import os
import sys
import re
from optparse import OptionParser
from Album import *

class Itemizer:
    
    OPTIONS = [
        ("-d", "destination", "destination directory", "DIR", "./"),
        ("-i", "index", "item index", "INT"),
        ("-f", "file_path", "input file", "PATH"),
        ("-s", "silent", "suppress messages", None, False, "store_true"),
        ("-v", "verbose", "verbose output", None, False, "store_true"),
        ("--delimiter", "delimiter", "field delimiter", "CHAR", "_"),
        ("--copy", "copy", "copy files", None, False, "store_true"),
        ("--deitemize", "deitemize", "deitemize", None, False, "store_true"),
        ("--sim", "simulate", "simulate itemization", None, False,
         "store_true"),
        ("--regroup", "regroup", "order items consecutively", None, False,
         "store_true"),
        ("--no-name", "no_name", "rename file to only item number", None, False,
         "store_true"),
        ]
    USAGE_MESSAGE = "Usage: %prog [options] PATH_1..PATH_n"

    def __init__(self):
        self.init_input()
        if len(sys.argv) > 1:
            self.add_file_contents_to_item_list()
            self.album = Album(self.options.destination, self.options.delimiter,
                               self.options.copy, self.options.simulate,
                               self.verbosity, self.options.regroup,
                               self.options.no_name)
            if self.options.deitemize:
                self.album.remove(self.item_paths)
            else:
                self.album.add_items(self.item_paths, self.options.index)
            self.album.commit()
        else:
            self.parser.print_help()

    def init_input(self):
        self.parser = OptionParser(self.USAGE_MESSAGE)
        self.parse_arguments()

    def parse_arguments(self):
        for option in self.OPTIONS:
            default = option[4] if len(option) > 4 else None
            action = option[5] if len(option) > 5 else None
            self.parser.add_option(
                option[0], dest=option[1], help=option[2],
                metavar=option[3], default=default, action=action)
        self.options, self.item_paths = self.parser.parse_args()
        self.set_verbosity(self.options.silent, self.options.verbose)

    def set_verbosity(self, silent, verbose):
        if verbose:
            self.verbosity = 2
        elif silent:
            self.verbosity = 0
        else:
            self.verbosity = 1

    def add_file_contents_to_item_list(self):
        if self.options.file_path != None:
            for line in file(self.options.file_path):
                line = line.rstrip()
                line = line.strip("\"")
                if line[0] != "#":
                    self.item_paths.append(line)

    @staticmethod
    def is_item(path):
        if os.path.isfile(path):
            file_name = os.path.basename(path)
            if re.match("^[0-9]+.*", file_name):
                return True
        return False

    @staticmethod
    def extract_item_number(path):
        file_name = os.path.basename(path)
        match = re.match("^([0-9]+).*", file_name)
        if match:
            return int(match.group(1))
        return None
#!/usr/bin/python

from Itemizer import *

if __name__ == "__main__":
    Itemizer()
import os
import Itemizer
from Item import *

class Album:

    def __init__(self, directory_path, delimiter, copy, simulate, verbosity,
                 regroup, no_name):
        self.set_options(delimiter, copy, simulate, verbosity, regroup, no_name)
        self.set_directory_path(directory_path)
        self.initialize_item_list()

    def set_options(self, delimiter, copy, simulate, verbosity, regroup,
                    no_name):
        self.delimiter = delimiter
        self.copy = copy
        self.simulate = simulate
        self.verbosity = verbosity
        self.regroup = regroup
        self.no_name = no_name

    def set_directory_path(self, directory_path):
        if not os.path.isdir(directory_path):
            print "Directory not found:", directory_path
            directory_path = None
        else:
            directory_path = os.path.join(directory_path, "")
        self.directory_path = directory_path

    def initialize_item_list(self):
        self.items = None
        if self.directory_path != None:
            for file_name in os.listdir(self.directory_path):
                path = self.directory_path + file_name
                if Itemizer.Itemizer.is_item(path):
                    number = Itemizer.Itemizer.extract_item_number(path)
                    self.add_items(path, number)

    def add_items(self, paths, index=None):
        if type(paths) == str:
            paths = [paths]
        current_index = self.build_index(index)
        for path in paths:
            if not os.path.isfile(path):
                print "File not found:", path
            else:
                if self.items == None:
                    self.add_first_item(path, current_index)
                else:
                    self.items = self.items.remove_path(path)
                    if self.items == None:
                        self.add_first_item(path, current_index)
                    else:
                        self.items = self.items.insert(path, current_index)
                if current_index:
                    current_index += 1
                if self.verbosity > 1:
                    print "Added file to list:", path

    def build_index(self, index):
        if type(index) == str:
            index = int(index)
        return index

    def add_first_item(self, path, index):
        if index == None:
            index = 1
        self.items = Item(path, index, self.no_name)

    def remove(self, paths):
        current = self.items
        while current != None:
            path = self.find_path_in_list(current.path, paths)
            if path:
                outgoing = current
                self.items = self.items.remove_path(outgoing.path)
                outgoing.erase_index()
                outgoing.save(
                    self.directory_path, None, self.delimiter, self.copy,
                    self.simulate, self.verbosity)
                paths.remove(path)
            current = current.next

    def find_path_in_list(self, key, paths):
        for path in paths:
            if os.path.samefile(key, path):
                return path

    def commit(self):
        if self.directory_path != None and self.items != None:
            if self.regroup:
                self.items.bunch()
            current = self.items
            prefix_length = self.determine_prefix_length()
            while current != None:
                current.save(
                    self.directory_path, prefix_length, self.delimiter,
                    self.copy, self.simulate, self.verbosity)
                current = current.next

    def print_items(self):
        current = self.items
        while current != None:
            print current
            current = current.next

    def determine_prefix_length(self):
        largest_index = self.items.get_largest_index()
        return len(str(largest_index))
3.236.121.117
3.236.121.117
3.236.121.117
 
May 17, 2018

Line Wobbler Advance is a demake of Line Wobbler for Game Boy Advance that started as a demo for Synchrony. It contains remakes of the original Line Wobbler levels and adds a challenging advance mode with levels made by various designers.


f1. Wobble at home or on-the-go with Line Wobbler Advance

This project was originally meant to be a port of Line Wobbler and kind of a joke (demaking a game made for even lower level hardware), but once the original levels were complete, a few elements were added, including a timer, different line styles and new core mechanics, such as reactive A.I.


f2. Notes on Line Wobbler

I reverse engineered the game by mapping the LED strip on paper and taking notes on each level. Many elements of the game are perfectly translated, such as enemy and lava positions and speeds and the sizes of the streams. The boss spawns enemies at precisely the same rate in both versions. Thanks in part to this effort, Line Wobbler Advance was awarded first prize in the Wild category at Synchrony.


f3. First prize at Synchrony

Advance mode is a series of levels by different designers implementing their visions of the Line Wobbler universe. This is the part of the game that got the most attention. It turned into a twitchy gauntlet filled with variations on the core mechanics, cinematic interludes and new elements, such as enemies that react to the character's movements. Most of the levels are much harder than the originals and require a lot of retries.

Thanks Robin Baumgarten for giving permission to make custom levels and share this project, and thanks to the advance mode designers Prashast Thapan, Charles Huang, John Rhee, Lillyan Ling, GJ Lee, Emily Koonce, Yuxin Gao, Brian Chung, Paloma Dawkins, Gus Boehling, Dennis Carr, Shuichi Aizawa, Blake Andrews and mushbuh!

DOWNLOAD ROM
You will need an emulator to play. Try Mednafen (Windows/Linux) or Boycott Advance (OS X)