import os
import re
import shutil

class Item:

    def __init__(self, path, index, no_name):
        self.path = path
        self.index = index
        self.no_name = no_name
        self.next = None

    def __str__(self):
        return str(self.index) + "\t" + self.path

    def __len__(self):
        ii = 0
        current = self
        while current != None:
            ii += 1
            current = current.next
        return ii

    def insert(self, path, index=None):
        head = self
        previous = head.advance_to_index_predecessor(index)
        if index == None:
            index = previous.index + 1
        item = Item(path, index, self.no_name)
        if previous != None:
            item.next = previous.next
            previous.next = item
        else:
            item.next = head
            head = item
        item.increase_indices()
        return head

    def advance_to_index_predecessor(self, index=None):
        previous = None
        current = self
        while current != None:
            if index != None and current.index >= index:
                break
            previous = current
            current = current.next
        return previous

    def increase_indices(self):
        current = self.next
        previous_index = self.index
        while current != None and current.index == previous_index:
            current.index += 1
            previous_index += 1
            current = current.next

    def remove_path(self, path):
        head = self
        current = head
        previous = None
        while current != None:
            if os.path.samefile(path, current.path):
                if previous != None:
                    previous.next = current.next
                else:
                    head = current.next
                break
            previous = current
            current = current.next
        return head

    def bunch(self):
        index = 1
        current = self
        while current != None:
            current.index = index
            index += 1
            current = current.next

    def erase_index(self):
        self.index = None

    def save(self, directory_path, prefix_length, delimiter, copy, simulate,
             verbosity):
        name = self.extract_name()
        name = name.lstrip(delimiter)
        prefix = self.build_prefix(prefix_length)
        if self.no_name:
            file_name = prefix + self.extract_extension(name)
        else:
            file_name = prefix + delimiter + name
        path = os.path.join(directory_path, file_name)
        self.write_path(path, copy, simulate, verbosity)

    def build_prefix(self, prefix_length):
        prefix = ""
        if self.index != None:
            prefix = str(self.index).zfill(prefix_length)
        return prefix

    def extract_extension(self, name):
        return "." + name.split(".")[-1]

    def write_path(self, path, copy, simulate, verbosity):
        if not os.path.isfile(path) or not os.path.samefile(self.path, path):
            if not simulate:
                if copy:
                    shutil.copy(self.path, path)
                else:
                    shutil.move(self.path, path)
            if verbosity > 0:
                print "Wrote:", self.path, "=>", path

    def get_largest_index(self):
        current = self
        while current.next:
            current = current.next
        return current.index

    def extract_name(self):
        file_name = os.path.basename(self.path)
        match = re.match("^[0-9]*(.*)", file_name)
        return match.group(1)
<?php

define("STYLE_SHEET", "style.css");
define(
   "PAGE_TITLE",
   "Elemental Parents &#187; Lightweight Hierarchical Database");

display_page();
function display_page() { echo build_page(); }

function build_page()
{
   $markup = "<html>\n\n";
   $markup .= build_head();
   $markup .= build_body();
   $markup .= "</html>";
   return $markup;
}

function build_body()
{
   $markup = file_get_contents("elmp.html") . "\n";
   return $markup;
}

function build_head()
{
   $markup = "<head>\n";
   $markup .= "<title>" . PAGE_TITLE . "</title>\n";
   $markup .= build_style_sheet_tag();
   $markup .= "</head>\n\n";
   return $markup;
}

function build_style_sheet_tag()
{
   $markup = "<link href=\"";
   $markup .= STYLE_SHEET;
   $markup .= "\" rel=\"stylesheet\" type=\"text/css\"/>\n";
   return $markup;
}
<?php

define("OPEN_ELEMENT_CHAR", "(");
define("CLOSE_ELEMENT_CHAR", ")");

define("NAME_COMPONENT", 0);
define("ID_COMPONENT", 1);
define("DATA_COMPONENT", 2);
define("COMPONENT_COUNT", 3);

define("ELMP_VERBOSE", True);
<?php

// The refrigerator picked up a mix of transmissions from Andromeda, one of
// them was a loop, "Attention All Humans..."

class Element
{
   public function __construct($id=NULL, $name=NULL, $content=NULL)
   {
      $this->id = $id;
      $this->name = $name;
      $this->content = $content;
   }

   public function __toString()
   {
      return "Element $this->id -- $this->name\n";
   }

   public function count()
   {
      return ((is_object($this->content)) ? $this->content->count() : 0) +
         (($this->next) ? $this->next->count() : 0) + 1;
   }

   public function measure_depth()
   {
      $current = $this;
      while ($current)
      {
         if (is_object($current->content))
         {
            $nodes[] = 1 + $current->content->measure_depth();
         }
         $current = $current->next;
      }
      return ($nodes) ? max($nodes) : 1;
   }

   // Run a user supplied function on every member of the tree.  Return the
   // concatenation of the values given by each recursive call.
   public function format($editor, $indent=False, $level=0)
   {
      $markup = call_user_func($editor, $this, $indent, $level);
      if (is_object($this->content))
      {
         $markup .= $this->content->format($editor, True, $level+1);
      }
      if ($this->next)
      {
         $markup .= $this->next->format($editor, False, $level);
      }
      else
      {
         $markup .= call_user_func($editor, $this->next, $indent, $level);
      }
      return $markup;
   }

   public function convert_to_raw_string()
   {
      $message = "($this->name $this->id";
      $message .= ($this->content || $this->next) ? " " : "";
      $message .= (is_object($this->content)) ?
         $this->content->convert_to_raw_string() : "";
      $message .= (!is_object($this->content)) ? "$this->content)" : ")";
      $message .= ($this->next) ? $this->next->convert_to_raw_string() : "";

      return $message;
   }

   public function convert_to_tabbed_string($level=0)
   {
      $string = str_repeat("   ", $level);
      $string .= "$this->id $this->name";
      $string .= (is_object($this->content)) ? " »\n" : ": $this->content\n";

      $string .= (is_object($this->content)) ?
         $this->content->convert_to_tabbed_string($level+1) : "";
      $string .= ($this->next) ?
         $this->next->convert_to_tabbed_string($level) : "";

      return $string;
   }
}
216.73.216.152
216.73.216.152
216.73.216.152
 
June 23, 2019

is pikachu dead

yes and how about that for a brain tickler that what you're seeing all along was a ghost. we used a digital stream of bits that in the future we call blood to recreate everything as a malleable substance that is projected through computers over a massive interstellar network that runs faster than the speed of light in order to simultaneously exist at every moment in time exactly the same way effectively creating a new dimension through which you can experience the timeless joy of video games. you can press a button and watch the impact of your actions instantaneously resonate eternally across an infinite landscape as you the master of a constantly regenerating universe supplant your reality with your imagination giving profoundly new meaning to the phrase what goes around comes around as what comes around is the manifestation of the thoughts you had before you were aware of them. thoughts before they were thought and actions before they were done! it's so revolutionary we saved it for 10,000 years from now but it's all recycled here in the past with you at the helm and the future at the tips of your fingers