package Animation::Imitation;

use feature "say";

use Math::Trig;

use Animation::Animation;
use Data::Dumper;

use parent "Animation::Animation";

sub new
{
    my $class = shift;
    $class->SUPER::new(@_);
}

sub setFrames
{
    my $self = shift;
    my $duration = $self->getOption("duration", "frame");
    my $count = $self->getOption("count", "frame");
    my $height = $self->getOption("height");
    my $width = $self->getOption("width");
    my @outer_gradient = $self->readGradient($self->getOption("outer_form_gradient", "imitation"));
    my @inner_gradient = $self->readGradient($self->getOption("inner_form_gradient", "imitation"));
    my $frames = Image::Magick->new(size=>"${width}x$height");
    my $rotation = 0;
    my $step = deg2rad(360 / $count);
    for (0..$count - 1)
    {
	$frames->Read("xc:none");
	$frames->[$_]->Set(delay=>$duration);
	$self->drawOuterForm($frames->[$_], \@outer_gradient, $rotation, $_);
	$self->drawInnerForm($frames->[$_], \@inner_gradient, $rotation, $_);
	$rotation -= $step;
    }
    $frames->Set(dispose=>"Background");
    $self->SUPER::setFrames($frames);
}

sub drawOuterForm
{
    my ($self, $frame, $gradient, $rotation, $index) = @_;
    my $count = $self->getOption("outer_form_particle_count", "imitation");
    my $step = deg2rad(360 / $count);
    my $ratio = $self->getOption("outer_form_size", "imitation");
    my $particle_ratio = $self->getOption("outer_form_particle_size", "imitation");
    my $frame_width = $frame->Get("width");
    my $radius = $ratio * $frame_width / 2;
    my $particle_radius = $particle_ratio * $frame_width;
    my @center = ($frame_width / 2, $frame_width / 2);
    my $angle = $rotation;
    my $shape = $self->getOption("outer_form_particle_shape", "imitation");
    my $primitive = $self->getPrimitive($shape);
    my $resolution = $self->getOption("outer_form_gradient_resolution", "imitation");
    my (@origin, @points, $color);
    for (0..$self->getOption("interval_count", "imitation") - 1)
    {
	my $interval = $_;
	for (0..$count - 1)
	{
	    $color = $gradient->[$self->getColor($gradient, $interval + $_ + $index, $resolution)];
	    @origin = $self->getPointOnCircle($radius, $angle, @center);
	    @points = $self->buildPoints($shape, $particle_radius, @origin);
	    $frame->Draw(fill=>$color, antialias=>"False", primitive=>$primitive,
			 points=>$self->buildPointsString(\@points));
	    $angle += $step;
	}
	$radius -= $radius * $self->getOption("outer_form_size_decrease", "imitation");
	$particle_radius -= $particle_radius * $self->getOption("outer_form_particle_size_decrease",
								"imitation");
    }
}

sub drawInnerForm
{
    my ($self, $frame, $gradient, $rotation, $index) = @_;
    my $frame_width = $frame->Get("width");
    my $inner_size = $self->getOption("inner_form_size", "imitation");
    my $width = $frame_width * $inner_size;
    my @origin = ($frame_width / 2, $frame_width / 2);
    my $interval_count = $self->getOption("interval_count", "imitation");
    my $interval_step = deg2rad(360 / ($interval_count * 
				$self->getOption("outer_form_particle_count",
						 "imitation")));
    my $interval_size_decrease = $self->getOption("interval_size_decrease",
						  "imitation");
    my $radius = $width / 2;
    my $shape = $self->getOption("inner_form", "imitation");
    my $primitive = $self->getPrimitive($shape);
    my $resolution = $self->getOption("inner_form_gradient_resolution", "imitation");
    my $cross_angle = deg2rad($self->getOption("inner_form_cross_angle", "imitation"));
    my $cross_minor_radius_size = $self->getOption("inner_form_cross_minor_radius_size",
						   "imitation");
    for (0..$interval_count - 1)
    {
	$color = $gradient->[$self->getColor($gradient, $_ + $index, $resolution)];
	@points = $self->buildPoints($shape, $radius, @origin, $rotation, $cross_angle,
				     $cross_minor_radius_size);
	$frame->Draw(fill=>$color, primitive=>$primitive, antialias=>"False",
		     points=>$self->buildPointsString(\@points));
	$radius -= $radius * $interval_size_decrease;
	$rotation += $interval_step;
    }
}

