from os import listdir
from os.path import join

from pygame.mixer import Channel, Sound, music, find_channel

from GameChild import *
from Input import *

class Audio(GameChild):

    current_channel = None
    paused = False
    muted = False

    def __init__(self, game):
        GameChild.__init__(self, game)
        self.delegate = self.get_delegate()
        self.load_fx()
        self.subscribe(self.respond)

    def load_fx(self):
        fx = {}
        if self.get_configuration().has_option("audio", "sfx-path"):
            root = self.get_resource("audio", "sfx-path")
            if root:
                for name in listdir(root):
                    fx[name.split(".")[0]] = Sound(join(root, name))
        self.fx = fx

    def respond(self, event):
        if self.delegate.compare(event, "mute"):
            self.mute()

    def mute(self):
        self.muted = True
        self.set_volume()

    def unmute(self):
        self.muted = False
        self.set_volume()

    def set_volume(self):
        volume = int(not self.muted)
        music.set_volume(volume)
        if self.current_channel:
            self.current_channel.set_volume(volume)

    def play_bgm(self, path, stream=False):
        self.stop_current_channel()
        if stream:
            music.load(path)
            music.play(-1)
        else:
            self.current_channel = Sound(path).play(-1)
        self.set_volume()

    def stop_current_channel(self):
        music.stop()
        if self.current_channel:
            self.current_channel.stop()
        self.current_channel = None
        self.paused = False

    def play_fx(self, name, panning=.5):
        if not self.muted:
            channel = find_channel(True)
            if panning != .5:
                offset = 1 - abs(panning - .5) * 2
                if panning < .5:
                    channel.set_volume(1, offset)
                else:
                    channel.set_volume(offset, 1)
            channel.play(self.fx[name])

    def pause(self):
        channel = self.current_channel
        paused = self.paused
        if paused:
            music.unpause()
            if channel:
                channel.unpause()
        else:
            music.pause()
            if channel:
                channel.pause()
        self.paused = not paused

    def is_bgm_playing(self):
        current = self.current_channel
        if current and current.get_sound():
            return True
        return music.get_busy()
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
	  "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">

  <head>
    <title>E.S.P. Hadouken</title>
    <link rel="stylesheet" type="text/css" href="style.css" />
    <link rel="shortcut icon" href="resource/img/web/auso.ico" />
    <link rel="image_src" href="resource/img/web/dO-Kimu.png" />
    <meta http-equiv="Content-Type" content="text/html;charset=utf-8" />
    <meta name="title" content="E.S.P. Hadouken" />
    <meta name="description"
	  content="Step~ out~ of~ the~ wave~" />
    <meta name="viewport"
	  content="width=device-width; initial-scale=1; maximum-scale=1;
		   user-scalable=no;"/>
  </head>

  <body>
    <div id="main">
      <div id="intro">
	<div>
	  Step~ out~ of~ the~ wave~
	</div>
      </div>
      <img src="resource/img/web/caps/Fri-May-11-12:11:45-2012.png" alt="" />
      <img src="resource/img/web/caps/Tue-Apr-17-14:24:40-2012.png" alt="" />
      <img src="resource/img/web/caps/Sat-May-26-14:44:13-2012.png" alt="" />
      <img src="resource/img/web/caps/Sat-May-26-14:46:59-2012.png" alt="" />
      <img src="resource/img/web/caps/Sat-May-26-14:46:25-2012.png" alt="" />
      <div id="links">
	<a href="dist/E.S.P.-Hadouken-0.2.1-win.zip">Windows</a><br />
	<a href="dist/E.S.P.-Hadouken-0.2.1.tar.gz">Linux/Source</a><br />
      </div>
      <div id="footer">
	<a href="/">&larr; BACK</a>
      </div>
    </div>
  </body>

</html>

<?php

function get_file_size($file_name)
{
   return sprintf("%.1f MB", filesize("dist/" . $file_name) / 1000000.0);
}

?>
from distutils.core import setup
from distutils.command.install_data import install_data
from os import system, chmod
from os.path import join, exists, basename

from esp_hadouken.Setup import *

config = Setup.config

CLASSIFIERS = ["Topic :: Games/Entertainment",
               "Topic :: Games/Entertainment :: Arcade",
               "Topic :: Software Development :: Libraries :: pygame",
               "Programming Language :: Python :: 2.6",
               "Environment :: X11 Applications",
               "Development Status :: 4 - Beta",
               "License :: Freely Distributable",
               "License :: DFSG Compatible",
               "Operating System :: OS Independent"]


class hi_scores_install(install_data):

    def copy_file(self, infile, outfile):
        if self.is_high_scores_file(infile) and exists(join(outfile, infile)):
            print "leaving existing hi-scores file"
            return "", ""
        return install_data.copy_file(self, infile, outfile)

    def run(self):
        install_data.run(self)
        for path in self.outfiles:
            if self.is_high_scores_file(path):
                print "making hi-scores globally writable"
                chmod(path, 0666)

    def is_high_scores_file(self, path):
        return basename(path) == "hi-scores"


Setup.remove_old_mainfest()

system("mv hi-scores hi-scores.bk")
system("touch hi-scores")

setup(cmdclass={"install_data": hi_scores_install},
      name=Setup.translate_title(),
      version=config["game-version"],
      description=config["game-summary"],
      long_description=Setup.build_description(),
      license=config["game-license"],
      platforms=config["game-platforms"],
      author=config["contact-name"],
      author_email=config["contact-email"],
      url=config["game-url"],
      download_url=config["game-url"],
      packages=Setup.build_package_list(),
      scripts=["esp-hadouken"],
      classifiers=CLASSIFIERS,
      requires=["pygame"],
      data_files=Setup.build_data_map())

system("mv hi-scores.bk hi-scores")
3.17.28.48
3.17.28.48
3.17.28.48
 
June 23, 2019

is pikachu dead

yes and how about that for a brain tickler that what you're seeing all along was a ghost. we used a digital stream of bits that in the future we call blood to recreate everything as a malleable substance that is projected through computers over a massive interstellar network that runs faster than the speed of light in order to simultaneously exist at every moment in time exactly the same way effectively creating a new dimension through which you can experience the timeless joy of video games. you can press a button and watch the impact of your actions instantaneously resonate eternally across an infinite landscape as you the master of a constantly regenerating universe supplant your reality with your imagination giving profoundly new meaning to the phrase what goes around comes around as what comes around is the manifestation of the thoughts you had before you were aware of them. thoughts before they were thought and actions before they were done! it's so revolutionary we saved it for 10,000 years from now but it's all recycled here in the past with you at the helm and the future at the tips of your fingers