<?php
namespace entities\html;

class Image extends Element
{
   public function __construct($src, $id=null, $class=null)
   {
      parent::__construct("img", $id, $class, false);
      $this->add_attribute("src", $src);
   }
}
<?php
namespace entities\html;

class Form
{
   public function __construct($id=null)
   {
      $this->id = $id;
   }
   public function __toString()
   {
      return $this->build_html();
   }
   private function build_html()
   {
      $markup = "<form method=\"post\"";
      if (!is_null($this->id))
      {
         $markup .= " id=\"" . $this->id . "\"";
      }
      $markup .= ">\n";
      $markup .= $this->build_content();
      $markup .= "</form>\n";
      return $markup;
   }
   protected function build_content()
   {
      return "&nbsp;\n";
   }
}
<?php
namespace entities\html;

class Meta extends Element
{
   public function __construct($content, $name=null, $http_equiv=null)
   {
      parent::__construct("meta", null, null, false);
      $this->add_attribute("name", $name);
      $this->add_attribute("http-equiv", $http_equiv);
      $this->add_attribute("content", $content);
   }
}
<?php
namespace entities\evr;

class Trailer extends \entities\html\IFrame
{
   public function __construct()
   {
      parent::__construct(
         "trailer", $GLOBALS["TRAILER_URL"], $GLOBALS["TRAILER_WIDTH"],
         $GLOBALS["TRAILER_HEIGHT"]);
      $this->add_attribute("webkitAllowFullScreen", true);
      $this->add_attribute("allowFullScreen", true);
   }
}
<?php
namespace entities\evr;
use \entities\html as html;

class Emoticon_Vs_Rainbow extends html\Page
{
   private $markup = "";
   public function __construct()
   {
      parent::__construct($GLOBALS["PAGE_TITLE"]);
   }
   protected function build_content()
   {
      $markup = new html\Image(
         $GLOBALS["LOADING_ANIMATION_PATH"], "loading_animation");
      $markup .= new html\Script($this->build_script_path());
      return $markup;
   }
   private function build_script_path()
   {
      return $this->determine_script_root() . $GLOBALS["GAME_PATH"];
   }
   private function determine_script_root()
   {
      $path = "src/game/stable/";
      if ($this->visitor_is_local() || isset($_GET["v"]))
      {
         if (!isset($_GET["s"]))
         {
            $path = "src/game/volatile/";
         }
      }
      return $path;
   }
   private function visitor_is_local()
   {
      $localhost = "127.0.0.1";
      $network = "/^192\.168\.0\..*/";
      $address = $_SERVER["REMOTE_ADDR"];
      return $address == $localhost || preg_match($network, $address);
   }
}
<?php
namespace entities\evr\security;

class Password_Mail extends Mail
{
   public function __construct($recipient, $password)
   {
      parent::__construct(
         $recipient, $GLOBALS["EMAIL_SENDER"],
         $GLOBALS["NEW_PASSWORD_SUBJECT"]);
      $this->password = $password;
   }
   protected function build_message()
   {
      $message = $GLOBALS["NEW_PASSWORD_PREFACE"] . " ";
      $message .= $this->password . "\n";
      return $message;
   }
}
<?php
namespace entities\evr\security;

class Cookie
{
   public function __construct()
   {
      $this->name = $GLOBALS["COOKIE_NAME"];
   }
   public function exists()
   {
      return isset($_COOKIE[$this->name]) && $_COOKIE[$this->name] != "";
   }
   public function set($username, $hash)
   {
      $value = "$username|$hash";
      $expiration = time() + 60 * 60 * 24 * 30;
      $domain = $_SERVER["HTTP_HOST"];
      setrawcookie($this->name, $value, $expiration, "/", $domain);
   }
   public function get()
   {
      return $_COOKIE[$this->name];
   }
   public function get_username()
   {
      $fields = explode("|", $this->get());
      return $fields[0];
   }
   public function get_hash()
   {
      $fields = explode("|", $this->get());
      return $fields[1];
   }
}
<?php
namespace entities\evr\security;

class Mail
{
   public function __construct($recipient, $sender, $subject)
   {
      $this->recipient = $recipient;
      $this->sender = $sender;
      $this->subject = $subject;
   }
   public function send()
   {
      $header = $this->build_header();
      $message = $this->build_message();
      return mail($this->recipient, $this->subject, $message, $header);
   }
   private function build_header()
   {
      $header = "From: " . $this->sender . "\r\n";
      $header .= "Content-Type: text/plain\r\n";
      return $header;
   }
   protected function build_message()
   {
      return "default message\n";
   }
}
216.73.216.42
216.73.216.42
216.73.216.42
 
August 12, 2013

I've been researching tartan/plaid recently for decoration in my updated version of Ball & Cup, now called Send. I want to create the atmosphere of a sports event, so I plan on drawing tartan patterns at the vertical edges of the screen as backgrounds for areas where spectator ants generate based on player performance. I figured I would make my own patterns, but after browsing tartans available in the official register, I decided to use existing ones instead.

I made a list of the tartans that had what I thought were interesting titles and chose 30 to base the game's levels on. I sequenced them, using their titles to form a loose narrative related to the concept of sending. Here are three tartans in the sequence (levels 6, 7 and 8) generated by an algorithm I inferred by looking at examples that reads a tartan specification and draws its pattern using a simple dithering technique to blend the color stripes.


Acadia


Eve


Spice Apple

It would be wasting an opportunity if I didn't animate the tartans, so I'm thinking about animations for them. One effect I want to try is making them look like water washing over the area where the ants are spectating. I've also recorded some music for the game. Here are the loops for the game over and high scores screens.

Game Over

High Scores