EVR.Sound.Controls.Button.Volume.Deamplify = function(container)
{
   EVR.Sound.Controls.Button.Volume.call(
      this, container, ALIGN_LEFT, SOUND_DEAMPLIFY_ICON);
   this.set_attributes();
   this.append();
}
EVR.Sound.Controls.Button.Volume.Deamplify.prototype = 
   new EVR.Sound.Controls.Button.Volume;
EVR.Sound.Controls.Button.Volume.Deamplify.prototype.respond = function()
{
   this.audio.decrease_volume();
   EVR.Sound.Controls.Button.Volume.prototype.respond.call(this);
}
EVR.Sound.Controls.Button.Volume.Deamplify.prototype.update = function()
{
   if (this.audio.volume <= 0)
   {
      this.focused_opacity = this.unfocused_opacity;
   }
   else
   {
      this.focused_opacity = SOUND_CONTROLS_FOUCUSED_OPACITY;
   }
   this.set_opacity();
}
EVR.Sound.Controls.Button.Volume.Deamplify.prototype.toString = function()
{
   return "[object EVR.Sound.Controls.Button.Volume.Deamplify]";
}
EVR.include("sound/controls/button/volume/Amplify.js");
EVR.include("sound/controls/button/volume/Deamplify.js");
EVR.Sound.Controls.Button.Volume = function(container, alignment, icon)
{
   EVR.Sound.Controls.Button.call(this, container, alignment);
   this.icon = icon;
   this.disable_selection();
}
EVR.Sound.Controls.Button.Volume.prototype = new EVR.Sound.Controls.Button;
EVR.Sound.Controls.Button.Volume.prototype.disable_selection = function()
{
   if (!!this.element)
   {
      var element = this.element;
      element.onselectstart = function() { return false };
      element.onmousedown = function() { return false };
   }
}
EVR.Sound.Controls.Button.Volume.prototype.set_attributes = function()
{
   this.set_color(SOUND_BUTTON_BACKGROUND);
   this.set_proportions(SOUND_BUTTON_WIDTH, SOUND_BUTTON_HEIGHT);
   this.set_text();
   this.css.cursor = "default";
}
EVR.Sound.Controls.Button.Volume.prototype.set_text = function()
{
   var font = SOUND_CONTROLS_FONT_FAMILY;
   var color = SOUND_CONTROLS_FONT_COLOR;
   var size = SOUND_CONTROLS_FONT_SIZE;
   EVR.Sound.Controls.Button.prototype.set_text.call(
      this, this.icon, font, color, size);
}
EVR.Sound.Controls.Button.Volume.prototype.toString = function()
{
   return "[object EVR.Sound.Controls.Button.Volume]";
}
EVR.Sound.Controls.Button.Volume.Amplify = function(container)
{
   EVR.Sound.Controls.Button.Volume.call(
      this, container, ALIGN_RIGHT, SOUND_AMPLIFY_ICON);
   this.set_attributes();
   this.append();
}
EVR.Sound.Controls.Button.Volume.Amplify.prototype = 
   new EVR.Sound.Controls.Button.Volume;
EVR.Sound.Controls.Button.Volume.Amplify.prototype.respond = function()
{
   this.audio.increase_volume();
   EVR.Sound.Controls.Button.Volume.prototype.respond.call(this);
}
EVR.Sound.Controls.Button.Volume.Amplify.prototype.update = function()
{
   if (this.audio.volume >= 1)
   {
      this.focused_opacity = this.unfocused_opacity;
   }
   else
   {
      this.focused_opacity = SOUND_CONTROLS_FOUCUSED_OPACITY;
   }
   this.set_opacity();
}
EVR.Sound.Controls.Button.Volume.Amplify.prototype.toString = function()
{
   return "[object EVR.Sound.Controls.Button.Volume.Amplify]";
}
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
	  "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">

  <head>
    <meta http-equiv="Content-Type" content="text/html;charset=utf-8" />
    <title>-</title>
    <style type="text/css">
      img
      {
        width: 480px;
        margin: 30px;
      }
    </style>
  </head>

  <body>
    <?php
      foreach (glob("*.png") as $ii => $file)
      {
         echo "\t<img src=\"$file\" alt=\"$ii\" />\n";
      }
    ?>
  </body>

