<?php
require_once "../../../../account/get_user_path.php";
$GLOBALS["GHOSTS_DIRECTORY"] = "ghosts/";
load_ghost();
function load_ghost()
{
   if (file_exists($path = build_path()))
   {
      ob_start();
      readgzfile($path);
      ob_end_flush();
   }
}
function build_path()
{
   $file = $_GET["level"] . ".gz";
   return account\get_user_path() . $GLOBALS["GHOSTS_DIRECTORY"] . $file;
}
<?php
require_once "../../../../account/get_user_path.php";
$GLOBALS["GHOSTS_DIRECTORY"] = "ghosts/";
save_ghost();
function save_ghost()
{
   create_files();
   $trail = str_replace("|", "\n", $_POST["trail"]);
   gzwrite(gzopen(build_path(), "w"), $trail);
}
function create_files()
{
   create_directory();
   create_file();
}
function create_directory()
{
   $path = build_directory_path();
   if (!file_exists($path))
   {
      mkdir($path, 02770);
   }
}
function create_file()
{
   $path = build_path();
   if (!file_exists($path))
   {
      touch($path);
      chmod($path, 0660);
   }
}
function build_directory_path()
{
   return account\get_user_path() . $GLOBALS["GHOSTS_DIRECTORY"];
}
function build_path()
{
   return build_directory_path() . $_POST["level"] . ".gz";
}
EVR.include("level/road/path/trail/Marker.js");
EVR.Level.Road.Path.Trail = function(level)
{
   this.level = level;
   this.trail = [];
}
EVR.Level.Road.Path.Trail.prototype.add = function(speed, lane)
{
   var level = this.level;
   var time = 0;
   if (!!level.clock)
   {
      time = level.clock.time.get();
   }
   var trail = this.trail;
   var marker = new EVR.Level.Road.Path.Trail.Marker(time, speed, lane);
   trail.push(marker);
}
EVR.Level.Road.Path.Trail.prototype.load = function()
{
   var trail = this.trail;
   var parameters, marker, raw = this.get_raw();
   for (var ii = 0; ii < raw.length; ii++)
   {
      parameters = raw[ii].split(" ");
      marker = new EVR.Level.Road.Path.Trail.Marker();
      EVR.Level.Road.Path.Trail.Marker.apply(marker, parameters);
      trail.push(marker);
   }
}
EVR.Level.Road.Path.Trail.prototype.get_raw = function()
{
   var script = this.get_script_root() + "load_ghost.php";
   var query = this.build_query();
   var raw = new EVR.Requester(script, query, true).execute().split("\n");
   if (raw.length <= 1)
   {
      raw = [];
   }
   return raw;
}
EVR.Level.Road.Path.Trail.prototype.build_query = function()
{
   return "level=" + this.level.id;
}
EVR.Level.Road.Path.Trail.prototype.get_script_root = function()
{
   return SOURCE_PATH + "level/road/path/trail/";
}
EVR.Level.Road.Path.Trail.prototype.save = function()
{
   this.fix();
   var script = this.get_script_root() + "save_ghost.php";
   var query = this.build_query() + "&trail=" + this.serialize();
   new EVR.Requester(script, query, true, true).execute();
}
EVR.Level.Road.Path.Trail.prototype.fix = function()
{
   var trail = this.trail;
   var time;
   for (var ii = 0; ii < trail.length - 1; ii++)
   {
      time = trail[ii].time;
      if (time > 0 && time == trail[ii + 1].time)
      {
	 ii = this.fix_duplicates(ii);
      }
   }
}
EVR.Level.Road.Path.Trail.prototype.fix_duplicates = function(ii)
{
   var trail = this.trail;
   var count = this.count_duplicates(ii);
   var previous = trail[ii - 1].time;
   var difference = trail[ii].time - previous;
   var step = parseInt(difference / count);
   var limit = ii + count;
   while (ii < limit)
   {
      trail[ii].time -= step * (limit - ii++ - 1);
   }
   return ii - 1;
}
EVR.Level.Road.Path.Trail.prototype.count_duplicates = function(ii)
{
   var trail = this.trail;
   var time = trail[ii].time;
   var count = 1;
   while (ii < trail.length - 1 && trail[++ii].time == time)
   {
      count++;
   }
   return count;
}
EVR.Level.Road.Path.Trail.prototype.serialize = function()
{
   return this.trail.join("|");
}
EVR.Level.Road.Path.Trail.prototype.toString = function()
{