1;
from time import time

from pygame import image, Surface, transform, mouse
from pygame.locals import *

from xenographic_wall.pgfw.GameChild import GameChild
from xenographic_wall.pgfw.Animation import Animation

class Introduction(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.config = self.get_configuration()
        self.subscribe_to_events()
        self.deactivate()
        self.load_images()
        self.reset()
        self.set_zoom_parameters()

    def subscribe_to_events(self):
        self.subscribe_to(self.get_custom_event_id(), self.respond_to_event)

    def respond_to_event(self, evt):
        if self.is_command(evt, "reset-game"):
            self.reset()
            self.activate()
        elif self.is_command(evt, "mouse-down-left"):
            if self.title_active and self.active:
                self.deactivate()
                self.post_command("cancel-introduction")
            else:
                self.activate_title()

    def activate_title(self):
        self.title_active = True

    def init_surface(self):
        self.surf = Surface(self.config.get("display", "dimensions"))

    def activate(self):
        self.active = True
        self.get_audio().stop_current_channel()
        mouse.set_visible(True)

    def deactivate(self):
        self.active = False

    def load_images(self):
        load = image.load
        get = self.get_resource
        section = "intro"
        self.mask = load(get(section, "mask")).convert()
        self.cord = load(get(section, "cord")).convert_alpha()
        self.starfield = load(get(section, "starfield")).convert()
        self.sunburst = load(get(section, "sunburst")).convert_alpha()
        self.title = load(get(section, "title")).convert_alpha()
        self.prompt = load(get(section, "prompt")).convert_alpha()

    def reset(self):
        config = self.config.get_section("intro")
        self.cord_speed = config["cord-speed"]
        self.cord_range = config["cord-y-range"]
        self.cord_y = self.cord_range[0]
        self.deactivate_sunburst()
        self.zoom_active = False
        self.zoom_countdown_start = None
        self.zoom_finished = False
        self.zoom_step_count = 0
        self.starfield_active = False
        self.starfield_alpha = 0
        self.fade_in_starfield_finished = False
        self.title_active = False
        self.prompt_visible = True
        self.prompt_visibility_count = 0
        self.reset_countdown_start = None
        self.init_surface()

    def set_zoom_parameters(self):
        self.zoom_scale_step = 16, 12
        self.zoom_shift_step = 7, 7
        self.zoom_step_limit = 64

    def activate_sunburst(self):
        self.sunburst_active = True

    def deactivate_sunburst(self):
        self.sunburst_countdown_start = None
        self.sunburst_active = False

    def update(self):
        if self.active:
            self.check_reset_countdown()
            self.move_cord()
            self.update_sunburst()
            self.zoom()
            self.fade_in_starfield()
            self.set_prompt_visibility()
            surf = self.surf
            if not self.zoom_active and not self.zoom_finished:
                surf.blit(self.mask, (0, 0))
                self.draw_sunburst()
                surf.blit(self.cord, (0, int(self.cord_y)))
            self.get_screen().blit(surf, (0, 0))
            self.draw_starfield()
            self.draw_title()
            self.draw_prompt()

    def check_reset_countdown(self):
        start = self.reset_countdown_start
        if start and time() - start > self.config.get("intro", "reset-delay"):
            self.reset()
            self.activate_title()

    def move_cord(self):
        cord_y = self.cord_y
        limit = self.cord_range[1]
        if cord_y < limit:
            cord_y += self.cord_speed
            if cord_y >= limit:
                self.start_sunburst_countdown()
        self.cord_y = cord_y

