from random import choice
from lib.pgfw.pgfw.Sprite import Sprite

class Gun(Sprite):

    def __init__(self, parent, path):
        Sprite.__init__(self, parent)
        self.load_from_path(path, True)
        self.set_framerate(self.get_configuration("gun", "framerate"))
        self.reset()

    def reset(self):
        self.hide()
        self.unfollow()

    def hide(self):
        self.visible = False

    def unfollow(self):
        self.following = False

    def show(self):
        self.visible = True

    def follow(self, food):
        self.food = food
        self.following = True

    def update(self):
        if self.visible:
            if self.following:
                self.location.centerx = self.food.location.centerx
            Sprite.update(self)
from os import listdir
from os.path import join

from pygame import Surface

from lib.pgfw.pgfw.GameChild import GameChild
from food_spring.gun.Gun import Gun

class GunLibrary(GameChild, list):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.load_configuration()
        self.set_guns()

    def load_configuration(self):
        config = self.get_configuration("gun")
        self.root = config["path"]

    def set_guns(self):
        for ii in xrange(4):
            self.append(Guns(self, self.get_resource(join(self.root, str(ii)))))


class Guns(GameChild, list):

    def __init__(self, parent, root):
        GameChild.__init__(self, parent)
        for path in sorted(listdir(root)):
            self.append(Gun(self, join(root, path)))
        self.reset()

    def reset(self):
        for gun in self:
            gun.reset()
            gun.unfollow()

    def hide(self, exclude=None):
        for gun in self:
            gun.hide()
        if exclude is not None:
            self[exclude].show()

    def update(self):
        for gun in self:
            gun.update()
from pygame import Surface

from lib.pgfw.pgfw.Animation import Animation
from food_spring.introduction.Epithet import Epithet

class Introduction(Animation):

    def __init__(self, parent):
        Animation.__init__(self, parent)
        self.display_surface = self.get_display_surface()
        self.audio = self.get_audio()
        self.delegate = self.get_delegate()
        self.audio_path = self.get_resource("introduction", "audio")
        self.set_background()
        self.epithet = Epithet(self)
        self.spanky = parent.spanky
        self.reset()
        self.deactivate()
        self.subscribe(self.respond)

    def set_background(self):
        surface = Surface(self.display_surface.get_size())
        surface.fill((0, 0, 0))
        self.background = surface

    def respond(self, event):
        if self.active:
            if self.delegate.compare(event, "any"):
                self.deactivate()
                self.parent.title.queue_activation()

    def reset(self):
        self.display_surface.blit(self.background, (0, 0))

    def deactivate(self):
        self.active = False
        self.audio.stop_current_channel()

    def activate(self):
        self.active = True
        self.audio.play_bgm(self.audio_path)
        self.spanky.location.midbottom = \
                                       self.display_surface.get_rect().midbottom

    def update(self):
        if self.active:
            self.clear()
            Animation.update(self)
            self.parent.gaia.swapper.update()
            self.epithet.update()
            self.spanky.update()

    def clear(self):
        for rect in (self.parent.gaia.swapper.rect, self.spanky.location):
            self.display_surface.blit(self.background, rect, rect)
        self.epithet.clear()
from random import randint

from pygame import Rect, Surface, Color
from pygame.font import Font

from lib.pgfw.pgfw.GameChild import GameChild
from lib.pgfw.pgfw.Sprite import Sprite

class Epithet(GameChild, Rect):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.load_configuration()
        self.init_rect()
        self.set_glyphs()

    def load_configuration(self):
        config = self.get_configuration("epithet")
        self.font_path = self.get_resource("display", "font-path")
        self.width = config["width"]
        self.margin = config["margin"]
        self.text = config["text"]
        self.color = config["color"]
        self.i_color = config["i-color"]
        self.t_color = config["t-color"]
        self.font_size = config["font-size"]
        self.it_size = config["it-size"]

    def init_rect(self):
        Rect.__init__(self, 0, 0, self.width, 0)
        self.midtop = self.get_display_surface().get_rect().centerx, self.margin

    def set_glyphs(self):
        glyphs = []
        for ii, character in enumerate(self.text):
            if character != " ":
                color = None
                if character in "IT":
                    size = self.it_size
                    italic = True
                    bold = True
                    if character == "I":
                        color = self.i_color
                    elif character == "T":
                        color = self.t_color
                else:
                    size = self.font_size
                    italic = False
                    bold = False
                glyphs.append(Glyph(self, character, color, size, bold, italic,
                                    ii))
        self.glyphs = glyphs

    def update(self):
        for glyph in self.glyphs:
            glyph.update()

    def clear(self):
        parent = self.parent
        for glyph in self.glyphs:
            for location in glyph.locations:
                parent.display_surface.blit(parent.background, location,
                                            location)


class Glyph(Sprite):

    def __init__(self, parent, character, color, size, bold, italic, ii):
        Sprite.__init__(self, parent, randint(40, 120))
        self.set_frames(character, size, color, bold, italic)
        self.place(ii)
        self.add_location(offset=(-5, 8))

    def set_frames(self, character, size, color, bold, italic):
        color = Color(0, 0, 0)
        background_color = Color(0, 0, 0)
        count = 30
        font = Font(self.parent.font_path, size)
        font.set_italic(italic)
        font.set_bold(bold)
        for ii in xrange(count):
            hue = randint(0, 255)
            color.hsla = hue, 100, 50, randint(30, 100)
            background_hue = hue + 128
            if background_hue > 255:
                background_hue -= 255
            background_color.hsla = background_hue, 100, 50, randint(30, 100)
            frame = font.render(character, True, color, background_color)
            if not ii % (count / 6):
                surface = Surface(frame.get_size())
                surface.set_colorkey((0, 0, 0))
                midpoint = frame.get_width() / 2
                surface.blit(frame, (midpoint, 0))
                surface.blit(frame, (-midpoint, 0))
                frame = surface
            self.add_frame(frame)

    def place(self, ii):
        parent = self.parent
        offset = int(parent.w * float(ii) / (len(parent.text) - 1))
        self.location.center = parent.left + offset, parent.top
216.73.216.119
216.73.216.119
216.73.216.119
 
June 23, 2019

is pikachu dead

yes and how about that for a brain tickler that what you're seeing all along was a ghost. we used a digital stream of bits that in the future we call blood to recreate everything as a malleable substance that is projected through computers over a massive interstellar network that runs faster than the speed of light in order to simultaneously exist at every moment in time exactly the same way effectively creating a new dimension through which you can experience the timeless joy of video games. you can press a button and watch the impact of your actions instantaneously resonate eternally across an infinite landscape as you the master of a constantly regenerating universe supplant your reality with your imagination giving profoundly new meaning to the phrase what goes around comes around as what comes around is the manifestation of the thoughts you had before you were aware of them. thoughts before they were thought and actions before they were done! it's so revolutionary we saved it for 10,000 years from now but it's all recycled here in the past with you at the helm and the future at the tips of your fingers