</html>
var HEIGHT_RATIO = .375;
var STRIPE_HEIGHT = .7;
var STRIPE_PALETTE = ["#AA8ADE", "#916D10", "#F88C37"];
var STRIPE_DURATION = 420;
var CRAWL_STEP = .02;
var CRAWL_FRAME_DURATION = 150;
var DINING_HEIGHT = .2;
var TITLE_MIN_HEIGHT = 100;
var GLYPH_HEIGHT = .2;
var GLYPH_WIDTH = .008;
var GLYPH_LETTER_RATIO = .5;
var GLYPH_SHADOW_OFFSET = .75;
var TITLE_PALETTE = ["#d00000", "#b0b0b0", "#0000d0"];
var TITLE_FLASH_FRAME_DURATION = 880;
var TITLE_SHADOW_BRIGHTNESS = 60;
var TITLE_TEXT_BRIGHTNESS = 45;

BH = function()
{
    this.stripes_palette = STRIPE_PALETTE;
    this.stripes_shift = false;
    this.title_palette = TITLE_PALETTE;
    this.title_center_index = 0;
    this.setEventHandlers();
    this.setChildren();
    this.convertTitle();
    this.arrange();
    this.startFlash();
    this.startCrawl();
    this.startTitleFlash();
}

BH.prototype.setEventHandlers = function()
{
    var current = this;
    window.onresize = function() { current.arrange() };
}

BH.prototype.setChildren = function()
{
    this.harvester = document.getElementById("harvester");
    this.cabinet = document.getElementById("cabinet");
    this.feeder = document.getElementById("feeder");
    this.menu = document.getElementById("menu");
    this.blueprint = document.getElementById("blueprint");
    this.stripes = document.getElementById("stripes");
    this.crawl_right = document.getElementById("crawl-right");
    this.crawl_left = document.getElementById("crawl-left");
    this.dining = document.getElementById("dining");
    this.marquee = document.getElementById("marquee");
    this.title = document.getElementById("title");
}

BH.prototype.convertTitle = function()
{
    var title = this.title;
    var text = title.innerHTML;
    title.innerHTML = "";
    var ch, glyph;
    for (var ii = 0; ii < text.length; ii++)
    {
	ch = text.charAt(ii);
	if (ch != " " && ch != "\n" && ch != "\t")
	{
	    foreground = document.createElement("span");
	    foreground.className = "foreground";
	    foreground.style.zIndex = 1;
	    title.appendChild(foreground);
	    background = document.createElement("span");
	    background.innerHTML = ch;
	    background.className = "background";
	    background.style.zIndex = 0;
	    title.appendChild(background);
	}
    }
    this.glyphs = title.getElementsByTagName("span");
}

BH.prototype.arrange = function()
{
    this.clearStripes();
    var harvester = this.harvester;
    var harvester_w = harvester.clientWidth;
    var height = this.formatPx(harvester_w * HEIGHT_RATIO);
    harvester.style.height = height;
    var cabinet = this.cabinet;
    var feeder = this.feeder;
    var menu = this.menu;
    cabinet.style.height = height;
    feeder.style.height = height;
    menu.style.height = height;
    var cabinet_w = cabinet.clientWidth;
    feeder.style.width = this.formatPx(harvester_w - cabinet_w - menu.clientWidth);
    feeder.style.left = this.formatPx(cabinet_w);
    cabinet.getElementsByTagName("img")[0].height = cabinet.clientHeight;
    menu.getElementsByTagName("img")[0].height = menu.clientHeight;
    var win_h = window.innerHeight ? window.innerHeight : document.documentElement.clientHeight;
    var marquee = this.marquee;
    this.arrangeFeeder();
    this.arrangeTitle();
    this.addStripes();
}

BH.prototype.arrangeFeeder = function()
{
    var feeder = this.feeder;
    var images = feeder.getElementsByTagName("img");
    var range = feeder.clientHeight;
    var y, image;
    for (var ii = 0; ii < images.length; ii++)
    {
	image = images[ii];
	image.style.top = this.formatPx(parseInt((range - image.clientHeight) / 2));
	if (image.id == "crawl-left")
	{
	    var length = image.clientWidth;
	    image.style.left = this.formatPx(-length);
	    this.crawl_length = length;
	    this.crawl_step = parseInt(CRAWL_STEP * length);
	}
	else
	{
	    image.style.left = this.formatPx(0);
	}
    }
}

