user_account.php";
require_once "add_user_cookie.php";
submit_change_password_request();
function submit_change_password_request()
{
   $name = $_GET["name"];
   $old_password = $_GET["old_pass"];
   $new_password = array($_GET["new_pass"], $_GET["new_pass_confirmation"]);
   $errors = verify_user_credentials($name, $old_password);
   validate_password($new_password, $errors);
   if ($errors->count() == 0)
   {
      store_password(build_user_path($name), $new_password[0]);
      add_user_cookie($name);
   }
   echo $errors;
}
<?php
namespace account;
require_once "user_exists.php";
require_once "validate_submission.php";
require_once "add_user_account.php";
require_once "add_user_cookie.php";
register_user();
function register_user()
{
   $username = $_GET["user"];
   $password = array($_GET["pass"], $_GET["repeat"]);
   $email_address = $_GET["email"];
   $errors = validate_submission($username, $password, $email_address);
   if ($errors->count() > 0)
   {
      echo $errors;
      return;
   }
   add_user_account($username, $password[0], $email_address);
   add_user_cookie($username);
}
EVR.include("account/form/forms/Forms.js");
EVR.include("account/form/input/Input.js");
EVR.include("account/form/error/Error.js");
EVR.Account.Form = function(container, title)
{
   this.container = container;
   this.title = title;
   this.focused = false;
   this.inputs = [];
   this.element = document.createElement("form");
   this.element.method = "post";
}
EVR.Account.Form.prototype.initialize = function()
{
   this.errors = new EVR.Account.Form.Error.Errors(this);
   this.add_title();
   this.add_listeners();
}   
EVR.Account.Form.prototype.append = function()
{
   this.container.appendChild(this.element);
}
EVR.Account.Form.prototype.add_title = function()
{
   var element = document.createElement("div");
   element.innerHTML = this.title;
   this.element.appendChild(element);
}
EVR.Account.Form.prototype.add_listeners = function()
{
   var current = this;
   this.element.onkeydown =
      function(event) {
	 var code = event ? event.keyCode : window.event.keyCode;
	 if (code == 13)
	 {
	    current.respond();
	    return false;
	 }
      };
   this.element.onsubmit = function() { return false };
}
EVR.Account.Form.prototype.add_input = function(name, value, type)
{
   if (type == null)
   {
      type = "text";
   }
   var input = new EVR.Account.Form.Input(this, value, type);
   input.append();
   this.inputs[name] = input;
   return input;
}
EVR.Account.Form.prototype.neutralize = function()
{
   var inputs = this.inputs;
   for (name in inputs)
   {
      inputs[name].set_background(FORM_NEUTRAL_COLOR);
   }
}
EVR.Account.Form.prototype.build_query = function()
{
   var inputs = this.inputs;
   var value, query = "";
   for (name in inputs)
   {
      value = encodeURIComponent(inputs[name].get_value());
      query += name + "=" + value + "&";
   }
   return query;
}
EVR.Account.Form.prototype.clear_errors = function()
{
   this.errors.clear();
   this.neutralize();
}   
EVR.Account.Form.prototype.add_error = function(message, affected)
{
   if (typeof(affected) == "string")
   {
      affected = [affected];
   }
   this.errors.add_error(message, affected);
}
EVR.Account.Form.prototype.display_errors = function()
{
   this.errors.display();
}
EVR.Account.Form.prototype.reset = function()
{
   var input, inputs = this.inputs;
   for (name in inputs)
   {
      input = inputs[name];
      input.set_value("");
      input.swap();
   }
   this.clear_errors();
}
216.73.216.157
216.73.216.157
216.73.216.157
 
July 19, 2017


f1. BOSS

Games are corrupt dissolutions of nature modeled on prison, ordering a census from the shadows of a vile casino, splintered into shattered glass, pushing symbols, rusted, stale, charred, ultraviolet harbingers of consumption and violence, badges without merit that host a disease of destruction and decay.

You are trapped. You are so trapped your only recourse of action is to imagine an escape route and deny your existence so fully that your dream world becomes the only reality you know. You are fleeing deeper and deeper into a chasm of self-delusion.

While you're dragging your listless, distending corpus from one cell to another, amassing rewards, upgrades, bonuses, achievements, prizes, add-ons and status boosts in rapid succession, stop to think about what's inside the boxes because each one contains a vacuous, soul-sucking nightmare.

Playing can be an awful experience that spirals one into a void of harm and chaos, one so bad it creates a cycle between the greater and lesser systems, each breaking the other's rules. One may succeed by acting in a way that ruins the world.