from os import makedirs, walk, sep, remove
from os.path import join, dirname, basename, exists
from shutil import rmtree, copy, rmtree
from itertools import chain
from zipfile import ZipFile
import py2exe
from Setup import Setup
class SetupWin(Setup):
def __init__(self):
Setup.__init__(self)
self.replace_isSystemDLL()
def replace_isSystemDLL(self):
origIsSystemDLL = py2exe.build_exe.isSystemDLL
def isSystemDLL(pathname):
if basename(pathname).lower() in ("libogg-0.dll", "sdl_ttf.dll"):
return 0
return origIsSystemDLL(pathname)
py2exe.build_exe.isSystemDLL = isSystemDLL
def setup(self):
config = self.config.get_section("setup")
windows = [{}]
if config["init-script"]:
windows[0]["script"] = config["init-script"]
if config["icon-path"]:
windows[0]["icon-resources"] = [(1, config["icon-path"])]
Setup.setup(self, windows,
{"py2exe": {"packages": self.build_package_list(),
"dist_dir": config["windows-dist-path"]}})
rmtree("build")
self.copy_data_files()
self.create_archive()
def copy_data_files(self):
for path in chain(*zip(*self.build_data_map())[1]):
dest = join(self.config.get("setup", "windows-dist-path"),
dirname(path))
if not exists(dest):
makedirs(dest)
copy(path, dest)
def create_archive(self):
config = self.config.get_section("setup")
title = self.translate_title() + "-" + config["version"] + "-win"
archive_name = title + ".zip"
archive = ZipFile(archive_name, "w")
destination = config["windows-dist-path"]
for root, dirs, names in walk(destination):
for name in names:
path = join(root, name)
archive.write(path, path.replace(destination, title + sep))
archive.close()
copy(archive_name, "dist")
remove(archive_name)
rmtree(destination)
from os import environ
import pygame
from pygame import display
from pygame.locals import *
from GameChild import *
from Animation import *
from Audio import *
from Display import *
from Configuration import *
from EventDelegate import *
from Input import *
from ScreenGrabber import *
class Game(GameChild, Animation):
resources_path = None
def __init__(self, config_rel_path=None, type_declarations=None):
self.init_gamechild()
self.print_debug(pygame.version.ver)
self.config_rel_path = config_rel_path
self.type_declarations = type_declarations
self.set_configuration()
self.init_animation()
self.align_window()
pygame.init()
self.set_children()
self.subscribe_to(QUIT, self.end)
self.subscribe_to(self.get_custom_event_id(), self.end)
self.clear_queue()
self.delegate.enable()
def init_gamechild(self):
GameChild.__init__(self)
def set_configuration(self):
self.configuration = Configuration(self.config_rel_path,
self.resources_path,
self.type_declarations)
def init_animation(self):
Animation.__init__(self,
self.configuration.get("display", "frame-duration"))
def align_window(self):
if self.configuration.get("display", "centered"):
environ["SDL_VIDEO_CENTERED"] = "1"
def set_children(self):
self.set_delegate()
self.set_display()
self.set_input()
self.set_audio()
self.set_screen_grabber()
def set_display(self):
self.display = Display(self)
def set_delegate(self):
self.delegate = EventDelegate(self)
def set_input(self):
self.input = Input(self)
def set_audio(self):
self.audio = Audio(self)
def set_screen_grabber(self):
self.screen_grabber = ScreenGrabber(self)
def sequence(self):
self.delegate.dispatch_events()
self.update()
display.update()
def update(self):
pass
def end(self, evt):
if evt.type == QUIT or self.is_command(evt, "quit"):
self.stop()
from os import listdir
from os.path import join
from pygame.mixer import Channel, Sound, music, find_channel
from GameChild import *
from Input import *
class Audio(GameChild):
current_channel = None
paused = False
muted = False
def __init__(self, game):
GameChild.__init__(self, game)
self.load_fx()
self.subscribe_to(self.get_custom_event_id(), self.mute)
def load_fx(self):
fx = {}
if self.get_configuration().has_option("audio", "sfx-path"):
root = self.get_resource("audio", "sfx-path")
if root:
for name in listdir(root):
fx[name.split(".")[0]] = Sound(join(root, name))
self.fx = fx
def mute(self, event):
if self.is_command(event, "mute"):
self.muted = not self.muted
self.set_volume()
def set_volume(self):
volume = int(not self.muted)
music.set_volume(volume)
if self.current_channel:
self.current_channel.set_volume(volume)
def play_bgm(self, path, stream=False):
self.stop_current_channel()
if stream:
music.load(path)
music.play(-1)
else:
self.current_channel = Sound(path).play(-1)
self.set_volume()
def stop_current_channel(self):
music.stop()
if self.current_channel:
self.current_channel.stop()
self.current_channel = None
self.paused = False
def play_fx(self, name, panning=.5):
if not self.muted:
channel = find_channel(True)
if panning != .5:
offset = 1 - abs(panning - .5) * 2
if panning < .5:
channel.set_volume(1, offset)
else:
channel.set_volume(offset, 1)
channel.play(self.fx[name])
def pause(self):
channel = self.current_channel
paused = self.paused
if paused:
music.unpause()
if channel:
channel.unpause()
else:
music.pause()
if channel:
channel.pause()
self.paused = not paused
def is_bgm_playing(self):
current = self.current_channel
if current and current.get_sound():
return True
return music.get_busy()