BH.prototype.arrangeTitle = function()
{
    var title = this.title;
    var range_x = title.clientWidth;
    var width = parseInt(GLYPH_WIDTH * range_x);
    this.resizeTitle();
    var range_y = title.clientHeight;
    var height = parseInt(GLYPH_HEIGHT * range_y);
    var shadow_offset = parseInt(GLYPH_SHADOW_OFFSET * width);
    var y = parseInt((range_y - height) / 2 - shadow_offset / 2);
    var glyphs = this.glyphs;
    title.style.fontSize = this.formatPx(GLYPH_LETTER_RATIO * height);
    var glyph_count = glyphs.length / 2;
    var width_all = width * glyph_count;
    var margin = (range_x - width_all) / (glyph_count + 1);
    var x = margin;
    var foreground, background, color;
    for (var ii = 0; ii < glyphs.length; ii += 2)
    {
	foreground = glyphs[ii];
	background = glyphs[ii + 1];
	foreground.style.height = this.formatPx(height);
	background.style.height = this.formatPx(height);
	foreground.style.lineHeight = this.formatPx(height);
	background.style.lineHeight = this.formatPx(height);
	foreground.style.top = this.formatPx(y);
	background.style.top = this.formatPx(y + shadow_offset);
	foreground.style.width = this.formatPx(width);
	background.style.width = this.formatPx(width);
	foreground.style.left = this.formatPx(x);
	background.style.left = this.formatPx(x - shadow_offset);
	x += margin + width;
    }
}

BH.prototype.resizeTitle = function()
{
    var title = this.title;
    var available = this.getWindowHeight() - this.marquee.offsetHeight - this.harvester.offsetHeight;
    var min_height = TITLE_MIN_HEIGHT;
    if (available > min_height)
    {
	title.style.height = this.formatPx(available);
    }
    else
    {
	title.style.height = this.formatPx(min_height);
    }
}

BH.prototype.getWindowHeight = function()
{
    if (typeof(window.innerHeight) != "undefined")
    {
	return window.innerHeight;
    }
    return document.documentElement.clientHeight;
}

BH.prototype.clearStripes = function()
{
    var stripes = this.stripes;
    while (stripes.firstChild)
    {
	stripes.removeChild(stripes.firstChild);
    }
}

BH.prototype.formatPx = function(measurement)
{
    return parseInt(measurement) + "px";
}

BH.prototype.addStripes = function()
{
    this.clearStripes();
    var stripes = this.stripes;
    var bound = this.cabinet.clientHeight;
    var height = parseInt(bound * STRIPE_HEIGHT);
    var sum = 0;
    var stripe;
    while (sum < bound)
    {
	stripe = document.createElement("div");
	stripe.innerHTML = "&nbsp;";
	stripe.style.height = this.formatPx(height);
	stripes.appendChild(stripe);
	sum += height;
    }
}

BH.prototype.startFlash = function()
{
    var current = this;
    window.setInterval(
	function() {
	    current.setStripeColors();
	}, STRIPE_DURATION);
}

BH.prototype.setStripeColors = function()
{
    var stripes = this.stripes.getElementsByTagName("div");
    var palette = this.stripes_palette;
    var palette_ii = this.stripes_shift;
    var color;
    for (var ii = 0; ii < stripes.length; ii++)
    {
	color = palette[palette_ii % palette.length];
	stripes[ii].style.background = color;
	palette_ii++;
    }
    this.stripes_shift = !this.stripes_shift;
}

BH.prototype.startCrawl = function()
{
    var current = this;
    window.setInterval(
	function() {
	    current.crawl();
	}, CRAWL_FRAME_DURATION);
}

BH.prototype.crawl = function()
{
    var right = this.crawl_right;
    var left = this.crawl_left;
    var length = this.crawl_length;
    var step = this.crawl_step;
    var right_x = parseInt(right.style.left) + step;
    var left_x = parseInt(left.style.left) + step;
    if (right_x >= length)
    {
	right_x = 0;
	left_x = -length;
    }
    right.style.left = this.formatPx(right_x);
    left.style.left = this.formatPx(left_x);
}