    def start_sunburst_countdown(self):
        self.sunburst_countdown_start = time()

    def update_sunburst(self):
        if not self.sunburst_active:
            start = self.sunburst_countdown_start
            if start and time() - start > self.config.get("intro",
                                                          "sunburst-delay"):
                self.activate_sunburst()
                self.start_zoom_countdown()

    def start_zoom_countdown(self):
        self.zoom_countdown_start = time()

    def zoom(self):
        start = self.zoom_countdown_start
        config = self.config.get_section("intro")
        if not self.zoom_finished and not self.zoom_active and start:
            if time() - start > config["zoom-delay"]:
                self.zoom_active = True
        if self.zoom_active:
            surf = self.surf
            cur_width, cur_height = surf.get_size()
            x_scale_step, y_scale_step = self.zoom_scale_step
            surf = transform.smoothscale(surf, (int(cur_width + x_scale_step),
                                                int(cur_height + y_scale_step)))
            count = self.zoom_step_count + 1
            if count > self.zoom_step_limit:
                self.zoom_active = False
                self.zoom_finished = True
                self.starfield_active = True
                if not self.get_audio().is_bgm_playing():
                    self.start_music()
            else:
                self.zoom_step_count = count
            shift_step = self.zoom_shift_step
            rect = self.get_screen().get_rect()
            rect.left += shift_step[0]
            rect.top += shift_step[1]
            self.surf = surf.subsurface(rect).copy()

    def start_music(self):
        self.get_audio().play_bgm(self.get_resource("intro", "audio"))

    def fade_in_starfield(self):
        if self.starfield_active:
            starfield = self.starfield
            config = self.config.get_section("intro")
            alpha = self.starfield_alpha + config["starfield-fade-step"]
            if alpha < config["starfield-max-alpha"]:
                self.starfield_alpha = alpha
            elif not self.fade_in_starfield_finished:
                self.activate_title()
                self.start_reset_countdown()
                self.fade_in_starfield_finished = True
            self.apply_starfield_alpha()

    def start_reset_countdown(self):
        self.reset_countdown_start = time()

    def apply_starfield_alpha(self):
        self.starfield.set_alpha(self.starfield_alpha)

    def set_prompt_visibility(self):
        if self.title_active:
            count = self.prompt_visibility_count + 1
            if count > self.config.get("intro", "prompt-visible-frames"):
                self.prompt_visible = not self.prompt_visible
                count = 0
            self.prompt_visibility_count = count

    def draw_sunburst(self):
        if self.sunburst_active:
            self.surf.blit(self.sunburst, (0, 0))

    def draw_starfield(self):
        if self.starfield_active:
            self.get_screen().blit(self.starfield, (0, 0))

    def draw_title(self):
        if self.title_active:
            self.get_screen().blit(self.title, (0, 0))

    def draw_prompt(self):
        if self.title_active and self.prompt_visible:
            self.get_screen().blit(self.prompt, (0, 0))
216.73.216.47
216.73.216.47
216.73.216.47
 
June 23, 2019

is pikachu dead

yes and how about that for a brain tickler that what you're seeing all along was a ghost. we used a digital stream of bits that in the future we call blood to recreate everything as a malleable substance that is projected through computers over a massive interstellar network that runs faster than the speed of light in order to simultaneously exist at every moment in time exactly the same way effectively creating a new dimension through which you can experience the timeless joy of video games. you can press a button and watch the impact of your actions instantaneously resonate eternally across an infinite landscape as you the master of a constantly regenerating universe supplant your reality with your imagination giving profoundly new meaning to the phrase what goes around comes around as what comes around is the manifestation of the thoughts you had before you were aware of them. thoughts before they were thought and actions before they were done! it's so revolutionary we saved it for 10,000 years from now but it's all recycled here in the past with you at the helm and the future at the tips of your fingers