from xenographic_wall.pgfw.Configuration import TypeDeclarations
from xenographic_wall.pgfw.Game import Game
from xenographic_wall.Introduction import Introduction
from xenographic_wall.world.World import World

class XenographicWall(Game):

    def __init__(self):
        Game.__init__(self, type_declarations=Types())
        self.introduction.activate()

    def set_children(self):
        Game.set_children(self)
        self.introduction = Introduction(self)
        self.world = World(self)

    def update(self):
        self.introduction.update()
        self.world.update()


class Types(TypeDeclarations):

    additional_defaults = \
        {"intro": \
         {"path": ["mask", "cord", "starfield", "sunburst"],
          "int": ["frame-duration", "starfield-max-alpha",
                  "prompt-visible-frames", "reset-delay"],
          "int-list": ["cord-y-range", "zoom-upper-left",
                       "zoom-region-dimensions"],
          "float": ["cord-speed", "zoom-step-ratio", "sunburst-delay",
                    "zoom-delay", "starfield-fade-step"]},
         "scope": \
         {"int": ["diameter", "ring-count", "flash-length"],
          "list": ["colors", "flash-colors"],
          "float": ["glow-step"]},
         "world": \
         {"path": "audio",
          "int-list": ["dimensions", "frame-border", "scroll-speed"]},
         "mushrooms": \
         {"int": "count", "list": "images", "path": "path"},
         "creature": \
         {"path": "root"}}
from pygame import mouse, Color, Surface, Rect

from xenographic_wall.pgfw.GameChild import GameChild
from xenographic_wall.world.scope.Scope import Scope
from xenographic_wall.world.mushrooms.Mushrooms import Mushrooms
from xenographic_wall.creatures.Creatures import Creatures

class World(GameChild, Surface):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.init_surface()
        self.deactivate()
        self.initialize_clip()
        self.scope = Scope(self)
        self.mushrooms = Mushrooms(self)
        self.set_frame()
        self.subscribe_to(self.get_custom_event_id(), self.respond_to_event)
        self.creatures = Creatures(self)
        self.reset()

    def init_surface(self):
        size = self.get_configuration().get("world", "dimensions")
        Surface.__init__(self, size)

    def deactivate(self):
        self.active = False

    def respond_to_event(self, evt):
        if self.is_command(evt, "cancel-introduction"):
            self.activate()
        elif self.is_command(evt, "reset-game"):
            self.reset()

    def activate(self):
        self.active = True
        self.scope.activate()
        self.get_audio().play_bgm(self.get_resource("world", "audio"))
        mouse.set_pos(self.get_screen().get_rect().center)

    def get_mouse_pos(self):
        pos = mouse.get_pos()
        clip = self.get_clip()
        return pos[0] + clip.left, pos[1] + clip.top

    def initialize_clip(self):
        clip = Rect((0, 0), self.get_screen().get_size())
        clip.center = self.get_rect().center
        self.set_clip(clip)

    def set_frame(self):
        border = self.get_configuration("world", "frame-border")
        screen = self.get_screen()
        frame = Rect((0, 0), screen.get_size())
        frame.w -= border[0]
        frame.h -= border[1]
        frame.center = screen.get_rect().center
        self.frame = frame

    def reset(self):
        self.deactivate()
        self.scope.reset()
        self.initialize_clip()
        self.creatures.reset()

    def update(self):
        if self.active:
            self.clear()
            self.update_clip()
            self.scope.update()
            self.mushrooms.update()
            self.creatures.update()
            self.draw()

    def clear(self):
        self.fill(Color("black"))

    def update_clip(self):
        x, y = mouse.get_pos()
        frame = self.frame
        move = self.move_clip
        dx, dy = 0, 0
        if not frame.collidepoint((x, y)):
            if y < frame.top:
                dy = y - frame.top
            elif y > frame.bottom:
                dy = y - frame.bottom
            if x < frame.left:
                dx = x - frame.left
            elif x > frame.right:
                dx = x - frame.right
            mx, my = self.get_configuration("world", "scroll-speed")
            move(dx / mx, dy / my)

    def move_clip(self, x=0, y=0):
        clip = self.get_clip()
        bound = self.get_rect()
        original_center = clip.center
        clip.top += y
        if clip.top < bound.top:
            clip.top = bound.top
        elif clip.bottom > bound.bottom:
            clip.bottom = bound.bottom
        clip.left += x
        if clip.left < bound.left:
            clip.left = bound.left
        elif clip.right > bound.right:
            clip.right = bound.right
        self.set_clip(clip)
        new_center = clip.center
        return new_center[0] - original_center[0], \
               new_center[1] - original_center[1]

    def draw(self):
        screen = self.get_screen()
        screen.blit(self, (0, 0), self.get_clip())
from random import randrange

from pygame import Surface, Color, Rect

from xenographic_wall.pgfw.GameChild import GameChild

class Mushroom(GameChild, Surface):

    transparent_color = Color("magenta")

    def __init__(self, parent, group, images):
        GameChild.__init__(self, parent)
        self.group = group
        self.images = images
        self.init_surface()
        self.place()
        self.eaten = False
        self.bitten = False

    def init_surface(self):
        image = self.images[0]
        Surface.__init__(self, image.get_size())
        self.clear()
        self.set_colorkey(self.transparent_color)
        self.blit(image, (0, 0))

    def clear(self):
        self.fill(self.transparent_color)

    def place(self):
        world = self.parent.parent
        size = self.get_size()
        x_bound = world.get_width() - size[0]
        y_bound = world.get_height() - size[1]
        self.rect = Rect((randrange(0, x_bound), randrange(0, y_bound)), size)

    def eat(self):
        self.eaten = True

    def bite(self):
        self.clear()
        self.blit(self.images[1], (0, 0))
        self.bitten = True
        sound = self.get_configuration("mushrooms", "bite-sound")
        self.get_audio().play_fx(sound, self.get_x_ratio())

    def get_x_ratio(self):
        return float(self.rect.centerx) / self.parent.parent.get_width()
        
    def update(self):
        self.draw()

    def draw(self):
        self.parent.parent.blit(self, self.rect)
216.73.216.147
216.73.216.147
216.73.216.147
 
June 23, 2019

is pikachu dead

yes and how about that for a brain tickler that what you're seeing all along was a ghost. we used a digital stream of bits that in the future we call blood to recreate everything as a malleable substance that is projected through computers over a massive interstellar network that runs faster than the speed of light in order to simultaneously exist at every moment in time exactly the same way effectively creating a new dimension through which you can experience the timeless joy of video games. you can press a button and watch the impact of your actions instantaneously resonate eternally across an infinite landscape as you the master of a constantly regenerating universe supplant your reality with your imagination giving profoundly new meaning to the phrase what goes around comes around as what comes around is the manifestation of the thoughts you had before you were aware of them. thoughts before they were thought and actions before they were done! it's so revolutionary we saved it for 10,000 years from now but it's all recycled here in the past with you at the helm and the future at the tips of your fingers