BH.prototype.startTitleFlash = function()
{
    var current = this;
    window.setInterval(
	function() {
	    current.flashTitle();
	}, TITLE_FLASH_FRAME_DURATION);
}

BH.prototype.flashTitle = function()
{
    var glyphs = this.glyphs;
    var glyph_count = glyphs.length / 2;
    var start = parseInt(glyph_count / 2) - 1;
    var center = start + 1;
    var palette = this.title_palette;
    var palette_ii = this.incrementIndex(this.title_center_index, palette);
    this.title_center_index = palette_ii;
    var color, shadow, text_color;
    for (var ii = 0; ii <= start; ii++)
    {
	color = new Color(palette[palette_ii]);
	shadow = new Color(color.getString());
	text_color = new Color(color.getString());
	shadow.changeBrightness(TITLE_SHADOW_BRIGHTNESS);
	text_color.changeBrightness(TITLE_TEXT_BRIGHTNESS);
	glyphs[ii * 2].style.backgroundColor = color.getString();
	glyphs[ii * 2 + 1].style.backgroundColor = shadow.getString();
	glyphs[ii * 2 + 1].style.color = text_color.getString();
	glyphs[(glyph_count - ii - 1) * 2].style.backgroundColor = color.getString();
	glyphs[(glyph_count - ii - 1) * 2 + 1].style.backgroundColor = shadow.getString();
	glyphs[(glyph_count - ii - 1) * 2 + 1].style.color = text_color.getString();
	palette_ii = this.incrementIndex(palette_ii, palette);
    }
    color = new Color(palette[palette_ii]);
    shadow = new Color(color.getString());
    text_color = new Color(color.getString());
    shadow.changeBrightness(TITLE_SHADOW_BRIGHTNESS);
    text_color.changeBrightness(TITLE_TEXT_BRIGHTNESS);
    glyphs[center * 2].style.backgroundColor = color.getString();
    glyphs[center * 2 + 1].style.backgroundColor = shadow.getString();
    glyphs[center * 2 + 1].style.color = text_color.getString();
    palette_ii = this.incrementIndex(palette_ii, palette);
}

BH.prototype.incrementIndex = function(index, list)
{
    index += 1;
    if (index >= list.length)
    {
	index = 0;
    }
    return index;
}

window.onload = function() { new BH() };
216.73.216.119
216.73.216.119
216.73.216.119
 
June 29, 2013

A few weeks ago, for Fishing Jam, I made a fishing simulation from what was originally designed to be a time attack arcade game. In the program, Dark Stew, the player controls Aphids, an anthropod who fishes for aquatic creatures living in nine pools of black water.



Fishing means waiting by the pool with the line in. The longer you wait before pulling the line out, the more likely a creature will appear. Aside from walking, it's the only interaction in the game. The creatures are drawings of things you maybe could find underwater in a dream.

The background music is a mix of clips from licensed to share songs on the Free Music Archive. Particularly, Seed64 is an album I used a lot of songs from. The full list of music credits is in the game's README file.

I'm still planning to use the original design in a future version. There would be a reaction-based mini game for catching fish, and the goal would be to catch as many fish as possible within the time limit. I also want to add details and obstacles to the background, which is now a little boring, being a plain, tiled, white floor.

If you want to look at all the drawings or hear the music in the context of the program, there are Windows and source versions available. The source should work on any system with Python and Pygame. If it doesn't, bug reports are much appreciated. Comments are also welcome :)

Dark Stew: Windows, Pygame Source

I wrote in my last post that I would be working on an old prototype about searching a cloud for organisms for Fishing Jam. I decided to wait a while before developing that game, tentatively titled Xenographic Barrier. Its main interactive element is a first-person scope/flashlight, so I'd like to make a Wii version of it.

I'm about to start working on a complete version of Ball & Cup. If I make anything interesting for it, I'll post something. There are a lot of other things I want to write about, like game analyses, my new GP2X and arcades in Korea, and there's still music to release. Lots of fun stuff coming!