EVR.Animation.Ending.Corpse.Soul = function(corpse)
{
   EVR.Graphic.call(this, corpse.container, RATIO_WIDTH, null, ALIGN_CENTER);
   EVR.Animation.call(this, SOUL_FRAME_RATE);
   this.corpse = corpse;
   this.colors = TRANSMISSION_COLORS;
   this.color_index = 0;
   this.update_meter = 0;
   this.growth_finished = false;
   this.set_attributes();
}
EVR.Animation.Ending.Corpse.Soul.prototype = new EVR.Graphic;
EVR.inherit(EVR.Animation.Ending.Corpse.Soul, EVR.Animation);
EVR.Animation.Ending.Corpse.Soul.prototype.set_attributes = function()
{
   this.set_z(SOUL_Z_INDEX);
   this.set_proportions(0, SOUL_HEIGHT);
}
EVR.Animation.Ending.Corpse.Soul.prototype.sequence = function()
{
   this.advance_color_index();
   this.set_color(this.colors[this.color_index]);
   var dimensions  = this.get_dimensions(true);
   var width = dimensions[0] || .005;
   if (width < 1 || dimensions[1] < 1)
   {
      var growth_factor = width * SOUL_ZOOM_STEP;
      this.grow(growth_factor);
   }
   else if (!this.growth_finished)
   {
      var current = this;
      var ending = this.corpse.ending;
      window.setTimeout(
	 function()
	 {
	    ending.reset();
	    ending.draw();
	    ending.display_message();
	    ending.finished = true;
	    current.stop();
	 }, ENDING_MESSAGE_DELAY);
      this.growth_finished = true;
   }
}
EVR.Animation.Ending.Corpse.Soul.prototype.advance_color_index = function()
{
   this.advance_update_meter();
   if (this.update_meter == 0)
   {
      var index = this.color_index;
      if (++index >= this.colors.length)
      {
	 index = 0;
      }
      this.color_index = index;
   }
}
EVR.Animation.Ending.Corpse.Soul.prototype.advance_update_meter = function()
{
   var meter = this.update_meter;
   if (++meter >= SOUL_UPDATE_METER_LIMIT)
   {
      meter = 0;
   }
   this.update_meter = meter;
}
EVR.Animation.Ending.Corpse.Soul.prototype.reset = function()
{
   this.growth_finished = false;
   this.set_proportions(0, SOUL_HEIGHT);
}
EVR.Animation.Ending.Corpse.Soul.prototype.toString = function()
{
   return "[object EVR.Animation.Ending.Corpse.Soul]";
}
EVR.include("animation/ending/rainbow/Band.js");
EVR.Animation.Ending.Rainbow = function(ending)
{
   EVR.Animation.call(this, RAINBOW_FRAME_RATE);
   this.ending = ending;
   this.container = ending.container;
   this.tombstone = ending.tombstone;
   this.set_width();
   this.add_bands();
}
EVR.Animation.Ending.Rainbow.prototype = new EVR.Animation;
EVR.Animation.Ending.Rainbow.prototype.set_width = function()
{
   var container_dimensions = this.container.get_dimensions();
   this.width = (
      container_dimensions[1] * TOMBSTONE_HEIGHT * TOMBSTONE_WIDTH) /
      container_dimensions[0];
}
EVR.Animation.Ending.Rainbow.prototype.add_bands = function()
{
   var colors = TRANSMISSION_COLORS;
   var bands = []
   for (var ii = 0; ii < colors.length; ii++)
   {
      bands.push(new EVR.Animation.Ending.Rainbow.Band(this, ii));
   }
   this.bands = bands;
}
EVR.Animation.Ending.Rainbow.prototype.append = function()
{
   this.set_width();
   this.apply_to_bands("set_attributes");
   this.apply_to_bands("append");
}
EVR.Animation.Ending.Rainbow.prototype.apply_to_bands = function(method)
{
   var band, bands = this.bands;
   var args = Array.prototype.slice.call(arguments);
   for (var ii = 0; ii < bands.length; ii++)
   {
      band = bands[ii];
      band[method].apply(band, args.slice(1));
   }
}
EVR.Animation.Ending.Rainbow.prototype.sequence = function()
{
   this.apply_to_bands("grow", null, RAINBOW_STEP);
   var height = this.bands[0].get_dimensions(true)[1];
   if (height > 1)
   {
      var ending = this.ending;
      var family = ending.family;
      var delay = CORPSE_DELAY;
      this.stop();
      ending.corpse.play(null, delay);
      family.stop();
      family.play("jump", delay + FAMILY_JUMP_DELAY);
   }
}
EVR.Animation.Ending.Rainbow.prototype.draw = function()
{
   this.apply_to_bands("draw");
}
EVR.Animation.Ending.Rainbow.prototype.reset = function()
{
