<?php
namespace structures\html;
class Script extends Element
{
   public function __construct($src=null)
   {
      parent::__construct("script");
      $this->add_attribute("src", $src);
   }
}
<?php
namespace structures\html;

class Head extends Element
{
   public function __construct(
      $title=null, $css_path=null, $description=null, $favicon_path=null,
      $thumbnail_path=null)
   {
      parent::__construct("head");
      $this->title = $title;
      $this->css_path = $css_path;
      $this->description = $description;
      $this->favicon_path = $favicon_path;
      $this->thumbnail_path = $thumbnail_path;
   }
   protected function build_content()
   {
      $markup = $this->build_title();
      $markup .= $this->build_css_link();
      $markup .= $this->build_description();
      $markup .= $this->build_favicon_link();
      $markup .= $this->build_thumbnail_link();
      return $markup;
   }
   protected function build_title()
   {
      $title = $this->title;
      if (!is_null($title))
      {
         return new Title($this->title);
      }
      return null;
   }
   protected function build_css_link()
   {
      $path = $this->css_path;
      if (!is_null($path))
      {
         return new Link("stylesheet", $path);
      }
      return null;
   }
   protected function build_description()
   {
      $description = $this->description;
      if (!is_null($description))
      {
         return new Meta($description, "description");
      }
      return null;
   }
   protected function build_favicon_link()
   {
      $path = $this->favicon_path;
      if (!is_null($path))
      {
         return new Link("shortcut icon", $path);
      }
      return null;
   }
   protected function build_thumbnail_link()
   {
      $path = $this->thumbnail_path;
      if (!is_null($path))
      {
         return new Link("image_src", $path);
      }
      return null;
   }
}
<?php
namespace structures\html;

class Table extends Element
{
   public function __construct($id=null, $class=null, $cellspacing=0)
   {
      parent::__construct("table", $id, $class);
      $this->add_attribute("cellspacing", $cellspacing);
   }
}
<?php
namespace structures\html;

class A extends Element
{
   public function __construct($href=null, $content=null, $id=null, $class=null)
   {
      parent::__construct("a", $id, $class);
      $this->add_attribute("href", $href);
      $this->content = $content;
   }

   protected function build_content()
   {
      $content = $this->content;
      if (is_null($content))
      {
         $content = $this->get_attribute("href");
      }
      return $content;
   }
}
<?php
namespace structures\html;

class HTML extends Element
{
   public function __construct(
      $title=null, $css_path=null, $description=null, $favicon_path=null,
      $thumbnail_path=null)
   {
      parent::__construct("html");
      $this->title = $this->get_default($title, "PAGE_TITLE");
      $this->css_path = $this->get_default($css_path, "CSS_PATH");
      $this->description = $description;
      $this->favicon_path = $favicon_path;
      $this->thumbnail_path = $thumbnail_path;
   }
   protected function build_content()
   {
      $markup = $this->build_head();
      $markup .= new Body($this->build_body());
      return $markup;
   }
   protected function build_head()
   {
      return new Head(
         $this->title, $this->css_path, $this->description,
         $this->favicon_path, $this->thumbnail_path);
   }
   protected function build_body()
   {
      return null;
   }
}
<?php
namespace structures\html;

class Td extends Element
{
   public function __construct(
      $content=null, $id=null, $class=null, $colspan=null, $rowspan=null)
   {
      parent::__construct("td", $id, $class);
      $this->content = $content;
      $this->add_attribute("colspan", $colspan);
      $this->add_attribute("rowspan", $rowspan);
   }
   protected function build_content()
   {
      return $this->content;
   }
}
<?php
namespace structures\html;

class IFrame extends Element
{
   public function __construct($id, $src, $width, $height)
   {
      parent::__construct("iframe", $id);
      $this->add_attribute("src", $src);
      $this->add_attribute("width", $width);
      $this->add_attribute("height", $height);
      $this->add_attribute("frameborder", "0");
   }
}
<?php
namespace structures\html;

class Body extends Element
{
   public function __construct($content)
   {
      parent::__construct("body");
      $this->content = $content;
   }
   protected function build_content()
   {
      return $this->content . $this->break_line();
   }
}
216.73.216.42
216.73.216.42
216.73.216.42
 
December 3, 2013

Where in the mind's prism does light shine, inward, outward, or backward, and where in a plane does it intersect, experientially and literally, while possessing itself in a dripping wet phantasm?


Fig 1.1 What happens after you turn on a video game and before it appears?

The taxonomy of fun contains the difference between gasps of desperation and exaltation, simultaneously identical and opposite; one inspires you to have sex, while the other to ejaculate perpetually. A destruction and its procession are effervescent, while free play is an inseminated shimmer hatching inside you. Unlikely to be resolved, however, in such a way, are the climaxes of transitions between isolated, consecutive game states.

You walk through a door or long-jump face first (your face, not Mario's) into a painting. A moment passes for eternity, viscerally fading from your ego, corpus, chakra, gaia, the basis of your soul. It happens when you kill too, and especially when you precisely maim or obliterate something. It's a reason to live, a replicating stasis.


Fig 1.2 Sequence in a video game

Video games are death reanimated. You recurse through the underworld toward an illusion. Everything in a decision and logic attaches permanently to your fingerprint. At the core, you use its energy to soar, comatose, back into the biosphere, possibly because the formal structure of a mind by human standards is useful in the next world.