<?php
namespace entities\evr\security;

class Addresses
{
   public function __construct($user)
   {
      $this->user = $user;
      $this->set_path();
   }
   private function set_path()
   {
      $user = $this->user;
      $root = $GLOBALS["USERS_PATH"];
      $this->path = "$root/$user/" . $GLOBALS["USER_ADDRESSES_PATH"];
   }
   public function add_current()
   {
      if (!$this->find_current_address())
      {
         $entry = $_SERVER["REMOTE_ADDR"] . " " . time() . "\n";
         file_put_contents($this->path, $entry, FILE_APPEND);
      }
   }
   public function find_current_address()
   {
      foreach ($this->get() as $entry)
      {
         if ($_SERVER["REMOTE_ADDR"] == $this->extract($entry))
         {
            return true;
         }
      }
      return false;
   }
   private function get()
   {
      return file($this->path);
   }
   private function extract($entry)
   {
      $fields = explode(" ", $entry);
      return $fields[0];
   }
}
<?php
namespace entities\evr\security;

class Join_Beta_Mail extends Mail
{
   public function __construct($sender)
   {
      parent::__construct(
         $GLOBALS["BETA_RECIPIENT"], $sender, $GLOBALS["BETA_SUBJECT"]);
   }
   protected function build_message()
   {
      return $this->sender;
   }
}
<?php
namespace entities\evr\security\display;
use \entities\html as html;

class Alerts extends html\Div
{
   public function __construct()
   {
      parent::__construct("alerts");
   }
   protected function build_content()
   {
      $markup = $this->build_alert("boost", $GLOBALS["BOOST_ALERT"]);
      $markup .= $this->build_alert("sound", $GLOBALS["SOUND_ALERT"]);
      $markup .= $this->build_alert("fullscreen", $GLOBALS["FULLSCREEN_ALERT"]);
      return $markup;
   }
   private function build_alert($id, $text)
   {
      return new html\Div($id, null, $text);
   }
}
<?php
namespace entities\evr\security\display;
use \entities\html as html;

class Home extends html\Div
{
   protected function build_content()
   {
      $markup = new Header();
      $markup .= new forms\Login();
      $markup .= new Links();
      $markup .= new forms\Activate();
      $markup .= new Alerts();
      $markup .= new Beta_Invitation();
      $markup .= new \entities\evr\Trailer();
      $markup .= new Thumbs();
      return $markup;
   }
}
<?php
namespace entities\evr\security\display;
use \entities\html as html;

class Header extends html\Div
{
   public function __construct()
   {
      parent::__construct("header", null, $GLOBALS["HEADER"]);
   }
}
<?php
namespace entities\evr\security\display;
use \entities\html as html;

class Beta_Invitation extends html\Div
{
   public function __construct()
   {
      parent::__construct("invitation");
   }
   protected function build_content()
   {
      $markup = $this->build_heading();
      $markup .= file_get_contents(dirname(__FILE__) . "/invitation");
      $markup .= new forms\Join_Beta();
      return $markup;
   }
   private function build_heading()
   {
      $text = $GLOBALS["BETA_INVITATION_HEADING"];
      return new html\Div("heading", null, $text);
   }
}
<?php
namespace entities\evr\security\display;
use entities\html as html;

class Links extends html\Div
{
   public function __construct()
   {
      parent::__construct("links");
   }
   protected function build_content()
   {
      $markup = new html\A("?change", "change password", null, "password");
      $markup .= new html\A("?reset", "reset password", null, "password");
      return $markup;
   }
}
<?php
namespace entities\evr\security\display;
use \entities\html as html;

class Thumbs extends html\Div
{
   protected function build_content()
   {
      $markup = "";
      $directory = $GLOBALS["THUMBNAILS_PATH"];
      foreach (scandir($directory) as $file)
      {
         if ($file[0] != ".")
         {
            $path = $directory . $file;
            $markup .= new html\Image($path, null, "thumb");
         }
      }
      return $markup;
   }
}
<?php
namespace entities\evr\security\display\forms;
use \entities\html as html;

class Join_Beta extends html\Form
{
   protected function build_content()
   {
      $markup = new html\Input("email", "text", "email address", null, true);
      $markup .= $this->build_button();
      return $markup;
   }
   private function build_button()
   {
      $text = $GLOBALS["JOIN_BETA_BUTTON_TEXT"];
      return new html\Input("action", "submit", $text);
   }
}
216.73.216.211
216.73.216.211
216.73.216.211
 
August 12, 2013

I've been researching tartan/plaid recently for decoration in my updated version of Ball & Cup, now called Send. I want to create the atmosphere of a sports event, so I plan on drawing tartan patterns at the vertical edges of the screen as backgrounds for areas where spectator ants generate based on player performance. I figured I would make my own patterns, but after browsing tartans available in the official register, I decided to use existing ones instead.

I made a list of the tartans that had what I thought were interesting titles and chose 30 to base the game's levels on. I sequenced them, using their titles to form a loose narrative related to the concept of sending. Here are three tartans in the sequence (levels 6, 7 and 8) generated by an algorithm I inferred by looking at examples that reads a tartan specification and draws its pattern using a simple dithering technique to blend the color stripes.


Acadia


Eve


Spice Apple

It would be wasting an opportunity if I didn't animate the tartans, so I'm thinking about animations for them. One effect I want to try is making them look like water washing over the area where the ants are spectating. I've also recorded some music for the game. Here are the loops for the game over and high scores screens.

Game Over

High Scores