   this.apply_to_bands("set_proportions", null, 0);
}
EVR.Animation.Ending.Rainbow.prototype.remove = function()
{
   this.apply_to_bands("remove");
}
EVR.Animation.Ending.Rainbow.prototype.toString = function()
{
   return "[object EVR.Animation.Ending.Rainbow]";
}
EVR.Animation.Ending.Rainbow.Band = function(rainbow, index)
{
   EVR.Graphic.call(
      this, rainbow.container, null, rainbow.tombstone, ALIGN_BOTTOM_LEFT);
   this.rainbow = rainbow;
   this.index = index;
   this.palette = TRANSMISSION_COLORS;
   this.set_attributes();
}
EVR.Animation.Ending.Rainbow.Band.prototype = new EVR.Graphic;
EVR.Animation.Ending.Rainbow.Band.prototype.set_attributes = function()
{
   var palette = this.palette;
   var color = palette[this.index];
   var count = palette.length;
   var width = this.rainbow.width / count;
   var offset = this.index * width;
   this.set_color(color);
   this.set_proportions(width, 0);
   this.set_z(RAINBOW_Z_INDEX);
   this.set_opacity(RAINBOW_OPACITY);
   this.place(offset, .01);
}
EVR.Animation.Ending.Rainbow.Band.prototype.toString = function()
{
   return "[object EVR.Animation.Ending.Rainbow.Band]";
}
EVR.Animation.Fader = function(component, end, rate, length, repeat)
{
   EVR.Animation.call(this, rate);
   this.component = component;
   this.length = length;
   this.repeat = repeat || false;
   this.elapsed = 0;
   this.set_path(end)
}
EVR.Animation.Fader.prototype = new EVR.Animation;
EVR.Animation.Fader.prototype.set_path = function(end)
{
   this.elapsed = 0;
   this.set_range(end);
   this.set_deltas();
}
EVR.Animation.Fader.prototype.set_range = function(end)
{
   var start = new EVR.Color(this.component.get_color());
   this.current = new EVR.Color(this.component.get_color());
   if (typeof end == "string")
   {
      end = new EVR.Color(end);
   }
   this.range = [start, end];
}
EVR.Animation.Fader.prototype.set_deltas = function()
{
   var start = this.range[0];
   var end = this.range[1];
   this.deltas = [];
   this.deltas.push(this.calculate_delta(start.rgb[0], end.rgb[0]));
   this.deltas.push(this.calculate_delta(start.rgb[1], end.rgb[1]));
   this.deltas.push(this.calculate_delta(start.rgb[2], end.rgb[2]));
}
EVR.Animation.Fader.prototype.calculate_delta = function(start, end)
{
   return (end - start) / (this.length / this.rate);
}
EVR.Animation.Fader.prototype.sequence = function()
{
   this.current.rgb[0] += this.deltas[0];
   this.current.rgb[1] += this.deltas[1];
   this.current.rgb[2] += this.deltas[2];
   this.component.set_color(this.current.get_string());
   this.elapsed += this.rate;
   if (this.elapsed >= this.length)
   {
      this.component.set_color(this.range[1].get_string());
      if (this.repeat)
      {
	 this.set_path(this.range[0]);
      }
      else
      {
	 this.stop();
      }
   }
}
EVR.Animation.Fader.prototype.toString = function()
{
   return "[object EVR.Animation.Fader]";
}
216.73.216.102
216.73.216.102
216.73.216.102
 
September 30, 2015


Edge of Life is a form I made with Babycastles and Mouth Arcade for an event in New York called Internet Yami-ichi, a flea market of internet-ish goods. We set up our table to look like a doctor's office and pharmacy and offered free examinations and medication prescriptions, a system described by one person as "a whole pharmacy and medical industrial complex".

Diagnoses were based on responses to the form and observations by our doctor during a short examination. The examination typically involved bizarre questions, toy torpedoes being thrown at people and a plastic bucket over the patient's head. The form combined ideas from Myers-Briggs Type Indicators, Codex Seraphinianus and chain-mail personality tests that tell you which TV show character you are. In our waiting room, we had Lake of Roaches installed in a stuffed bat (GIRP bat). It was really fun!

The icons for the food pyramid are from Maple Story and the gun icons are from the dingbat font Outgunned. I'm also using Outgunned to generate the items in Food Spring.