   return "[EVR.Level.Road.Path.Trail]";
}
EVR.Level.Road.Path.Trail.Marker = function(time, speed, lane)
{
   this.time = parseInt(time);
   this.speed = parseFloat(speed);
   this.lane = parseInt(lane);
}
EVR.Level.Road.Path.Trail.Marker.prototype.toString = function()
{
   return this.time + " " + this.speed + " " + this.lane;
}
EVR.include("/level/map/Indicator.js");
EVR.Level.Map.Display = function(container, level)
{
   EVR.Component.call(this, container, "table");
   this.level = level;
   this.clusters = level.clusters;
   this.colors = level.beams;
   this.current = 0;
   this.row = this.element.insertRow(-1);
   this.style();
   this.populate();
   this.append();
   this.align();
   this.add_indicators();
}
EVR.Level.Map.Display.prototype = new EVR.Component;
EVR.Level.Map.Display.prototype.style = function()
{
   this.element.cellSpacing = "0";
   this.css.width = MAP_WIDTH;
   this.css.position = "absolute";
   this.css.border = MAP_BORDER;
}
EVR.Level.Map.Display.prototype.populate = function()
{
   var passage, cell;
   for (var ii = 0; ii < this.clusters.length; ii++)
   {
      passage = this.clusters[ii].passage;
      cell = this.row.insertCell(-1);
      cell.style.backgroundColor = this.colors[passage];
   }
}
EVR.Level.Map.Display.prototype.align = function()
{
   var relative = this.level.register.previews[0];
   var coordinates = relative.get_coordinates();
   this.css.height = relative.get_dimensions()[1];
   this.css.left = coordinates[0];
   this.css.top = coordinates[1];
}
EVR.Level.Map.Display.prototype.add_indicators = function()
{
   this.player_indicator = new EVR.Level.Map.Indicator(this, INDICATOR_OPACITY);
   this.ghost_indicator = new EVR.Level.Map.Indicator(
      this, GHOST_INDICATOR_OPACITY);
}
EVR.Level.Map.Display.prototype.draw = function()
{
   this.align();
   this.player_indicator.draw(+this.css.height.slice(0, -2));
   this.ghost_indicator.draw(+this.css.height.slice(0, -2));
}
EVR.Level.Map.Display.prototype.advance_player = function(ii)
{
   var ghost = this.ghost_indicator;
   if (ghost.attached && ghost.get_position() == ii)
   {
      ghost.remove();
   }
   this.player_indicator.advance(ii);
}
EVR.Level.Map.Display.prototype.advance_ghost = function(ii)
{
   var ghost = this.ghost_indicator;
   var player = this.player_indicator;
   if (!player.attached || player.get_position() != ii)
   {
      ghost.advance(ii);
   }
   else
   {
      ghost.remove();
   }
}
EVR.Level.Map.Display.prototype.get_player_position = function()
{
   return this.player_indicator.get_position();
}
EVR.Level.Map.Display.prototype.toString = function()
{
   return "[object EVR.Level.Map.Display]";
}
216.73.216.119
216.73.216.119
216.73.216.119
 
June 23, 2019

is pikachu dead

yes and how about that for a brain tickler that what you're seeing all along was a ghost. we used a digital stream of bits that in the future we call blood to recreate everything as a malleable substance that is projected through computers over a massive interstellar network that runs faster than the speed of light in order to simultaneously exist at every moment in time exactly the same way effectively creating a new dimension through which you can experience the timeless joy of video games. you can press a button and watch the impact of your actions instantaneously resonate eternally across an infinite landscape as you the master of a constantly regenerating universe supplant your reality with your imagination giving profoundly new meaning to the phrase what goes around comes around as what comes around is the manifestation of the thoughts you had before you were aware of them. thoughts before they were thought and actions before they were done! it's so revolutionary we saved it for 10,000 years from now but it's all recycled here in the past with you at the helm and the future at the tips of your fingers